Comments: 18
totallyHuman6729 [2017-10-05 00:55:38 +0000 UTC]
oops my system crashed
i lost all my data!
but i had an antivirus
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Vethesian [2017-10-02 17:13:47 +0000 UTC]
"Large bobbles are fun to draw."
I couldn't agree more, even if I still am developing as an artist.
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MaliteStar In reply to Vethesian [2017-10-03 13:46:20 +0000 UTC]
Keep at it until you can bobble with the best of'em.
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Vethesian In reply to MaliteStar [2017-10-03 22:04:05 +0000 UTC]
Actually now that I think it, do you have any tips for drawing them?
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MaliteStar In reply to Vethesian [2017-10-05 02:27:07 +0000 UTC]
Good question.
The only tips I have are that they shouldn't be drawn like balloons or Yugioh hair, floating against the laws of physics for no reason. Second, the shading is very important as to create the allusion that they are large and heavy and thus create larger and heavier shadows. Then there's other things, mostly for erotic appeal, that you can do like adding highlights and "blush" which I don't know why but make them look more soft(?) I guess. Beauty marks as well, like with this one.
I dunno, I don't have a flow chart for drawing them a specific way. *shrug*
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Vethesian In reply to MaliteStar [2017-10-05 11:20:34 +0000 UTC]
Thanks! That advice I feel is going to help me a lot.
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SirJellyRaptor [2017-10-02 03:12:25 +0000 UTC]
I feel like she needs a thicker waist. She's got that "large" upper body and then there's the hips, but compared to those two pointse he waist and midsection seem a bit small and out of proportion
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MaliteStar In reply to SirJellyRaptor [2017-10-02 04:16:31 +0000 UTC]
Yeah, I wanted to get down with the thickness on her waist, but I wasn't 100% on how to do that at this particular angle so I didn't. It's okay though, this is how all anime grillz look in anime world. Sarcasm.
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SirJellyRaptor In reply to MaliteStar [2017-10-02 13:51:28 +0000 UTC]
Odd angles are hard, yeah. I don't know what your process is, but it might help to map things out a bit first and solve things like positioning problems before getting int the heavy detail
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MaliteStar In reply to SirJellyRaptor [2017-10-03 13:58:22 +0000 UTC]
My process is what I can only describe as trying stuff until it works. Words of an artist who truly knows their craft, harhar.
I should draw me'z a girl with a more full figure. By that I mean, the prettiest kind of fat. Not like those people that have a thing for inflation and 1000 pound versions of characters...ugh.
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SirJellyRaptor In reply to MaliteStar [2017-10-03 16:07:55 +0000 UTC]
Is that not basically what everyone does, though? Is there another way to get art done other than flailing around until something actually works?
Yeah, I get what you mean. A bit of weight can look good if done right. It's just that so many people do it horribly, horribly wrong.
But yeah I think I have a character or two like that. There's chocolate milk, of course, but I also have Judith Chakwas, who I haven't actually drawn because she's more of a side character than anything.
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