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MeckanicalMind — FUSE Standard Rifle

Published: 2013-06-16 01:59:29 +0000 UTC; Views: 41497; Favourites: 1056; Downloads: 724
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Description Concept for Insomniac's newest game FUSE. The design for this rifle showed up in the 2011 reveal trailer for the trailer under the project's previous title "Overstrike". It is also in the final version of the game. If you play it you'll probably see it in the first 10 minutes, and its usable by all the characters. Just a note on the design, I had this idea that the entire top of the gun had a rail on it, so you could attach "futuristic tech" or what not.

Here is the IGN Wiki page for the weapon, its called the "Savager" in the game.. [link]

Check out my blog for additional development sketches from the project: [link]

*** ATTENTION EVERYONE***

I've noticed that no one reads the previous comments or crits before commenting. Before you do, read what I've written below and check out this functional prototype of what some would say is "Ignorantly designed" [link] . Carry on!

This was designed for a video game, I didn't come up with the functionality, clip size, or how exactly it works, our goals as concept designers for entertainment is to ultimately create something that "looks really cool" and achieves the function it needs to in game.

Since this was designed over two years ago for a game that isn't my own creation, just know that your feedback on how it wouldn't work in the real world is notable, but generally silly. I don't always use lack of functionality as an excuse for design, but then as I mentioned, this wasn't for my own project... [link]

Often in concept design you don't have weeks or days to design something. In most cases its hours, in that time you need to come up with something that matches design requirements (such as limited character grip options, or where exactly the projectile appears to leave the barrel on a weapon.) Since I did this over two years ago I don't really remember all the requirements, just know that when its for a video game, its ok if we bend the rules. How does superman fly? he looks human, but humans can't fly in the real world. He' looks pretty dang cool when he's doing it.
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Comments: 53

Hamsterzrule [2014-02-10 09:53:01 +0000 UTC]

Remade it onto a web-game :3

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Awebster7854 [2013-09-05 19:23:45 +0000 UTC]

You designed this?

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Daverex [2013-07-06 19:56:27 +0000 UTC]

Ooohh it's sleek and awesome. Definitely worth putting in either a movie or videogame

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Eisenseele [2013-07-05 23:39:33 +0000 UTC]

People bitching about "zomg it no work in life whys you make!" aside, great work. For all we know it could be caseless, and that port is to open the dust bin or collect the tears of the people who complain...

Long story short, keep on making awesome things and eventually science will catch up to the vision.

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EverlastingAbyss In reply to Eisenseele [2013-07-07 11:16:17 +0000 UTC]

Caseless system would still need a bolt that'd move the same distance in order to let the next round leave the mag and enter the chamber.

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exizt [2013-06-20 11:22:39 +0000 UTC]

I understand the design requirements with character pose etc...
I think its clear now, that this kind of weapon design is not approved and its hard to imagine how it works exactly. Yes, the TKB-022 works also blabla.... "Working" is not the only requirement for a firearm. It's also very importend, to have a weapon that is easy and competitivy to built and easy to handle and service for the user.

But all of that isn't a problem of the designer, it's a problem of the guys who concept the game! If they wan't a believable weapon, they have to subordinate design to function.
I can have both of them, but then, I have to change the working progress in concepting and create a simple, working frame and build my design ideas around them.
You have to understand, that the most artists or game designers didn't have enough knowledge about, in this case firearms.

Regardless of the function. If I understand it right, MeckanicalMind was commissioned to create a cool looking weapon, with special properties. These properties arent 100% correct, but he done the job right and the weapons looks cool.

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Seukonnen [2013-06-19 20:09:32 +0000 UTC]

Bolt room, bolt room, bolt room!

That said, this is an extremely gorgeous rifle.

(Seriously though, all you'd have to do is move the magazine and ejection port about an inch or so to the left and you'd be golden.)

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Robbe25 [2013-06-19 17:15:09 +0000 UTC]

Love the flow of the top version! As for the bolt room: Screw functionality. Form over function, eh?

