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MegaToon1234 — [SMW8-Bit]: Koopalings (SMM2)

#8bit #koopalings #supermarioworld #supermariomaker2
Published: 2020-04-27 20:19:58 +0000 UTC; Views: 5520; Favourites: 64; Downloads: 19
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Description Hey everyone, I did a proof of concept thing about what the SMM2 SMW-styled Koopalings will look like in Awesomezack's Super Mario World 8-Bit style. So, hope you enjoy this one.

P.S.: The 8-Bit Koopalings are in the bottom, BTW.
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Comments: 11

Club-Dreamiverse [2020-04-28 23:40:55 +0000 UTC]

Awesome sprites. Also, how is your day and part of the trade?

👍: 0 ⏩: 1

MegaToon1234 In reply to Club-Dreamiverse [2020-04-29 03:38:44 +0000 UTC]

It's going alright, and as for the art trade? I haven't started it yet.

👍: 0 ⏩: 1

Club-Dreamiverse In reply to MegaToon1234 [2020-04-29 04:09:34 +0000 UTC]

You're welcome. Oh.

👍: 0 ⏩: 0

randyproject [2020-04-27 20:22:50 +0000 UTC]

Super mario world BOOTELG ?

👍: 0 ⏩: 1

MegaToon1234 In reply to randyproject [2020-04-27 20:23:41 +0000 UTC]

I believe you're referring to a different 8-Bit Super Mario World.

👍: 0 ⏩: 0

MiitopianOliveDA [2020-04-27 20:21:27 +0000 UTC]

I was actually quite outraged when I first saw the Koopalings in SMW in the Direct.

👍: 0 ⏩: 1

MegaToon1234 In reply to MiitopianOliveDA [2020-04-27 20:23:20 +0000 UTC]

Why's that?

👍: 0 ⏩: 1

MiitopianOliveDA In reply to MegaToon1234 [2020-04-27 20:28:31 +0000 UTC]

Because they literally just used the sprites from SMB3, and I was thinking that that was how they would be in the actual game.

👍: 0 ⏩: 1

MegaToon1234 In reply to MiitopianOliveDA [2020-04-27 20:31:45 +0000 UTC]

Well, actually, the SMB3 sprites are placeholders, because the trailer shows an early build.

👍: 0 ⏩: 1

MiitopianOliveDA In reply to MegaToon1234 [2020-04-27 20:49:43 +0000 UTC]

Fair point, but for me, it was easy to think that they were the actual sprites.

👍: 0 ⏩: 1

MegaToon1234 In reply to MiitopianOliveDA [2020-04-28 00:10:49 +0000 UTC]

Ok.

👍: 0 ⏩: 0