HOME | DD

May-May-Meow β€” Edna and Eizen - Casual Royalty

#chibi #edna #fan #talesof #tob #toz #eizen #berseria #zestiria #art
Published: 2016-08-13 21:41:45 +0000 UTC; Views: 1044; Favourites: 52; Downloads: 1
Redirect to original
Description Just because. :3

edna for sure isn't like the other seraphim and so far Eizen does remind me a bit of Gaius.
but they both are the most modernly dressed of theirs respective groups at the same timeΒ 
Related content
Comments: 63

May-May-Meow In reply to ??? [2017-03-18 08:56:33 +0000 UTC]

Because I had his character down before I even saw the gameplay ^^

πŸ‘: 0 ⏩: 0

xXLovelyAnimeLoverXx [2016-08-15 14:19:43 +0000 UTC]

Awwwwww they're so cute~

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to xXLovelyAnimeLoverXx [2016-08-15 14:26:42 +0000 UTC]

:3

Yay! :3

πŸ‘: 0 ⏩: 1

xXLovelyAnimeLoverXx In reply to May-May-Meow [2016-08-16 14:45:48 +0000 UTC]

I really like it, it's just so adorable!

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to xXLovelyAnimeLoverXx [2016-08-16 17:24:04 +0000 UTC]

It's my phone's lockscreen and my new icon at DA XDΒ 
I really liked how they tutted out :3

πŸ‘: 0 ⏩: 1

xXLovelyAnimeLoverXx In reply to May-May-Meow [2016-08-16 18:31:59 +0000 UTC]

hahaha XD well it's great, you should be proud!

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to xXLovelyAnimeLoverXx [2016-08-16 18:58:33 +0000 UTC]

That's what happens whenever your computer breaks down and I need to entertain myself XD

πŸ‘: 0 ⏩: 0

Gi1t [2016-08-14 06:43:09 +0000 UTC]

Looking at Eizen like that I can imagine a victory sequence with him and Gaius, both just standing there with their arms crossed looking gruff. Add Kratos and Dezel to that and you have a most stoic victory scene.

I should probably share some things I found out about skill fusing recently.Β  It turns out that if you sanctify something that already has a 2x skill on it, it will NOT double it again. It just has no effect. XD I was totally wrong about that. I also found out that if you have a bunch of Inavalada skills on a seraph and you armitize, the user will NOT inherit that effect for some reason, however, if the human character has the Invalada skills, they will still have it in Armatus form. Finally I found out that if you fuse a 2x skill with another 2x skill, the resulting skill will be doubled as well. This is good because I'd already made my unnamed ring when I found out that Roklin + Blarb = Invalada. So I can still make the skill on top 2x invalada after all.

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-14 06:53:05 +0000 UTC]

Oh my lol yes please XD haha

I was just also reminded how Gaius and Eizen both have a soft spot for weak and cute things

Sorry I haven't replied yet, but I'm stuck with my phone and the constant scrolling up and down to see what paragraph I wanna reply to next is so tidious ;-;
I haven't forgotten and read them all :3 and once I'm back on my laptop (currently used for Olympia all the time) I'll reply and then we can toss ideas and helpful info around again! :3

And thanks for the info, that helps to know! I have a bunch of nameless items by now and I am currently making more after that gold rush before taking on Camlann :3

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-15 06:13:56 +0000 UTC]

That's all right.

I'm actually finished making gear for Alisha for whenever I get her story and I'm making a bunch of Invalada gear. When it's done the user will be immune to damage up to 4600 and have mystiq. (female characters only, though anyone can use the ring and boots, but the armor is female.)

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-15 06:20:18 +0000 UTC]

Woah! XD invalada FTW XD
I actually don't want to make full sets of gear XD else I would have no reason to explore and item hunt and that is the one part of Zestiria that Namco made the most attractive throughout the tales series for me :3 so I don't wanna take that away from me

But woah I found out how to get around this stupid chest zombies!
Set the difficulty to 'intense' throughout and then you'll get a golem type enemy that doesn't run, is weak to fire and drops 36k gold every time. And like this I get the money to fuse the awesome equipment that I find from battles, and I get to grade grind by abusing AOF armatus spells. :3 I'm set!

