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MD55DM — Green Slices Galore 4K + Params

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Published: 2021-04-05 13:17:14 +0000 UTC; Views: 1082; Favourites: 35; Downloads: 14
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Description A "sliced" fractal using the formula T>Blockify V2 in the second slot with Hybrid mode enabled.

Mandelbulber v2.24 OpenCL Multi-GPU render
Fractal formula used: Pseudo Klenian - Mod 4 + T>Blockify V2

Post processing in PS

The formula T>Blockify V2 creates interesting effects, however, iterations must be optimized to avoid excessive rendering slowdown. In this case I set the "Stop at Iteration" from the default 250 to 1.

To render perfectly sharp and defined edges I set the Anti Aliasing at 45 although I think that 9 is enough.
To further enhance the small details I enabled the Rendering engine>Advanced quality setting with customized values.

Note: The formula T>Blockify V2 is experimental. In future versions it may generate different results or not work at all.

Thanks for watching!

Here is the formula, after loaded in Mandelbulber go to Effects>Ray-tracing>Ambient occlusion and set the path to the lightmap2.jpg image supplied with the program:

# Mandelbulber settings file
# version 2.24
# only modified parameters
[description]
More on DA: www.deviantart.com/md55dm
[main_parameters]
abs_max_marching_step 0.75;
advanced_quality true;
all_primitives_invisible_alpha true;
ambient_occlusion 2.5;
ambient_occlusion_enabled true;
ambient_occlusion_mode 1;
antialiasing_enabled true;
antialiasing_ocl_depth 2;
background_3_colors_enable false;
background_color_1 5a00 5a00 5a00;
background_rotation 0 90 0;
basic_fog_color 5800 5800 5900;
basic_fog_visibility 300;
brightness 1.1;
camera 23.957846904727 -44.8986106378508 -0.793790091685409;
camera_distance_to_target 84.2551155040305;
camera_rotation 28.3655308898572 3.43749607975148 17.5;
camera_top 0.291769499321404 0.0925451614697862 0.952001025395597;
contrast 1.1;
DE_factor 0.1;
DE_thresh 0.0152953982868867;
detail_level 4;
detail_size_max 0.5;
DOF_MC_global_illumination true;
file_background ;
file_envmap ;
file_lightmap D:\Set-Your-Path-to\lightmap2.jpg;
flight_last_to_render 0;
fog_color_1 3d00 3f00 4100;
fog_color_2 4d00 4f00 5200;
fog_color_3 5700 5700 5800;
formula_1 217;
formula_2 1125;
formula_material_id 5;
formula_stop_iteration_2 1;
fov 10;
fractal_position 4 -2 3;
fractal_rotation 5 -12.5 0;
hdr true;
hybrid_fractal_enable true;
image_height 1080;
image_proportion 4;
image_width 1920;
keyframe_last_to_render 0;
main_light_alpha -50;
main_light_colour ed00 db00 d000;
main_light_intensity 0.7;
mat2_fresnel_reflectance true;
mat2_is_defined true;
mat2_metallic false;
mat2_name Dark Grey Reflective Flat Plane;
mat2_reflectance 0.8;
mat2_shading 1.8;
mat2_specular 1.5;
mat2_specular_width 0.5;
mat2_surface_color 2500 2800 2c00;
mat2_use_colors_from_palette false;
mat5_fresnel_reflectance true;
mat5_is_defined true;
mat5_metallic false;
mat5_name Mario nVidia Green Plastic;
mat5_reflectance 0.35;
mat5_specular 1;
mat5_specular_width 1;
mat5_surface_color be00 d200 4400;
mat5_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
mat5_transparency_index_of_refraction 5;
mat5_use_colors_from_palette false;
MC_soft_shadows_enable true;
N 62;
primitive_plane_1_enabled true;
primitive_plane_1_material_id 2;
primitive_plane_1_position 0 0 -1.3;
primitive_plane_1_rotation 3.85 -17.96 -29.72;
raytraced_reflections true;
reflections_max 2;
rel_max_marching_step 5000;
saturation 1.1;
shadows_cone_angle 4;
target -15.9993106334268 29.1069857230697 4.25811621516531;
textured_background_map_type doubleHemisphere;
view_distance_max 151.244702480502;
volumetric_fog_colour_1_distance 0.83505737240026;
volumetric_fog_colour_2_distance 1.67011474480052;
volumetric_fog_density 0.03125;
volumetric_fog_distance_factor 1.67011474480052;
[fractal_1]
transf_addition_constant_0777 0.665117 0.829656 0.753005;
transf_addition_constantP_000 0.0359 0.0024 -0.991517;
transf_function_enabledBx_false true;
transf_function_enabledN_false true;
transf_minimum_radius_05 0.581527;
transf_offset_000 1.057061 0.0131 -0.0094;
transf_offset_1 0.81508;
transf_offsetA_0 0.1515;
transf_sphere_inversion_enabled_false true;
transf_start_iterations_N 1;
[fractal_2]
analyticDE_offset_0 0.2;
analyticDE_scale_1 1.2;
transf_function_enabled_false true;
transf_function_enabledCx false;
transf_function_enabledCy false;
transf_function_enabledCz false;
transf_function_enabledR_false true;
transf_scale 3.5;
transf_scale_1 1.3;
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Comments: 14

MK515 [2021-11-27 09:05:40 +0000 UTC]

👍: 0 ⏩: 1

MD55DM In reply to MK515 [2021-11-27 19:11:12 +0000 UTC]

👍: 0 ⏩: 0

vanam [2021-05-19 12:55:12 +0000 UTC]

👍: 0 ⏩: 1

MD55DM In reply to vanam [2021-05-20 01:40:58 +0000 UTC]

👍: 1 ⏩: 0

intothebizarre [2021-04-06 01:18:24 +0000 UTC]

👍: 1 ⏩: 0

Tate27kh [2021-04-05 20:30:37 +0000 UTC]

👍: 0 ⏩: 1

MD55DM In reply to Tate27kh [2021-04-06 01:18:07 +0000 UTC]

👍: 1 ⏩: 1

Tate27kh In reply to MD55DM [2021-04-06 01:31:53 +0000 UTC]

👍: 1 ⏩: 0

spiraloso [2021-04-05 16:16:06 +0000 UTC]

👍: 0 ⏩: 1

MD55DM In reply to spiraloso [2021-04-05 16:51:59 +0000 UTC]

👍: 1 ⏩: 0

Len1 [2021-04-05 14:57:32 +0000 UTC]

👍: 0 ⏩: 1

MD55DM In reply to Len1 [2021-04-05 15:51:40 +0000 UTC]

👍: 0 ⏩: 0

Themanfromthewest [2021-04-05 14:35:52 +0000 UTC]

👍: 0 ⏩: 1

MD55DM In reply to Themanfromthewest [2021-04-05 15:52:12 +0000 UTC]

👍: 0 ⏩: 0


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