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MawileXY — Mawile Strategy Guide #1

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Published: 2016-07-15 22:47:29 +0000 UTC; Views: 957; Favourites: 3; Downloads: 0
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Description Mawile
Abilities:
  • Hyper Cutter
  • Intimidate
  • Shrer Force
Mega Mawile
Abilities:
  • Huge Power

Overview

Thanks to Mawile's fantastic Mega Evolution, it goes from zero to hero! Boasting the highest Attack stat in the game, an excellent typing, priority, and a great base ability in Intimidate, Mega Mawile is an incredibly daunting physical threat that's almost impossible to wall and difficult to wear down. This makes Mega Mawile an especially effective threat against Trick Room teams and stall teams. However, because of Mega Mawile's poor Speed stat, it's not too difficult to revenge kill early in the match. Simply hitting it with faster, strong STAB Ground-type and Fire-type attacks will usually end Mega Mawile's reign of terror. It doesn't help that most users of Will-O-Wisp outpace Mega Mawile as well. Because of Mega Mawile's flaws, it's not simply a Pokemon you can slap on your team; it's a powerful Pokemon you build your team around.

Move 1: Play Rough                         Type: Fairy
Category: Physical Power: 90 Accuracy: 90% PP:10
Move 2: Sucker Punch                     Type: Dark Category: Physical Power: 80 Accuracy: 100% PP:5
Move 3: Sword Dance                     Type: Non-Damaging Physical Power: --   Accuracy: -- PP:20
Move 4: Konck OFF/ Fire Fang       Type: Dark / Fire Physical Power: 65/65 Accuracy: 100%/95% PP:20/15

Item: Mega Mawile Stone

Ability:
Intimidate

Nature: Adamant/Brave

EVs: 252 HP/ 252 Atk/ 4 Spe

Usage Tips

It's tempting use Swords Dance right away, but resist the urge earlier in the game. Mega Mawile might be powerful, but Sucker Punch doesn't OHKO everything with a boost, and Mega Mawile is also extremely vulnerable to Substitute and Will-O-Wisp. When your chances of sweeping aren't clear, Mega Mawile is better off using Play Rough or Knock Off, because even without a boost, these moves deal a tremendous amount of damage. Swords Dance is best used when you need Mega Mawile to break a defensive Pokemon or know that Mega Mawile will be able to sweep the rest of the opposing team.

Mega Mawile might have decent bulk and a great ability and typing, but switching it into neutral attacks can ruin chances to launch attacks or set up. Try to goad your opponent into bringing in Pokemon that struggle against Mega Mawile. For example, double switching your physical threats from a predicted switch to Porygon2 or Cresselia can give Mega Mawile a serious advantage on the battlefield. In more desperate situations, you can attempt to force your opponent to KO one of your other Pokemon with Outrage, giving Mega Mawile a guaranteed turn to wreak havoc! Finally, scouting your opponent's team for Choice items can also work wonders, because Mega Mawile's wide array of resistances allows it to prey on many of these Pokemon.

Mega Evolving Mawile on the first turn it's out is usually a fine option, but it's not always the best one. Intimidate is a fantastic ability on its own, so if you plan on switching out right away, don't Mega Evolve. This can allow Mawile to stop sweeps in desperate situations with a double dose of Intimidate and generally put more pressure on your opponent.

Finally, one of the trickier aspects of Mega Mawile is Sucker Punch. Sucker Punch can be the root of terrifying, game-deciding mind games, due to its low PP. There isn't much that can be done about these mind games (besides running Substitute), so scouting your opponent's selection can at least ease some of this pain. For example, if an opposing Pokemon has Substitute, then using Sucker Punch can be riskier than usual.


Checks and Counters

Gliscor  : Gliscor deserves special mention among Ground-types. Its defensive nature and use of Substitute make it very difficult to revenge kill and ruin usage of Sucker Punch for Mega Mawile. However, Gliscor must watch out for Knock Off, as losing Toxic Orb before its activation will cripple Gliscor.

Heatran  : Heatran is a fairly good Mega Mawile switch-in as long as it avoids Knock Off, Brick Break, and Focus Punch. Heatran can easily carry Substitute to ward off Sucker Punch, while its STAB Fire-type attacks can incinerate Mega Mawile rather easily.

Fire-types  : While they get hit hard by Sucker Punch, Mega Charizard X and Y and Rotom-H do a fairly good job of revenge killing Mega Mawile. Both occasionally run Will-O-Wisp to ruin Mega Mawile that attempt to hit them Sucker Punch.

Blaziken : Blaziken unfortunately does not resist Play Rough like most other Fire-types, but in exchange, its resistance to Sucker Punch can make it a particularly effective revenge killer.

Offensive Ground-types  : While most Ground-types can't switch into Play Rough, they can usually survive a Sucker Punch at full health, and their immunity to Thunder Wave often makes them key roadblocks to a Mega Mawile sweep. The usual suspects here are Garchomp, Landorus-T, and to a lesser extent, Mamoswine and Excadrill.

Status  : Will-O-Wisp can be a quick and dirty way to cripple Mega Mawile's sweeping capabilities. While Mega Mawile is already slow, Thunder Wave can ruin game plans revolving around speed control.

Bisharp  : Bisharp alone isn't a particularly good check to Mega Mawile. However, Defiant can make the opponent question whether or not they should select Mega Mawile, as Intimidate can give Bisharp a sweeping opportunity.



I use:
Dexter
Pokedex
bulbagarden.net
smogon.com


I hope that will be useful


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