Oh and... Found a circlet for Mikleo called 'Doctor Mathis'. So awesome

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-15 06:35:27 +0000 UTC]

Oh, I usually make a set of no more than two or three items max. Since they don't boost stats, it's better to pair the crazy skills with at least some decent normal armor. I just wish they'd add one more element of control to the item finding/fusing process. Everything's based on chance. The item drop rates/import rates at shops, the skill occurrence, what slot the skill is in, even item ordering. XD Any step you take to improve your odds only raises your chances slightly and the item drop rates are just as abysmal as they were in Star Ocean 4. XD

I think they should give you an extract function that lets you take multiple items (like 15-20) with the same skill on them and put them all in and get a skill 'stone'/'gem' item that functions like a normin does when you first find them. Then at least a long string of bad luck would eventually yield something, and the normin ability/effect would actually be worth something. XD

Oh, so if you turn up the difficulty you get a tougher mimic. Makes sense. I hate those stupid giants though. XD Literally like HALF the chests I open end up being those stupid things. They give you tons of cash and EXP but I don't need either one much on that file. (Use your drop bottles on them if you ever want money. )

Oh yes! I love that item. "Put your finger to your forehead and marvel at the rush of brilliant ideas that flow forth." Or something along those lines. I keep wondering if the Genius' staff is a reference to Genis, since that was his Japanese name. Doesn't say it is though.

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-15 06:48:23 +0000 UTC]

Ahhh! Makes sense XD
I mostly just make sure I have at least one per person with 3 H skills and try to get one with 3 S skills too, since those are my favorite ones :3
But the ailments are pretty nifty too. Have a dagger with four of those but I need to get t to +10 yet...

That would have been awesome...would have been.,.,
But I guess the skill system will be different in Berseria. The equipment screen looked very different and only featured a list with items on the left and the character on the right in big. So there isn't any room for huge ass tables with skill equipment linked to items. Capacity cores/alllium ores please again...!

I am comfortably staying above 100k gold :3 yay!
And that while I usually left shops with under 500 throughout the games 0.0

And here I thought I had found something new haha XD silly me XD
Any other equipment with references I am look forward to?
Could be! Tear at least had the genius wand too!

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-16 02:53:19 +0000 UTC]

My very first fusing experiment was making a sword for Sorey that had every status ailment on it. Was cool, but I never found much use for it, so I ended up discarding it. The only bosses I can think of that it would be useful to afflict with an ailment are the Cerberus/Duoblock bosses and maybe the Uroboros. Still I was easily able to overpower their healing once I knew they were doing it. I wish they made more use of that mechanic with enemies. As it is, it's just a colossal nuisance in some boss fights. (Funny, when I saw Cerberus for the first time it was right after I'd started DMC3 for the first time. I'd just recently killed Cerberus in that game too, so I was like 'you again? XD Did one of your heads not grow back after I kicked your ass the last time?' )

They really change it in every single game don't they? Even if they hit on something good, they keep trying for more. It's very ambitious. I think the Lilium orbs were awesome, like a Tales version of the Sphere grid almost. But I think Zestiria's system is even better as it allows the player to make significant changes later on in the game if they want. Allium orbs were all right, but like in Tales of Graces, I felt like I had to manage them too often. Seemed like every other battle I was changing half my characters around. XD

Funny thing, until today, no I hadn't. 0__o (That is unless I don't recognize the name. Is there a Queen Ellis in another game?) But just today I applied the blessing to Alisha's finished equipment and her Elder Garden became a Victoria Garb. (How fitting). Unfortunately, when I blessed a Doctor Mathis the item it became wasn't a reference to anything. But it seems there may still be many references hidden in blessed item names.

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-17 10:09:15 +0000 UTC]

Do I even want to tell you how my first fusing or rather first sanctifying attempt went...? XD
well...
I tried to sanctify a 10+ level item at a save spot. That led to me getting grade for it XD I had no idea what I was doing XD
but asking the lord of the land never crossed my mind and I had to look it up...

oh the doggies!
yeah those... I dunno, I expected the ailments to do more stuff like in Xillia. there they were so annoying when you had them and you often got more than one....Chronos, I swear....

yeah, the lillium ore was pretty nifty too. but for me that took much more time compared to the allium orb. that I set maybe every hour. but the lillium thingie had to be set every time you got a level and then the filling out the grid was slow and the zoom wasn't helping either :/
not bad, but could be better for me.
Graces used titles which I actually liked about that game. but what I missed htere was a list with what I had unlocked. it was jsut mayham and not very well structured. but the concept was alright

uhhh...! Now I really wanna get my hands on more items....!
I swear, Zestiria has problems in many areas, but the grinding and exploring is fun for me. and that is a hard thing to achieve for a game.

