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manapul — Frequently Asked Questions
Published: 2009-03-15 16:33:25 +0000 UTC; Views: 8378; Favourites: 11; Downloads: 0
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www.francismanapul.com/
Tools of the Trade.

I noticed that the same questions seem to pop up so I thought I'd save myself a couple minutes in the future by answering some of them here. Also if there are any more questions that pop up feel free to ask it here and I'll added it to the questionnaire. Anyways on with it.

1. What kind of paper do you use?

I either use the DC supplied art board smooth finish, but since I've started inking my own work with the washes I've been using Canson 14x17 Bristol with the Smooth finish. It comes in a pad which contains 15 pages www.amazon.com/Canson-Smooth-B… . I usually rule out the page to 11.5 x 17. I use the extra space on the side to do ink tests and run my brush and washes.

2. What kind of pencil do you use?

I use a .05 staedtler mechanical pencil with an HB lead. www.staedtler.com/graphite_925… I also use a kneaded eraser www.amazon.com/Sanford-Design-… to lightly erase my roughs but it leaves enough there so I can see all my under drawings which gives the perception of "clean" pages. I also use Tuff Stuff erasers which have a nice point to it which enables me to erase little details www.islandblue.com/store/produ… .

3. What tools do you use to ink?

I use an Escoda Series 1462 Rounds #2 brush. www.jerrysartarama.com/discoun… I also use Black Gold Brushes www.currys.com/catalogpc.htm?C… size 3 for inking and 5-6 and up for washes. For the washes I'm not too particular with the brush any cheap watercolor brush higher than a 5-6 will do. I find that the Escoda Series Brushes last much much longer than the Black Gold brushes for inking so I've been using those more often. They tend to be more expensive than the Black Gold Brushes but if you have a Curry's art store near you it's actually quite cheap! Almost the same price as the Black Gold with only a dollar or two difference. I think I get for around 6-7 bucks. I also use Sharpie Peel off China Markers for that dry brush effect look. I'm not that confident yet doing real dry brush and I find China Markers are able to do a somewhat similar effect thats much easier to control www.sharpie.com/enUS/Product/S… . And lastly to add highlights and for corrections I usually use Rapidograph White ink www.currys.com/product.htm?Pro… but for some reason the new batch that I got was very transparent and not as opaque as I'd like it to be. So I started mixing it with Liquitex Acrylic Ink Titanium white www.wallacks.com/catalogue/cat… and it seems to do the trick. I use a brush to apply the white ink, I usually just get a cheap brush for this since the white ink tends to clump up. I also use Faber-Castell Pitt pens in "s" size as well as my Rapidographs for other odds and ends.

4. Computer stuff?

I use an iMac 24' www.apple.com/imac/design.html computer but I still use a Logitech wireless mouse. I hate those one button mac mouses...but I love macs... I have a pretty cheap scanner probably the cheapest large format scanner you can find, the Mustek Scan Express A3 is discontinued but can be found on ebay (which is where I bought mine from) or now Amazon as well www.amazon.com/Mustek-Express-… It's a fairly old scanner but it works just fine for me. If you're running a mac OSX or higher over at Steve Lieber's site he posted a detailed description of how to make it work and where to get the drivers periscopestudio.com/an-os-x-dr… . I basically followed the steps and it worked for me! But don't blame me if it doesn't work for you, I'm not a big computer person so I was elated to get this thing working the first try. I use CS4, and Corel Painter X for computer art stuff.

