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MclarenH — MK11 Kung Lao

#3d #download #kunglao #model #mortalkombat #mk11 #mortalkombatcharacters #mortalkombat11
Published: 2019-06-12 07:08:16 +0000 UTC; Views: 24679; Favourites: 146; Downloads: 186
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Description Here comes Kung Lao from Mortal Kombat 11. 
Models belong to NetherRealm Studios. 
Extracted, converted and body painted by me. 
  • Models are rigged and bones are renamed. 
  • Gear A, Gear B and Gear C. 
  • Fbx Format. 

Download Link: drive.google.com/file/d/1GDQLW…

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Comments: 6

CupOfCoffee05 [2020-12-02 21:41:49 +0000 UTC]

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NessaJayn [2020-03-25 04:20:14 +0000 UTC]

Love that look on Kung Lao! 😍😍😍

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AngelsModz [2019-08-09 06:19:29 +0000 UTC]

May I ask Im trying to figure out you have a few face files, im used to 3 the diffuse the normal and the spec files, I assume the roughness would be my specular file, yet the ao?? Which would I use that 1 for?? Trying to make some models


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MclarenH In reply to AngelsModz [2019-08-09 12:25:55 +0000 UTC]

I didn't figure out that part yet, but I used to use ao as the specular weight map and roughness the roughness and adjust the diffuse map a little as the specular color map. 

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AngelsModz In reply to MclarenH [2019-08-12 10:42:25 +0000 UTC]

You know I didnt even know you had replied lol, Im glad i looked into the msgs here. You know all your models I can port alot better than most of them. Ok so let me ask you this if I have these choices, where would I put the files at the way you made them


diffuse

normal

specular

GreyScale

Environment

Glow

Inner Layer

wrinkles

Displacement


If those options were where I would put the path to a texture file where would you put the extra face files, obviously the diffuse and normal map Ive got that down.


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jeen69 [2019-06-12 11:03:33 +0000 UTC]

wonderful !! thanks

i'm hurry to test the shang tsung stage ...

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