Comments: 146
Magnus-Strindboem In reply to ??? [2020-02-06 16:49:32 +0000 UTC]
Yeah, fascinating stuff this is. Actually as far as my sources go, the English did not manage to get their archers into position at that place on that occasion, or the Scots would have been in hot water...
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serphazin In reply to Magnus-Strindboem [2020-02-06 17:52:08 +0000 UTC]
Are you Scottish, friend? The Middle ages fascinate me a lot! I studied the period. Banking started then in the city of Florence. As a matter of fact Edward 1 borrowed or financed his wars with the Scots with money from Florence. Do you know what collateral he used - Wool, from Yorkshire. That is why he had a fit when Wallace sacked York!
FYI Presently I work as a Day Trader on at the Stock Exchange.
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Magnus-Strindboem In reply to serphazin [2020-02-06 22:04:15 +0000 UTC]
Yeah wool... of course not exiting enough to be a topic for braveheart and the like... but Edward sacked Berwick first... fat target. Anyway, no, not Scots... rather borderline English, got ancestors from Newcastle.
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serphazin In reply to Magnus-Strindboem [2020-02-07 12:54:50 +0000 UTC]
You must be from the 'Borders' between Scotland and England.. also known as -The Debatable Lands'. Anyhow these lands so much blood spilled through the centuries.
Newcastle also known for the coal fields.
Cheers mate and keep the good work up.
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serphazin In reply to Magnus-Strindboem [2020-02-08 19:18:25 +0000 UTC]
should read so much blood has been spilled on these lands.......through the centuries..... and for what? 'Scotland's Freedom' and not 'Independence ' Totally 2 different uncompromising idioms!
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Magnus-Strindboem In reply to MedievalJunkie [2019-12-14 14:36:32 +0000 UTC]
Yeah gambessons are ok and likely. But hey... let's have some sight for the ladies (and other), too.
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InsoManiakk [2019-08-21 10:53:35 +0000 UTC]
In one word? EPIC! your work is mind-blowing... I'm truly lost for words to describe how amazing your work is, keep up the great work bud!
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InsoManiakk In reply to Magnus-Strindboem [2019-08-22 14:21:50 +0000 UTC]
To be honest I didn't notice it until you pointed it out, probably because of the significant lighting difference between the two renders? nevertheless, both are truly a SUPREME work of art! I can't even imagine spending half a year on a single project, the most I spent was two weeks on a single render "imagination" and it felt like an eternity. I truly applaud your dedication and patience, the results were well worth the effort.
PS: I'm sure you already know about this trick, but I thought I'd mention it anyways in case you don't, in such a scene where you have a lot of distant (as in away from the camera) characters, you can use instances believably and conveniently.
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InsoManiakk In reply to Magnus-Strindboem [2019-08-23 11:57:47 +0000 UTC]
That's my point! I couldn't spot them no matter how much I tried even though I suspected they were almost definitely used! This just goes to show how masterful this particular render is.
I bought one of the crowd panels off the DS site, haven't had a chance to use them yet, but from previous experience I suspect they'll still look 'alien' to the scene no matter how accurately you place them re the light source nor even how far you put them from the camera...
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Magnus-Strindboem In reply to InsoManiakk [2019-08-23 12:13:00 +0000 UTC]
I used pre rendered panels a couple of times. If you have a look at this picture:
Mature Content
Only the characters in the front are 3D all the others are pictures on (plane primitive) panels. All spectators in the scenes are panels. There are a several hundred persons there. I simply set up a small number of soldiers and rendered them without background and the correct lighting.
The problems are aligning the panels perspectively correct with the ground and getting a shadow, since they are flat, side light will not work. Actually the panels are not at a right angle to the cam but at about 30 degrees (with the characters rendered from the side so that it does look correct), and the shadow looks better. But if you have a setting with say grass or overcast light, than the ground shadow or alignment is much less difficult. It's a lot of work but if you need really many characters in a well defined setup, it beats instancing, since the latter will still require an original to be instanced from and they fill up geometric memory. And the panels themselves can be instanced, too.
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InsoManiakk In reply to Magnus-Strindboem [2019-08-24 12:52:16 +0000 UTC]
If I can be brutally honest? the first line of soldiers (especially on the right) is pretty evident that it has no depth, plus one of these guys is probably hovering off the floor or it's an optical trick caused by shadows (which I believe is more likely). Regardless, you've done a commendable job with these panels, the render looks very good.
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Magnus-Strindboem In reply to InsoManiakk [2019-08-24 15:54:32 +0000 UTC]
Yes, it is visible. And it was much worse. When I tried it first, I thought it was a perfectly great idea. Boy was I wrong. But I did try to see it through because usually that gives you a lot of insights.