5. At what age did you get into the business and how?

I had my first printed work when I was 18, but I'd been showing my portfolio at local conventions since I was 16. I did it for free just so I can say I was published. It was a book called Love in Tights members.tripod.com/~loveintigh… (yes I drew that crappy image in the circle) which was written by my friend J. Torres www.jtorresonline.blogspot.com… . I did I believe either a 4 or 6 page short story . We later collaborated for more free work on a book called Monster Fighers Inc. Christmas Special www.comicvine.com/monster-figh… which was my first full comic. At this point J. myself, and a bunch of other local aspiring artist started hitting US conventions to show our portfolio which lead me to Top Cow. I started working for Top cow when I was 19, but my first work for them actually never hit the comic stores, it was these small comic inserts in a toy called Shogun Racers. They asked me if I could draw cars (which I couldn't at that point) and if I could finish it in a week and half. I think it was around 24 pages or so that I had to do. It was the most intense week and half ever I remember literally not sleeping for 3 days straight to get it done. I would take 15 mins power naps. At this time I didn't have what is now called "the internet" so reference was hard to come by and I had to buy a wack load of car magazines. Needless to say I got the job done but it wasn't good enough to get me into the main Top Cow books. But it did establish a good relationship with Frank Mastromauro (who continues to be one of my best friends in the industry) so I just kept bugging him at cons and showing him new samples which lead to Fear Effect Retro Helix from Top Cow which was my first "real" full comic book, and I got paid for it and everything! Best advice I could give is to keep hitting conventions with your portfolio and try to establish connections with editors. Of course now it's different you can have an online portfolio and get noticed, but back in those days I didn't even know what email was. The rest as they say is history.

6. How do you prepare a portfolio?

It's really important that you have sequential art work in your portfolio. It's really hard to get hired based on pin ups unless you're so spectacular they hire you as a cover artist. But those tend to happen for painters and digital artists. Anyways if you want to do comics, sequentials is a must. What I did was prepare 3 sets of sequentials which consisted of 3-4 pages each. So that's a total of 9-12 pages. I also added pin ups and stuff like that at the back. I tried to show as much diversity in the sequence to show I can draw everyday normal things. I also suggest putting your best set of pages at the front and your second best last. Usually editors can tell right away whether you have what they are looking for in the first few pages. The rest of the portfolio is mostly just to show consistency and work ethic. I don't think its necessary to have an abundance of pages, at this point you're trying to impress so I suggest quality over volume. That said I'd try to aim for 2-3 sets of short sequential pages. Also make sure to make lots of photocopies of your portfolio and staple them together the same as you would present them (best at the front second best at the back and pin ups and odds and ends at the very back) and make sure to print your name and all your contact info at the back of each page. Have these packages ready to give to the editors after a review or if they don't have time to do a review you can simply give it to them. Like I said make lots of copies and try to give them to as many editors as you can, from big to small companies a like. Using the net to show your art is also a fantastic tool to get your work seen and out there. Sites like DevaintArt and having a Blog site are quite useful along with other online artist community sites. And lastly make sure to have a business card you can easily hand to editors and potential clients.

7. Do the big two even look at samples anymore?

Someone brought up a good point that the big two may not be likely to look at your sample packets these days, and he's not totally wrong about this. Having gone to many conventions and handing out many packets it can be very discouraging. However you just gotta stick to it. I found that the best thing to do is to just get your work out there and in my case it was getting myself published regardless of how small the company was, even if it was working for free, which pretty much all of them were. Having these smaller books under my belt I was able to not only give a sample packet of my art I was able to give them an actual printed comic. I know it sounds kinda odd that in order to get published from the big two you have to be published somewhere else. My suggestion would be to try and get some sort of gig with a smaller company and work your way up to the big two. It's kinda like if you were a band playing as many dark dingy bars as you can, but make sure to have those burned cd's to sell at the end of the show. You never know who's listening or where that disc will end up. Another thing you can do is partner up with an aspiring writer and pitch to smaller companies which is what J. and I often did. This is very advantageous to both the writer (he gets to show his story visually which is much easier for editors to see, and you the artist get to hone your storytelling craft). Whether it gets picked up or not is a moot point since you're constantly improving your work by doing rather than sitting on the sidelines and hoping. Also with the internet you're not limited to the print medium. Get your work on line, create a blog, an online comic and so forth. The thing about this industry is that you have to be really proactive and explore all avenues which will get your work out there and seen. I'm not saying this will work for everyone, but I can only preach what worked for me. Everyone will have a different story of how they broke in. Again I mean all of this with the best intentions of helping out aspiring artists. Anyways all the best and good luck, it's not easy but it's damn worth it I swear!

that's it for now. if you folks have any additional questions just reply below and I'll try to add it to this list. Also I don't endorse any of these sites, I was adding links so that you you can simply identify the item if you choose to search for it at your local art stores.

