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mavhn β€” tiger tank textured

Published: 2010-06-13 17:56:13 +0000 UTC; Views: 2131; Favourites: 31; Downloads: 82
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Description my first proper attempt at texturing its a little average but im fairly happy with the result.

there is a texture map and displacement map.
i was gunna make a specular map but decided most of the model would have the same sort of metal material

im happy with the texture map except the scratches they didnt turn out as well as i wanted. the displacement map is pretty simple but ok.

comments/critiques please feedback to help me improve please.
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Comments: 8

Vuduvince [2014-05-31 22:30:56 +0000 UTC]

The best place to start with tank patterns is a good google search here is a great link to a forum.Β www.warandtactics.com/smf/panz…
You can then narrow your search by looking for a particular unit and time during the war. As most units were shifty several times throughout the conflict. Overall the tanks skin looks good and the numbers being that bright as you can see from some of the photos isn't a nonexistent thing just didn't stay that way for long. But keep it up I can only show you stuff I sure as hell couldn't do the work you are.

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mavhn In reply to Vuduvince [2014-06-01 01:19:33 +0000 UTC]

hey thanks man, thats a good collection they got there. yeah made this a while ago, would love to do another one now. thanks for the resource man and the comments

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Vuduvince In reply to mavhn [2014-06-02 04:52:35 +0000 UTC]

np keep up the work sir it looks good.

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Arx-Design [2014-05-28 20:15:34 +0000 UTC]

Bro its awesome but add more brightness you can barely see the details! your diffuse map should be bit brighter!

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mavhn In reply to Arx-Design [2014-05-29 07:08:23 +0000 UTC]

thanks for the feedback, ill have to check it on some other monitors than my own.

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Greenstuff-Alex [2010-12-02 09:57:28 +0000 UTC]

Looks good, though I think the red numbering would look better if it was more faded. Right now it looks new and shiny, whilst the rest of the vehicle seems to have seen a decent amount of wear and tear.

Also the numbers seem backwards on the top view?

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mavhn In reply to Greenstuff-Alex [2010-12-05 04:33:04 +0000 UTC]

yeha your right considering the damage on the rest of the tank. yeah they are back to front hahah whoop cheers for that. they overlap on the texture map to save space, i need to flip it around. thanks for the feedback

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tuner7000 [2010-06-14 12:10:43 +0000 UTC]

nice man I love the details there are even scratches on it

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