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-18 06:02:40 +0000 UTC]

Oh dear! XD Well, wanna know something funny about me? I recently tried out my finished Invalada gear on Rose. It blocks damage up to 5200 and also gives the user Mystiq. XDΒ  Armitizing her basically makes her a goddess. Enemies up to Calix 4 can't even damage her and she's got super speed casting. Here's the funny bit: this led to me finding out something. Apparently, using seraphic artes in armatus form DOESN'T use up your blast gauge. XD Seriously. I somehow became convinced that using ANY spell in armatus form took 1 BG, so I NEVER used them... through the entire game... that's as bad as finishing all of Xillia II & the post game and not knowing how to use power combos.... which I also did. I was just chipping away at enemies' hp the whole game. I used most of my items to kill the four heroes in the arena. I did it in one try, but still. XD Probably should have worked out how power combos actually worked BEFORE doing all that crap.

Confusion was so overpowered in that game. -__- It was basically a cheap death for anyone that got it. I think that given the source, you should be able to block to keep your character from acting randomly.

Well, with the lilium orb, you could gather stuff up and then spend it how you wanted when you felt like it. (Of course, the annyiong bit came up whenever you had a character who'd been gone rejoin RIGHT before a fight and then you had to do like 20 nodes worth of leveling before the battle. XD ) With Allium orbs and the titles in Graces, whatever you got went into whatever you has set, so you had to manage it constantly or waste SP. (Yeah, Graces seriously needed a search/filter function so you could quickly find, say, skills with certain stats or artes on them. Searching manually took forever... well, takes forever. I'm just at the last dungeon on Fodra with my second playthrough. I think Zestiria's best though because you can set up multiple configurations for the same character. I think they should let you have arte 'sets' too, where you can set up multiple different arte configurations and switch between them.

Offhand, I'm thinking resting at inns and fighting near the shop locations you're ordering from might help a bit with the item ordering skill. It just seems like it works.

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-18 06:20:41 +0000 UTC]

Lol wut? XD
That's how I grade farmed! Just armatize and spam AOF spells with Lailah, Edna or Mikleo.
Though initially I thought using the armatus uses up BG so... Misconceptions arise all the time...
I would not have been able to beat Xillia 2 without my trusty power combos XD The elemental swords help so much with this, even against enemies that are resistant to the element because you just have to open with an arte that is very effective and then you can just wail on it!
I love that mechanic XD because you have to think about which arts to use when but the reward is huge for doing so.

Huh...never struck me as so bad but maybe because I rarely got it.
:/
The worst for me was burn. Dammit I got that all the time and I hated it....

I just left my extractors alone for prolonged periods of time XD xillia2 is playable without big skills and I just got them all at once then when I made big switches to my orbs
But with xillia1 I was OCD about filling in all the GP I had XD so yeah, my fault

A search function would have helped :/ or just a list even.... It was half-good.

OH! :0
Thanks, I'll try that!
While watching the Berseria stream yesterday I learned that some skits are barred behind eating specific food at inns. Like really important skits -.-
My life is a lie....

Oh and.... Eizen does smirk on occasion :3
I just had to say that because fangirling XD sorry

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-18 07:03:23 +0000 UTC]

I just hammered away at peoples' health with short combos the whole game. XD I used Falling Thunder a lot because it caused critical damage to a downed enemy, so I'd use Time Disintegration and knock them down, then hit them with that. My one complaint is that sometimes it seems like attacks that should continue a power combo don't work because of some timing issue or something. :/ I've taken to using mostly aerial power combos because they tend to prevent that more often. I think Xillia 2's counter/recovery system clashes with the power combo system. It seems like some enemies auto-recover the instant their guard breaks and it won't let you start a combo at all unless you use power charge 3. The mechanics don't seem to like multi-hit attacks.