Related content
Comments: 80

ii00ii [2010-12-05 00:36:52 +0000 UTC]

Thanks for posting this. Cool of you to remember where you came from and be honest about how difficult it can be to break in. Helpfull.

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manapul In reply to ii00ii [2010-12-07 08:23:48 +0000 UTC]

thanks man appreciate it! when I was starting out there wasn't a lot of info out there like there is now. Just passing on the knowledge.

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ii00ii In reply to manapul [2010-12-07 13:49:33 +0000 UTC]

Good stuff. Thanks.

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benisjamin [2010-05-15 01:43:47 +0000 UTC]

Thanks for the awesome list! I love seeing what professional artists work with. Since this is a year old has this changed changed much since you started working on The Flash?

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Tinavy [2010-03-11 01:03:31 +0000 UTC]

Hi Manapul,
Just wondering if you would recommend having an educational background (eg. Diploma of fine arts) to aid in employment within this industry?

Is it a useful reference to have?

Thanks for the taking the time to answer these questions. Really appreciate your effort.

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manapul In reply to Tinavy [2010-03-13 03:17:32 +0000 UTC]

it's always useful to have as it will make you a better artist. That said I did not have a formal art background, but I think it's best to have one as i feel there are things lacking in my art that could have benefited from formal education. Also if you don't get into comics a degree would be nice to have for other fields. comics themselves only look at the quality of your art but the 'outside world' does value an art education. in my opinion it's best to have one.

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Tinavy In reply to manapul [2010-03-13 12:16:14 +0000 UTC]

Thanks for answering (and so quick).

I do have alot of different art career goals and getting into comics is definitely one of them. Was sitting through one of my lectures and wondered if it was worth staying for the 2yrs or getting out into the world asap trying to find employment in the industry. Who knows maybe I'll do both.

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JudeDeluca [2010-02-19 22:25:42 +0000 UTC]

Hi, Mr. Manapul, or Francis, whatever. Um, since this IS an FAQ journal I figured I'd ask this here, even if it doesn't exactly have to do with breaking into the business. I'd like to, but I'm a writer.

So, anyway, I understand, at least I think I do, that people are able to pay artists to do commissions that they'll pick at comic conventions. Well, would it be alright for a person to pay for a commission which the artist does while he or she's at a convention, even if the person paying for it can't pick it up. Like, including the money for shipping in the payment. Would that be alright? Forgive me if it's a weird or stupid question, and thanx in advanced for any answer.

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SergSorokin [2009-08-10 19:16:15 +0000 UTC]

Hello, Mr Manapul. I have maybe a strange question to you. Do American comic book companies hire only US sitizens or not? Is it possible to work on-line? How do editors treat foreigners?

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manapul In reply to SergSorokin [2009-08-10 20:05:25 +0000 UTC]

yup. you can work from anywhere around the world as long as you have email and fed ex, or ups. I actually live in canada. and I know there are quite a lot of artist around the world that works for US companies it's a very common thing.

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SergSorokin In reply to manapul [2009-08-11 05:23:06 +0000 UTC]

Thank you very much,man!

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RadekKordasiewicz [2009-08-04 15:54:36 +0000 UTC]

Thanks for all the information you've put into the FAQ. But like many others, I'll have a further questions:

- You wrote, in the section about preparing one's portfolio, about putting sequential art there (and such recommendation for beginners is repeated all over the web). But I wonder: are there any particular rules which one should follow when choosing the characters to be used in such sequential art? I mean, it's much easier to show emotions and interaction between characters when you're using Batman and Joker for example. But how about copyright policy? Is it okay to show such characters in one's portfolio (even if you're not submitting art to DC but to other, smaller company)?

