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MarioPons — 3D Modeling low-poly

Published: 2008-09-02 06:52:45 +0000 UTC; Views: 2068; Favourites: 22; Downloads: 52
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Description This model has 5000 poligons, back when videogames had the poly-count at very low numbers, every single polygon was very well administrated, now is another story!
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Comments: 9

Estonius [2013-01-26 05:38:11 +0000 UTC]

Killer design! I particularly dig the mask!

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Heart-Will-Wolf [2010-03-20 21:52:46 +0000 UTC]

wow..impressive

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pokeburro [2009-06-02 20:28:07 +0000 UTC]

antrophos? se parece mucho al personaje del intento de comic-juego un saludo!

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baldmonk [2008-09-02 13:35:36 +0000 UTC]

Looks fantastic.

Sadly, back when games could only use low poly models, they could never use a UV as deliciously high res as this one

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MarioPons In reply to baldmonk [2008-09-03 03:05:31 +0000 UTC]

yeah, no UVs!, I had to texture this model using only planar projections...!
this render has the real textures, if you want I can upload some examples, though it might look like an archaic file heh

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baldmonk In reply to MarioPons [2008-09-03 12:00:57 +0000 UTC]

Planar? Really? Woah. Wouldn't that mean there'd be a bit of "smear" when it came to rounded edges though?

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MarioPons In reply to baldmonk [2008-09-07 04:06:39 +0000 UTC]

yeah you would not believe how I correct that problem that you say.

I had to screenshot the model view and export it to PS and make the edges homeogenic using the screenshott AND the texture that was touching edge with, believe it or not!, that work, pardon me was a bitch! >.<, thank god for Z-brush!
Those are the experiences I remember and make me want to kick someone when they tell me texturizing using UVs or Z-brush is ''too'' hard haha!
you really know what we talk about! , since when you use 3D sofware?

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baldmonk In reply to MarioPons [2008-09-08 10:22:55 +0000 UTC]

Woah dude, that sounds intense.
I've never used Z-Brush... Really want to though... I've got the installs sitting on my PC, just never got round to it.

I've been trained in Maya and Lightwave for a few years now, but I never really get to use them.
I really only like modeling things, so I prefer to use Lightwave.

How about you? You musta been using it for a while to get the results that you're getting

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theamishpiscodemon [2008-09-02 07:01:11 +0000 UTC]

This is amazing mate, what it is for?

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