I got confusion in a fight with Julius and that made winning impossible at that point because you lose all control and can't even use items. Same issue can happen in several fights. It's stupid that you can't get 100% anti-ailment talismans until the post game. -__-

So you have to eat a certain food to trigger a skit related to main story events? I.E. you need to eat that dish before moving on with the story? I guess that's not so bad though. On later playthroughs you could just eat each dish once as soon as you get to a new inn and then not have to worry about it. I just hate having no idea how to get a skit to trigger. I'd much prefer it if they could give you an in-game list or something to keep track of them. I mean, you WANT people to see them! That's half the draw of the entire game. Also, I want Xillia 2's skit library back. I don't care for going to the Katz village places to view them.

Bet it's as rich as Ludger's smirk when he beat Ivar with the sledgehammer. When Ivar points at him... that look. XD XD

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-18 07:17:33 +0000 UTC]

The fact that you managed still just proves how much of a pro you are XD
But I was forced to understand that crap when I couldn't get past a boss :/

OH!
Now I remember! The stuff that prevents item usage.... That is a game breaking ailment :/ not as bad as petrification, but it's up there....

This is for Zestiria now, not Berseria XD
Yeah. Some skits are locked until you trigger them with expensive meals or whatnot. A guy in the stream chat said he spent two hours unlocking all skits and he suggested I look up a guide to make it easy on me.
All the guys were really nice :3 between the six active chatter see figured out the plot quite well XD

I have news on the skill system. They look like they might be like Vesperia. Or maybe Vesperia and Zestiria mixed. It's very confusing though not even the guys playing have figured it out as of now. But give it time.
Also there are a lot more skits and random-npc voice overs. Also when like a mini event occurs all characters are involved which I really like. So far it feels like an actual journey.

Oh that smirk was DIRTY, Ludger XD
Actually Eizen grins and smirks a lot more often than what the trailers would have you believe :3
But right after that smirk he 'kindly' questioned a guard :3 I leave that one up to your imagination XD

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-18 22:56:09 +0000 UTC]

Really? Which one? 0__o I felt like in Xillia 2 the sharp and precise mechanics helped me a lot. I actually like the sidestep mechanic because I can customize the controls and make sure I always move the right way. In Graces and Zestiria, my character sometimes moves the wrong way because the game doesn't read me right. With the controls separated in Xillia 2 it always works.

I did get most of the ones actually triggered by meals (ones about that meal) but are there ones that won't happen if you're beyond a point in the story? Like you have to eat that meal before you reach the point in the story where it isn't available? I usually don't like looking at guides. Even if I'm pretty sure it won't spoil what I'm looking for, it's so immersion breaking. -__- If I'm desperate I'll look everything up then write my own, slightly cryptic guide from the info I got so at least I'm following my own words and I have to think a tiny bit.

Sounds good. I'd rather it be complex rather than dumbed down. That sounds very nice. I think they've increased that aspect of production with every successive game in the series and it's really made them more enjoyable. (Do the NPCs all still look like Elympions? XD ) Well, I guess the game's out now, so I'll have to be pretty careful about looking into anything. Still feels like I'm always late to get these games somehow. I was going to get Zestiria when it came out, but I got tired of waiting for them to release it and got Graces instead, which was good since I wasn't totally confused by Zestiria because of that, but still it came out like a week after I got Graces. XD

I noticed that at one point the characters in Graces interrogate a guy and they completely leave THAT up to your imagination. XD I find it funny how they run up to the guy he was bothering and just beat the crap out of him and THEN ask what was going on.

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-20 18:26:44 +0000 UTC]

I tried remembering which boss it was but I honestly don't remember... Oh! volt! In the fractured dimension!

In Xillia2 I forgot this was a thing most of the time but in Zestiria I use these quick steps all the time!
Really? I had no problem with the command input 0.0 at least this time I didn't forget to use it XD haha

That I don't know.... ;-;
I haven't looked up a guide yet because I watched Berseria in every free minute XD or drew...
DO NOT LOOK IN MY GALERY, SPOILER!