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EverlastingAbyss [2013-06-19 03:15:37 +0000 UTC]

As much as I love bullpups, why did you ignorantly leave no space behind the magazine for the bolt to cycle? I can understand it's for a game. But it's easy enough to leave more space behind the magazine and eject port so it looks more reasonable.

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prokhorvlg In reply to EverlastingAbyss [2013-06-19 10:28:01 +0000 UTC]

Could be some sort of Korobov style system.

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EverlastingAbyss In reply to prokhorvlg [2013-06-19 10:34:29 +0000 UTC]

Even the most compact bolt design would need the mag to be at least 2-3 inchs more forward than it's current position.

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YalamMagic In reply to EverlastingAbyss [2013-07-07 11:12:10 +0000 UTC]

[link]

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EverlastingAbyss In reply to YalamMagic [2013-07-07 14:01:15 +0000 UTC]

While the idea partially worked in theory the rifle there is still a failure and was never accepted as a functional design. [the one you linked] While I find it interesting I don't find it overly supports the design thesis given by the deviation.

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YalamMagic In reply to EverlastingAbyss [2013-07-08 00:57:24 +0000 UTC]

According to the page I linked, it wasn't accepted because the Russian military was much more comfortable with the AKM rifles, which makes sense because retraining would be a bitch. That said, nothing was mentioned about it not working. It at the very least proves something like this is feasible especially since the artwork has way more space at the rear.

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MeckanicalMind In reply to EverlastingAbyss [2013-06-19 04:19:44 +0000 UTC]

"Why did you ignorantly leave no space behind the magazine" . I already said it was two years ago, for a game, and had design requirements. Sometimes you build something correctly, then cut it down to match a pre-rigged grip pose on the character model. Since its for a game, while it is a valid concern, it doesn't matter. You should write George Lucas and let know that the X-Wings in Star Wars are "ignorantly" non-aerodynamic. That'll teach em.

I appreciate your understanding of firearm mechanics, but its also important to understand things from a different perspective.

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Sagittarius-A-star [2013-06-18 21:06:42 +0000 UTC]

Nice bullpup rifle, looks futuristic- only problem is that the magazine and firing chamber are located too close to the user's shoulder, leaving no place for the bolt to recoil into. Not that it matters now, of course. I like flattop design with a picatinny rail running along the length of the weapon for the mounting of optics and whatnot, some AR15s come just like that nowadays.

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Sagittarius-A-star In reply to Sagittarius-A-star [2013-06-18 21:15:20 +0000 UTC]

Well, I retract my statement about the bolt, an oddball futuristic rifle can use a vertical sliding bolt to work in this configuration. Which gives it advantages with length. So this is a pretty cool design, actually.

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templar127 [2013-06-17 07:55:01 +0000 UTC]

Coolness!

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ParadigmFallen [2013-06-17 03:46:08 +0000 UTC]

Dude, you were one of the artist for Overstrike/FUSE? That's awesome

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KBABZ [2013-06-16 23:56:56 +0000 UTC]

That looks awesome, man! I wrote an article on the Fuse wiki a while back pointing out how it was in the Blur Teaser in two versions. It was a very cool thing indeed to see it go through the transition to Fuse almost completely unchanged. I do wonder what the cap is for in version A, though.

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MeckanicalMind In reply to KBABZ [2013-06-18 03:40:24 +0000 UTC]

Hey, thanks for being thorough. The cap was an optional way of "helping it to look more futuristic". I don't think it carried through to the final version. In video games getting a lot of something out of the same thing is always helpful.

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KBABZ In reply to MeckanicalMind [2013-06-18 08:31:02 +0000 UTC]

Ahh, cool! And yeah it didn't make it into the final game in any form. Were all the weapons the same design at the time the Blur Teaser came out?

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ZeroCracked [2013-06-16 23:06:19 +0000 UTC]

I'm a sucker for bullpup designs. Great work!

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AKSeishi [2013-06-16 22:40:30 +0000 UTC]

Lookss nice but having the mag over there won't do.
First of all, Balance, having mag filled with rounds all the way back would hindrace fast equiping.
Second thing is reloading, if the mag is hidden near your armpit its way harder to do so. Not to mention you need to breake your stance and aim to do so
Next is the problem of getting the round into chamber, there is simply no space for loading mechanism. No blowback, no reload.
Another thing are round shells, they need to be thrown away from the chamber , and those hot mutherfuckers fly around like mad so having the exhoust so near your shoulder is not a wise idea.