One more thing about such sequential art- we've got some characters and a good opportunity to create an interesting sequence. But what about a dialogue between the characters (which allows the penciller to show their emotions, body language during the talk and all the other storytelling skills)? In all submission guidelines there's a note about not lettering any of one's work. Is it really a rule? I understand that it's the drawing that matters, but it may look 'hollow' without even a short description of the seen situation. So, what about that?

Hope you'll answer. All the best!

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manapul In reply to RadekKordasiewicz [2009-08-04 16:18:29 +0000 UTC]

it's ok to use companies characters. it's better if you use the appropriate character for each company but it's not a must. with regards to lettering, you should be able to show the emotion and intent of your characters WITHOUT wordballoons. If an editor get the same feeling you are trying to convey with out the help of dialogue than you did your job right. It's an artist's job to tell the story as clear as possible without word ballons. NEVER letter your samples if you are submitting for a penciling gig, it ends up looking rather unprofessional. hope that works.

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RadekKordasiewicz In reply to manapul [2009-08-04 16:30:55 +0000 UTC]

Thanks for the answer. Yup, I supposed that lettering may be seen as unprofessional, but I needed to be sure. It's a real challenge to tell stories without words. But this business is all about challenge, at least for me, so that's good. I'll keep your words on my mind and will follow them. Thanks again!

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center64 [2009-06-26 01:21:09 +0000 UTC]

this is a two part question when u started out before u got published did u color and ink ur own stuff or have a friend do it and part 2 when ever a new character is written in the comic ur working on do u get to design or does some other artist give u their sketches?

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manapul In reply to center64 [2009-06-26 05:07:42 +0000 UTC]

I started out just penciling. that was 10 years ago. I only started inking my work profesionally last year. colored my this year. my advice is to stick to one aspect first. you know what they say, jack of all trades master of none. master once discipline first. as for characters that depends. it can be both.

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center64 In reply to manapul [2009-06-26 15:48:15 +0000 UTC]

coool thanx oh and Red Robin looks freakin awsome!

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Tinavy [2009-04-22 11:26:52 +0000 UTC]

This journal entry is very helpful and inspiring. I am an aspiring artist; so far I'm at the stage where I am doodling in my sketchbook and bugging my friends for critiques.

It's very nice to see how you started out and where your determination got you. Hopefully in the not too distant future I can write my own journal entry about the stages to success!

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iEatPowder [2009-04-13 00:09:18 +0000 UTC]

Thanks Mr. Manapul! Very helpful content. I've got a lot of work to do

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IronRosePetal [2009-04-03 01:59:31 +0000 UTC]

Have you ever considered a 2D animation major in your lifetime? Maybe just a tinsy tinsy bit?

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wchello22 [2009-03-22 18:25:47 +0000 UTC]

Hi Francis, who are these editors you speak of?

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manapul In reply to wchello22 [2009-03-22 18:33:13 +0000 UTC]

well that's kind of your job to find out when you're at cons. If you look at every comic book's credits page the editors name are there. When you go to cons you just simply find out which editors are there.

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wchello22 In reply to manapul [2009-03-22 18:49:01 +0000 UTC]

Thats cool! Which editors have you worked with yourself and why?

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manapul In reply to wchello22 [2009-03-23 03:57:31 +0000 UTC]

too many to mention... as for why..well they gave me work that I thought was cool and fun. some because they're my friends.

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wchello22 In reply to manapul [2009-03-23 06:57:00 +0000 UTC]

Very infomative links especially every companies guidelines. Thanks for the nuggets! See you at the cons!

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Mistress-Shade [2009-03-20 00:05:00 +0000 UTC]

So you got work just like that at that age? Shit, I was going to ask you if you'd gone to OCAD or Sheridan or some other institute, but I think that answers my question. That's very fortunate you know. Most artists need to be taught the world of commercial art and still never make it, but it just seemed to land in your lap in your case. You have my utmost respect sir.