In rear view this stage is probably worst for using panels because of the uneven but well lit floor space. It's absolute perfect for the spectators for example, because the feet are hidden and the shadows negligible. But simply putting a couple real models and instances in the first two or three rows and panel the rest would probably solve it.
It's really a matter of experience and workflow. You need to know beforehand, if the scale of your picture is worth the bother. I'd say that you might need a couple of hundred people to really make panels worth it. That may sound much, but if you take large crowds, city scenes, concerts or sports events, not to mention battles, that's quite possible. And in that case the geometry and calculation even from instances is probitive.
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BricksandStones [2019-05-03 18:54:06 +0000 UTC]
Wow - this has a very natural authentic feel! Great work putting 300 soldiers in one image - the result is really cool!
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ZippyGuitar [2019-04-17 01:52:25 +0000 UTC]
This is the type of stuff I like to see created inside Daz Studio. It can do so many interesting things besides portraits. The program really has come a long way from its original version. Though I have to say my computer would croak having this much in a scene. Just 4 or 5 fully clothed characters drastically slows down my viewport. I'm sure you used plenty of tricks to get it all to work, but it's very impressive, Magnus.
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Magnus-Strindboem In reply to ZippyGuitar [2019-04-17 07:31:57 +0000 UTC]
Yeah I feel the same way. I discovered Daz couple years ago (Genesis 3 had just arrived) and I was impressed by the possibilities given that it was free and once you know what to look for, assets are quite decently priced, especially at Rend, when compared with major 3D players. It can do so much out of the box and I think it's really underrated.
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Tamasser [2019-03-16 20:28:42 +0000 UTC]
Absolutely bloody super! Very well done!!!
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Magnus-Strindboem In reply to Tamasser [2019-03-19 13:24:59 +0000 UTC]
I can only stall for so long. The unwashed crew hammers at the castle gates.
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LmAnt [2019-03-09 07:53:01 +0000 UTC]
Holy Shit! (pardon my french, really!)
This is...
okay, I'm out of superlatives here.
I don't even try to imagine the amount of work that went into this!
And not only is it technically great, but also the composition is massively amazing!
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LmAnt In reply to Magnus-Strindboem [2019-03-10 08:57:42 +0000 UTC]
Well...then I can't wait for what you would call a "final version"!
In any way I'm admiring your passion, commitment and patience, seriously!
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Polyrender [2019-03-03 12:49:43 +0000 UTC]
Very cool and epic! The only thing that looks like it could use help is your grass model. Soldiers look cool, lots of variation.
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Magnus-Strindboem In reply to Polyrender [2019-03-03 13:41:01 +0000 UTC]
The grass is relatively simple planes but cheap in ressources for the size. I sometimes put hiqh quality grass in sharp spots, I'll probably do it for the focal points of the final picture.
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Polyrender In reply to Magnus-Strindboem [2019-03-03 16:52:25 +0000 UTC]
Planes are fine but you may want something slightly more realistic and varied, maybe a few different kinds. Still great work though
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Poses17 [2019-03-01 22:44:11 +0000 UTC]
Wow, that's a crazy amount of people to pose, even if (I assume) there's repeats in the distance.
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Poses17 In reply to Magnus-Strindboem [2019-03-02 15:30:05 +0000 UTC]
How long did it take you just to pull together the poses?
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Magnus-Strindboem In reply to Poses17 [2019-03-02 22:28:30 +0000 UTC]
Can't say precisely but I'm actually working on the project for months now. Actual time still at least a couple of days.
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janedj [2019-02-28 17:12:55 +0000 UTC]
Beautiful!!!
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Magnus-Strindboem In reply to janedj [2019-02-28 19:47:52 +0000 UTC]
Thank you. And thanks for commenting that way I stumbled over your amazing gallery
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Magnus-Strindboem In reply to JohnFitzSquirrel [2019-02-26 16:52:06 +0000 UTC]
I cannot tell you.
My lawyer recommended against any pleas of guilty in cases of gross ill-treatment of machinery and wanton abandonment of security protocols.
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Magnus-Strindboem In reply to caastel [2019-02-26 16:53:39 +0000 UTC]
As much as I like to work with photoshop, I think I would not have been brave enough to try that out
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sodacan [2019-02-05 13:55:35 +0000 UTC]
Amazing. I don't thing my PC would have survived this....
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Magnus-Strindboem In reply to sodacan [2019-02-08 09:58:39 +0000 UTC]
You just have to remove the eggs when they are well done and put a new batch on the case... look for red hot metal from time to time. Then it's fine!
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