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Sagittarius-A-star In reply to AKSeishi [2013-06-18 21:14:17 +0000 UTC]

Turns out there IS an oddball weapon that places the magazine well in exactly the same spot: [link] . So this is plausible again, it seems, if it has a vertical sliding bolt that is... XD And there is latitude for such developments with a futuristic rifle design.

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AKSeishi In reply to Sagittarius-A-star [2013-06-19 11:25:34 +0000 UTC]

Yeah, it's experimental model from 1960's , there is reason there are no newer models...

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Sagittarius-A-star In reply to AKSeishi [2013-06-19 23:37:02 +0000 UTC]

I am not familiar with this firearm, so perhaps there were some difficulties with it- but a lot of the reasons why firearms are not put into adopted by militaries have to do with political and economic reasons, not engineering reasons. The reason the TKB-022 was not adopted were not published, but most likely the Soviet officers were not interested in trading in their reliable AK system for something as newfangled and "futuristic" as the TKB-022, also, they did not trust that the plastic body would be strong enough to stand up to long periods of rough use. Even if a rifle does work, changing over an entire military to a new rifle design is a big operation, especially if it uses new ammo and requires new parts and cleaning kits. So there may not be any clear technical why "there are no newer models"- unless someone has mentioned the reason why the vertical sliding bolt is less reliable than the ordinary kind somewhere. However, as far as SF video games go, this odd Soviet rifle provides justification for this fictional rifle's configuration. XD

Actually, a number of forward ejecting rifles have been built, so at least that part of the TKB-022 has been replicated in newer models. I wouldn't be surprised if the vertical sliding bolt could be used as well, if someone had interest in developing such a rifle- and no fatal flaw of this system has been mentioned yet. Certainly it would handy for airborne troops and urban combat.

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The-Last-Dragon-Kni [2013-06-16 15:14:30 +0000 UTC]

It look's fucking epic. It would never shoot But It look's great

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BETA368 In reply to The-Last-Dragon-Kni [2013-06-16 22:35:08 +0000 UTC]

It will, just make room for the bolt carrier, I think that's all you need to do...

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StalkingCoco [2013-06-16 12:26:35 +0000 UTC]

I like it.

Regarding the technical discussion above, the scope would need a periscope, but I think the design could work with an offset magazine and a reciprocating barrel.

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DanaRashidi [2013-06-16 12:11:16 +0000 UTC]

Nice, I would like to use one of those ^^

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Vvlad-vVolfen [2013-06-16 09:45:36 +0000 UTC]

Three functional problems:

1- Your ejection port is not in line with the barrel, meaning the bolt is and firing pin isn't either, so the rifle cant fire.

2- Not enough room behind the ejection port for the bolt to slide back to eject the shell and load the next round, because the bolt will hit the back of the gun before the ejection port is even more than half open in this case. It needs more room behind the ejection port equal to a little more than the length of the ejection port itself to fully open and function.

3- Your scope is too low set, Bull pup configurations need a high perched scope because the butt of the rifle cant slope down as traditional rifles do because it houses the action. If its to low your game character will have to mach is face into the gun or pivot his head sideways too look through the scope.

Look at how a Tavor-TAR-21 is designed to see how these things are done properly.

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Commander-Fillmore [2013-06-16 07:00:26 +0000 UTC]

Oh pretty

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Trinity-and-beyond [2013-06-16 06:34:13 +0000 UTC]

Guys, the ТКБ-022ПМ had this same basic layout and bolt problem. The solution was to replace the bolt with a flat stripper/extractor that could be locked against the breechface by a rising locking block. I actually tinkered with my own version of this concept in SW, among others, when I was trying to figure out different ways that such a layout could be accomplished after seeing a low rez photo of that gun. Not much benefit besides reducing the weapon profile and bolt weight, which doesn't usually constitute that much of a rifle's overall weight.