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manapul In reply to Mistress-Shade [2009-03-20 01:26:08 +0000 UTC]

I also forgot to mention that during highschool I spent most of my time studying anatomy books and reading what I could on how to break in to the industry. At that time I had no internet so whatever knowledge I could gain was from Wizard Magazine and other comic book related how to's, which at the time there wasn't a wealth of. I remember my first and second year of art class in highschool I got a crappy grade cause all I did was draw stuff that related to making me a better comic book artist..It didn't matter though, I was really determined and had set goals. I think it was only in my last year that I got a really good grade cause I finished a "solid" (or so I thought) portfolio. Anyways sorry for the rant, I just don't like the perception that it fell on my lap because I worked really hard for it.

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Mistress-Shade In reply to manapul [2009-03-20 03:09:55 +0000 UTC]

My apologies if I misunderstood then, regardless you're very deserving of respect for your work. As artists from my class would've have said, "That's sick."

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manapul In reply to Mistress-Shade [2009-03-20 04:06:55 +0000 UTC]

no worries, sorry if I came off defensive, I just don't want people to think that I sat there and jobs fell on my lap..

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manapul In reply to Mistress-Shade [2009-03-20 01:11:38 +0000 UTC]

well it wasn't "just like that" I started showing my portfolio at conventions when I was around 15-16. Even though my first printed work was at 18 my first paid gig didn't happen till 19. It sounds easier than it was..lol.. I went to numerous conventions where I'd stay in hotels with 5-6 other dudes doing the same thing...drove 12 hrs to attend a show for an hour to try and meet editors and drive back home the same day to save on money by not staying over night. I have lots of convention stories of trying to show my portfolio, and at each one I always prepared new material to try and fix the problems with my art that editors would tell me from the last one. I guess I was just very persistent and very determined to break in. I will admit though that I was lucky at how early I got in but at the time it felt like it took forever since I'd been showing my portfolio for a good 3-4 years before getting a gig that actually paid. Even then after the first paid gig it didn't mean I was set, I still continued to produce new portfolio material to show since my first paid gig didn't really make them say "wow!". So no, it didn't fall on my lap I went out there grabbed it and forced it on my lap

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dvanhorn In reply to manapul [2009-05-10 22:33:34 +0000 UTC]

If I remember correctly you also joined up or hung out at a studio where you could learn from other artists and work on your own stuff. I'm sure you gained a few good contacts from there as well. And you aren't lying. You worked for it, but the natural talent helped loads.

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manapul In reply to dvanhorn [2009-05-11 04:14:33 +0000 UTC]

Hey Don! yeah I was part of a studio where I met other artists and like minded individuals. There I met an up and coming writer J. Torres who helped guide me in the right direction. All the contacts I made was on my own. The place was really more like a bunch of artist hanging out drawing together.

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Chance-s-are [2009-03-19 17:46:34 +0000 UTC]

much appreciated man! been following your work for a while & it's amazing! pretty awesome that every comment on this journal asking for help was answered too! just goes to show that even if all these guys fear that editors trash their stuff, there're still great people in this business

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manapul In reply to Chance-s-are [2009-03-20 01:19:49 +0000 UTC]

thanks! and yeah totally, you lose nothing by trying and gain everything!

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robyn-intherain [2009-03-19 06:18:28 +0000 UTC]

that was extremely helpful, thanks! (especially the bit about portfolio prep.. i've got a portfolio review coming up in a couple weeks and i've been mostly nervous :< )


anyway, thanks again!

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manapul In reply to robyn-intherain [2009-03-19 13:22:30 +0000 UTC]

great glad I was able to help!

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Whune [2009-03-17 20:41:41 +0000 UTC]

Thank you for taking the time to make such posts, and expanding on them in the comments section.

This kind of thing is invaluable to me.

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SilviodB [2009-03-17 04:20:36 +0000 UTC]

Nice Tips!!

You are the great!!!

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Patrucca [2009-03-16 16:55:22 +0000 UTC]

Thank you very much for the info & insight. It was rather enlightening.

-P.A.