XD haha
As long as you have fun playing then who cares when you get them! :3
I will just not mention anything I see or think to protect your Berseria virginity XD

Ugh....not sure...? About the Npc thing that is XD
Never noticed XD

Well....... This time we see everything from the doomsday smirk to the punch in the face and all in between XD and how velvet doesn't even flinch

Oh... And one thing we suspected (not gonna say what) is l true and a second one is very likely.
So....
We are good...! :3

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-20 19:51:03 +0000 UTC]

Oh! That guy gave me a huge headache too, but for a different reason. I wasn't yet familiar with how the resistance thing affected the enemy's ability to move (remember, the last game I played in the series before this was Vesperia) and I didn't like the pistols much yet, so I was using the blades on him. I don't believe he's resistant to them, but he's not weak either and that meant that he just wouldn't flinch at all and I couldn't figure out why. It wasn't until later that I found you HAD to use certain attacks/weapons, not just that it was recommended that you do. So I fought him with the blades trying to win the battle without any KOs (because I hadn't had any yet) and I did, but it really made me mad. XD

I'm sure your experience with the series helps with that a lot. All the games have absolute control stick movement. I'm used to action games where it's always relative, so I'm used to dodging stuff at angles a lot and always relative to the direction my character is on screen.

Oh, I did see that through the group posting. I don't mind seeing it, but I probably won't be able to comment on them until later.

For me, it's about the cohesive narrative. An example might be a skit related to an event you never saw, like 'remember that? Why'd that happen do you think? Well I don't know etc...' Having not seen that event would kind of spoil it. Mostly though, it makes me feel stupid. Like how come I didn't get that when I was playing? Am I so dumb? Getting the skit unlocked for you is like the game saying 'Yes, you are stupid. Here's the skit you were too dumb to find on your own.' -__-'; It's like having to use a cheat code to unlock an item or scene you could get through normal gameplay. The story-related aspect bugs me more because I can ignore an item, but I don't like missing out on part of the story.

That whole thing really ties in with how I feel about enemies too. It's all related to the same issue; continuous narrative integration with the gameplay. You said you don't like it when characters are out of character? I don't like it when the mechanics are out of character. If you're trying to tell me a story and something in the gameplay mechanics interferes with that, that's what bothers me the most, especially when I can't think of any good reason why it has to be that way. I'm familiar with hardcore features which I'd say are any mechanics that enhance the game without necessarily being convenient for the player, like not having instant travel in Morrowind. But these enhance the immersion of the game in return for the price you pay. I can't think of any good reason why not seeing a scene when you're supposed to see it would enhance the narrative at all.

I don't mind hidden stuff, but I'd like a way to find it on my own without having to go online and look it up and have that discovery spoiled. And that's easily done. Just put something in the grade shop that guides you to hidden stuff in the game. You replay the game, you find this stuff on your own with a bonus that you earned yourself and if someone out there just HAS to find things without the thing from the grade shop, then they can do that too. Secrets are supposed to make you feel like 'ooh I found something' not like 'Oh, here's that thing everyone found but me apparently.' (It's like finding a winning ticket to a contest nobody cares about anymore. You can get the prize, but the fun of winning isn't there. That's the best way I can describe it.)

Something about that phrase sounds REALLY bad. XD

You never noticed that that dude from Elympios who sounded like Raven was not only frequent in that game, but appears over and over again in Zestiria? XD He turns into the first hellion you fight as a Shepherd, talks to the guard after the fight with the Uroboros ('what your language when the Shepherd is present! ' XD ) I see him in like every town and in numerous story related roles. It's funny, but I do wish they had a larger crop of NPCs sometimes.

Good!

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Gi1t [2016-08-21 15:33:05 +0000 UTC]

Yeah xillia2 made you use all weapons you had XD but weirdly enough I liked them all :3 just that the gun artes cost soooo much TP!
XO
I was always out of TP when I was in an area that required me to use guns :/

Definitely XD that helps me a lot and I'm glad they have this mechanic in the tales games :3

Yeah don't look at it closely! It is a spoiler.... -.-

I see I see....
You put it in really good words XD
but the scenes stuff I kind of disagree I see them as rewards for making a tedious task. To get some extra knowledge in exchange for proving you're worthy of getting it :3
Makes the game look like a little prissy with attitude but I like that XD hahah

True true... But I can distinguish between 'I wanna find this and feel awesome about it' and 'frick I really want that thing; how the hell do I get it?!'
Especially if I know I need one thing before being able to get others....
And with the Tales series being notorious about cut off points (at least in the past, not so much now anymore), I didn't feel bad about checking twice to see if I was really not forgetting something important XD

:3
Well it kinda fits XD haha

Nope never and I feel so incredibly stupid right now XD
I gotta watch out for that guy next time I play these games!!!