As for the magazine, coffin box magazines are basically two or more regular box mags built side by side and in such a way that they funnel their ammo into a single straight or staggered column. It's a very old idea and has been in use since before WW2. This rifle doesn't appear to use one but they do exist and have a similar profile to standard mags.

People have an annoying tendency to project our own ignorance. We tend to say "I can't think of a way to do this, therefore you can't either." Try to consider more possibilities before throwing in the towel and assume that something is impossible. That said, creative types shouldn't go too far overboard with their props; the more grounded something is, the easier it will be for an audience to suspend disbelief.

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the-Jefe [2013-06-16 05:26:06 +0000 UTC]

Oh my that recoil. It better have some good material to slow it down.

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Secret-Agent-Rabbit [2013-06-16 03:03:39 +0000 UTC]

Knowing very little about guns or their design, I think it looks pretty damn good.

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Max-CCCP [2013-06-16 02:52:07 +0000 UTC]

eee

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vonnbriggs [2013-06-16 02:45:51 +0000 UTC]

those look like some awesome alien kill'en guns

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Jin-Ghi-Lives [2013-06-16 02:24:01 +0000 UTC]

Nice detail

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Lord-Inu-Hanyou [2013-06-16 02:18:50 +0000 UTC]

Not a lot of room for the bolt to move in the buttstock. Huh?

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MrJumpManV4 In reply to Lord-Inu-Hanyou [2013-06-16 05:01:21 +0000 UTC]

completely agere, the bolt should have at least twice it's own length and then some to move far because so that it can accept the next round. The barrel is also misaligned with the bolt.

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SteinUlf In reply to MrJumpManV4 [2013-06-16 18:16:04 +0000 UTC]

Well, I'm glad I'm not the only one who saw that right off.

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MrJumpManV4 In reply to SteinUlf [2013-06-17 04:41:46 +0000 UTC]

yea, he probably thinks we're just over sensitive gun nut jerks, even though the gun is clearly non-functional.

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MeckanicalMind In reply to MrJumpManV4 [2013-06-18 03:41:45 +0000 UTC]

Heh, to an extent I agree, but it is for a sci fi video game so maybe help me out with a little suspension of disbelief? lol. (there's also robots and alien technology [link]

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SteinUlf In reply to MeckanicalMind [2013-06-19 01:10:23 +0000 UTC]

Suspension of disbelief should cover critical necessities to the story, such as FTL, or dragons, etc. Not ancillary errors. Its like having the steering wheel on the right in America. Sure, we can get past it and enjoy the game or movie, but unless its needed for the story, its still just a little wrong.

That said, the rifle does look excellent.

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MrJumpManV4 In reply to MeckanicalMind [2013-06-18 04:45:09 +0000 UTC]

Ah yes i saw frankieonpcin1080p play that game. Looks pretty legit, a lot of the concepts are nifty.
I'm not so sure suspension of disbelief (though i'm not 100% familiar with the phrase) works so well with more strict mechanical things such as weapons, but hey you deserve a break since the gun is aesthetically so beautiful. It's probably pretty easy to fix the problems brought up anyways.

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ADVENTSEND In reply to Lord-Inu-Hanyou [2013-06-16 02:48:58 +0000 UTC]

That's what I was thinking as well. While I like the general design of this weapon, I fail to see how it could function

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Lord-Inu-Hanyou In reply to ADVENTSEND [2013-06-16 03:31:22 +0000 UTC]

Magic?

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3rdMillhouse In reply to ADVENTSEND [2013-06-16 03:25:19 +0000 UTC]

The soviets came up with a prototype rifle for the 7.62x39mm cartridge in which the magazine was house almost at the tip of the stock. I don't know how they did that, but they did.

PS: whose idea was it to give this rifle 80 rounds in a single magazine?

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MeckanicalMind In reply to 3rdMillhouse [2013-06-18 03:44:45 +0000 UTC]

I think the clip size was a post concept decision, so I assume it was a gameplay designer. More bullets = more fun (?). I also admit the design choices are out there in some ways, but I did want to make something that would look cool in the players hands, using the excuse of "sci fi" and "Video game" to help make it valid...

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