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alvinsanity [2009-03-16 11:01:18 +0000 UTC]

thank you for the insighting article above

i was just wondering if it is recommended to use bristol/canson board for pencilling and inking works for portfolios?
i'm doing my drawings on bond paper/oslo paper for some time (also from sketch pads/books). it's also useful if i'm tracing my sketch and refine them.

i hope your answer could help

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manapul In reply to alvinsanity [2009-03-16 16:15:36 +0000 UTC]

I like bristol because they have a nice weight and thickness to it. I mean you can use whatever paper you want as long as it works for you, just don't use lined paper. That said 11x17 bristol paper is the standard one for the industry. They can be traced over but you'd need a lightbox.

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alvinsanity In reply to manapul [2009-03-17 07:53:08 +0000 UTC]

oh i see i need to buy myself a lightbox table then

i got another question, how can i use it for my portfolio when i'm sizing it up for let's say an A4 size? by scanning it? crop-scanning(scanning it half-half and then joining them in photoshop)?

just kind of wondering where i was going wrong. thank you very much for the comment

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manapul In reply to alvinsanity [2009-03-17 14:42:19 +0000 UTC]

I'm not really sure exactly what you're asking. But I'll take a guess. If you mean how do you scan an A3 page which is 11x17 without an oversized scanner. Well before I had a large format scanner I would scan them half and half and do a LOT of cleaning up and matching up the two pieces in photoshop. It wasn't always perfect but it did the trick. That said I highly recommend a large format scanner, specifically the one I mentioned above. If you're making photo copies of your work, I would shrink them down to a regular 8x11 paper I'm not sure what the percentage is you'll have to play around with it. My guess is around 60%.

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alvinsanity In reply to manapul [2009-03-18 10:45:29 +0000 UTC]

hahahha pardon me im bad at explaining things. you got my question right

oh ok. thanks for the info mr. manapul and hoping to see great things from your work

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alvinsanity In reply to manapul [2009-03-18 10:45:15 +0000 UTC]

hahahha pardon me im bad at explaining things. you got my question right

oh ok. thanks for the info mr. manapul and hoping to see great things from your work

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godonesw [2009-03-16 08:45:57 +0000 UTC]

Fran-the-Man, thanx for the info earlier you sent me! i didn't read this before i replied ( i was so amp'd to read your comment ) but to add to the others' words. I heard that Marvel, DC, and others want samples sent via email... is that true?
I know the world is in the digital age (saving paper and time thing ) but does this increase the possibility of being chosen or does the samples go right into the computer trash bin??? how often does an editor look at the samples him/herself? they may have a flunky sifting through the samples before hand, right!?

on anther note, my work is okay... but i want to get to the next level. do you have any suggestions ( other than drawing my ass off ) that could help? any books or references that you've used to get the basics and more?

being an artist yourself, do you have any favorite artist? and what do you like about their work that catches your eye?

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manapul In reply to godonesw [2009-03-16 16:14:18 +0000 UTC]

Editors usually only take solicited submissions via email. Meaning they've given you their email specifically for that purpose. That said I'm not 100% sure but check out the companies sites and see what their submission guidelines are.

As for your work, you can' never do enough life drawing. And really study the art of storytelling, I've found Scott McClouds Understanding comics to be very helpful. So is Will Eisners Sequential Art.

I like way too many artist to name check our my profile for some of my faves. I like them cause they are good. I have no particular style I gravitate to, it's more of a je ne sais quoi.

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sageEmerald [2009-03-16 03:27:00 +0000 UTC]

very informative

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MikeDimayuga [2009-03-16 00:45:42 +0000 UTC]

hey francis, GREAT post. its very informative! i have a question about your paper preferences. can you use the canson bristol smooth for finished pencils and inking with pens? or is it only ideal for ink wash/ inking with a brush?
i'm in the market for comic art boards for work but the commercial brands like eon or blue line are expensive.

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manapul In reply to MikeDimayuga [2009-03-16 01:31:17 +0000 UTC]

yup works perfectly for those!

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