And not just two.... I'll tally it when I'm done watching, but there are some more already XD

πŸ‘: 0 ⏩: 1

Gi1t In reply to May-May-Meow [2016-08-22 06:56:09 +0000 UTC]

Ironically though, the guns regenerate Tp the fastest too. I switch to them whenever I want TP without using an item.

The relative control scheme can take a while to get used to, but it's really nice once you do because you can dodge in any direction, making multi-enemy battles more fluid since you can move in a specific direction instantly.

That cuts both ways though. Didn't find it = you suck, you're not worthy. I don't feel that my inability to find these things is due to a lack of ability or interest at all. It seems pretty mean to say "oh, you want to know more about one of our characters because you think they're great? Screw you loser, you missed the thing." -__-; Β There's a difference between challenging someone to hunt down extras and sneaking hidden triggers by them when they're not looking or expecting them to do things that make no sense. I like a challenge, but I like it to be issued to me, to be given something to go on, not to be left with no info at all or worse, to not even know I'm supposed to look in the first place. I really hate it when I can't figure something out and then when I look it up, (and this happens a lot) it ends up being for a really stupid reason. Usually it's because the game expects me to do something that makes no sense (often because it breaks a rule previously established in the game.)

The thing is, triggering an event in a game is JUST like a puzzle. The player has to know the rules and the possibilities for solutions in order to have any reasonable chance to figure it out on their own. I don't think it's fair to fault someone for not doing something they have no way of knowing they're supposed to do. And it seems really unfair to deprive them of valuable story scenes because of it. I mean, as a developer, you know that reviewers will not scour a game six times over before writing a review of it. You don't WANT people to miss something that might improve their opinion of the game. Why hide it and then be all snobby about it? What if they LOVE your game and they know how to play and they try really hard and STILL can't find it? You still want to tell them they're not good enough? Everyone thinks differently and honestly, some people find things or figure things out through sheer luck. I don't mind hidden weapons or gameplay related bonuses or even meaningless scenes that happen in, say, a bonus dungeon, but when it comes to story/character scenes, at least give me some way to start looking on my own. -__-

My project Nexus Core is designed as an RPG that offers a way to deal with the kind of bulls*** RPGs are famous for by letting you actually go back and replay the part where you had to do something instead of having to restart your whole game over again and pray you don't mess it up.

Let's see, in Xillia 2 that guy was used for at least two train station attendants, the guy selling fruit in Alvin's first event, (He's one of the ones with Raven's voice. ) The guy who tries to sell Jude Celsius' core, I think he's the guy in Sharilton that had the fake Efreet fired cup, who appears in both games, and he's also the graphic they used for the guys next to the armor shops in Zestiria, you know, the guys who are all related who make the Mythril stuff? Yeah, a lot of NPCs repeat here and there, but having noticed that guy over and over in Xillia 2 I notice him any time they reuse him. I call him the 'dude from Elympios'. XD

Yay! How do the boss fights look? Any good ones or are they all just puffed up regular enemies? Any new enemies at all? XD (I fear I know the answer to that one already.)

πŸ‘: 0 ⏩: 0

Kumano-san [2016-08-14 03:04:00 +0000 UTC]

Sooo cute!!!

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Kumano-san [2016-08-14 05:43:31 +0000 UTC]

Thank you!!!
The first time I pulled chibi off to my satisfaction!

πŸ‘: 0 ⏩: 1

Kumano-san In reply to May-May-Meow [2016-08-14 06:04:15 +0000 UTC]

Yoiu're welcome and it looks gret! I'm still learning how to chibi haha xD

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Kumano-san [2016-08-14 06:23:57 +0000 UTC]

It's so hard to know when to omit details and when to add them... ;-;

πŸ‘: 0 ⏩: 1

Kumano-san In reply to May-May-Meow [2016-08-14 07:46:59 +0000 UTC]

//pats I know what you mean!

