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MakinMagic — Sierpinski Temple

Published: 2007-12-24 18:42:27 +0000 UTC; Views: 4406; Favourites: 21; Downloads: 262
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Description Created using Ultrafractal.

Another inspired by Dirk Monteny's work.
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Comments: 25

JoseSantosBrazil [2014-11-22 22:45:27 +0000 UTC]

Looks like the Jain Temple in Rajastan, India.

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dark-beam [2011-03-17 18:50:16 +0000 UTC]

A true wonder! If only I can do this with simple kifs.

The M3 formula kifs;

Menger3(x,y,z){
r=x*x+y*y+z*z;
for(i=0;i rotate1(x,y,z);

x=abs(x);y=abs(y);z=abs(z);
if(x-y<0){x1=y;y=x;x=x1;}
if(x-z<0){x1=z;z=x;x=x1;}
if(y-z<0){y1=z;z=y;y=y1;}

rotate2(x,y,z);

x=scale*x-CX*(scale-1);
y=scale*y-CY*(scale-1);
z=scale*z;
if(z>0.5*CZ*(scale-1)) z-=CZ*(scale-1);

r=x*x+y*y+z*z;
}
return (sqrt(x*x+y*y+z*z)-2)*scale^(-i);
}

(possible?)

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MakinMagic In reply to dark-beam [2011-03-17 22:06:14 +0000 UTC]

The Sierpinski Temple itself (exactly as in my full IFS render) can't be (completely) done using KIFS because apart from the (4*3 squares) Menger Carpet style base there are two (possibly 3, I forget) transforms above the "ground" and these are overlapping in terms of their sub-spaces which means that a single linear iteration will not always choose the correct transformation combination and therefore a tree-style iteration is required, though admittedly the tree could be limited to branching in the cases where more than one of the overlapping transforms could apply, rather than is done in my current 3D IFS formula for UF where the full tree is traversed with n branches per iteration where there are n transforms.
Having said that, in this case very careful use of the conditionals in a KIFS formula should be able to get reasonably close I would have thought.

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dark-beam In reply to MakinMagic [2011-03-17 23:22:25 +0000 UTC]

Omg, I have enouhh troubles with the normal transforms! i better stay away

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lordkorv [2011-02-03 21:56:12 +0000 UTC]

and who is worshiped here?

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MakinMagic In reply to lordkorv [2011-02-04 03:18:23 +0000 UTC]

Well, Sierpinski I guess
Just Google him !

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dspwhite [2009-11-20 10:26:32 +0000 UTC]

As you might guess, I've tried to experiment with variations of the Menger sponge, but I can't get anything as good as this yet.

Great work.

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MakinMagic In reply to dspwhite [2009-11-20 11:12:05 +0000 UTC]

Thanks.
Part of the trick to these is create some sort of 2D carpet at ground level then add two or more transforms above some of which are inverted.

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rhunel [2008-07-10 05:28:01 +0000 UTC]

That's INSANE!

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MakinMagic In reply to rhunel [2008-07-10 13:38:43 +0000 UTC]

Thanks, I think

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rhunel In reply to MakinMagic [2008-07-11 02:07:47 +0000 UTC]

It means it's astoundingly good. I couldn't imagine something like that could be created, and you did!

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MakinMagic In reply to rhunel [2008-07-11 13:07:51 +0000 UTC]

Thanks very much.

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m-r-p [2008-01-14 12:03:35 +0000 UTC]

Fractal Architecture is Awesome!
check this out [link]

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MakinMagic In reply to m-r-p [2008-01-14 13:47:59 +0000 UTC]

Thanks

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RadioWonder [2007-12-25 14:08:23 +0000 UTC]

Fantastic!

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MakinMagic In reply to RadioWonder [2007-12-25 18:29:18 +0000 UTC]

Thanks very much.

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Almightypickle [2007-12-25 03:00:10 +0000 UTC]

nice!
very complex looking!

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MakinMagic In reply to Almightypickle [2007-12-25 10:32:35 +0000 UTC]

Thank you.

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Almightypickle In reply to MakinMagic [2007-12-25 16:57:23 +0000 UTC]

Welcome!

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lyc [2007-12-24 21:11:11 +0000 UTC]

great work dave!

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MakinMagic In reply to lyc [2007-12-25 00:29:56 +0000 UTC]

Thanks Thomas !

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WelshWench [2007-12-24 20:40:11 +0000 UTC]

Incredible!

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MakinMagic In reply to WelshWench [2007-12-25 00:29:33 +0000 UTC]

Thanks !

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gateman45 [2007-12-24 18:50:54 +0000 UTC]

a tip dirk gave me...skew the z plane to 180 ..creates some interesting variations

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MakinMagic In reply to gateman45 [2007-12-24 18:55:49 +0000 UTC]

Thanks - this one is doing that
It's just 10 below and two above (both in the centre) the lower one being skewed.

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