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Kumano-san [2016-08-15 12:21:15 +0000 UTC]

actually drawing the BW manga page was a lesson in restraint for me that helped!

πŸ‘: 0 ⏩: 1

Kumano-san In reply to May-May-Meow [2016-08-16 04:13:56 +0000 UTC]

BW Manga page?

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Kumano-san [2016-08-16 04:40:15 +0000 UTC]

Have a mini manga going (prob 5 pages)
2 are up

πŸ‘: 0 ⏩: 1

Kumano-san In reply to May-May-Meow [2016-08-16 09:05:47 +0000 UTC]

Ooh really? I'll have to check it out ;D

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to Kumano-san [2016-08-16 10:33:56 +0000 UTC]

Cross your fingers for Mikleo XDΒ 

πŸ‘: 0 ⏩: 0

The-WinterRose [2016-08-13 23:02:06 +0000 UTC]

OMFG they are adorable AF

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 05:42:47 +0000 UTC]

XD hahaha
They are.... 0.0 very....

πŸ‘: 0 ⏩: 1

The-WinterRose In reply to May-May-Meow [2016-08-14 05:52:10 +0000 UTC]

They are! Anyone who disagrees I shall sic Sebastian on them XD

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 05:54:49 +0000 UTC]

So far no one has :3

Next project velvet XD

πŸ‘: 0 ⏩: 1

The-WinterRose In reply to May-May-Meow [2016-08-14 05:58:08 +0000 UTC]

YAS!

And speaking of cuteness... Look what I got~
fav.me/dadx3yj

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 05:59:47 +0000 UTC]

NYAH!
So cute!

πŸ‘: 0 ⏩: 1

The-WinterRose In reply to May-May-Meow [2016-08-14 06:03:51 +0000 UTC]

Ikr?!

I also got one of Lucius ^^
fav.me/dadshnl

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 06:24:36 +0000 UTC]

Artemis turned out better imo XD
But still very cute!

πŸ‘: 0 ⏩: 1

The-WinterRose In reply to May-May-Meow [2016-08-14 06:30:34 +0000 UTC]

Lol, they're all cute ^w^

of course I have one of Amy, Anya, and Winter. I'm waiting a little while before asking one of Demitri. And maybe after that, maybe one of Lillitu and Mephisto

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 06:38:00 +0000 UTC]

You are putting a lot of money into that XD
I 'invest' in gaming because that's totally not the same XD lol XD

(That was a joke or...an attempt... Saying that because my jokes suck sometimes so badly)

πŸ‘: 0 ⏩: 1

The-WinterRose In reply to May-May-Meow [2016-08-14 06:41:57 +0000 UTC]

Lol, actually I'm not using money, I use points I got tons but I don't like spending them all in one day, ya know? Kinda like to save up what I can

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 06:43:19 +0000 UTC]

True you also do a lot of commissions! :3

πŸ‘: 0 ⏩: 1

The-WinterRose In reply to May-May-Meow [2016-08-14 06:45:05 +0000 UTC]

Now I do!

Most of the time, it's pretty slow. I mean, I try to expand my art but ya know how it goes. It's a waiting game. XDΒ 

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 06:58:04 +0000 UTC]

I made one and it went pretty well but then my commissioner wanted more (and MOAR too) and then I just needed a break because I can't put my own art on hold for that long

πŸ‘: 0 ⏩: 1

The-WinterRose In reply to May-May-Meow [2016-08-14 07:01:55 +0000 UTC]

Yea I know whatcha mean. That's why as a person who commissions others, I try to ask as little as possible. I don't mean to strain people with me asking for one after another sometimes when I see someone who draws great art, I get caught in the detail they put into it and it just draws me in and it makes me want more xD

πŸ‘: 0 ⏩: 1

May-May-Meow In reply to The-WinterRose [2016-08-14 07:06:39 +0000 UTC]

That's sweet of you it really is!
Because it puts a lot of weight on your mind to force creativity 0.0
At least for me.
And my description officially sucks.

πŸ‘: 0 ⏩: 1


| Next =>