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MegaZeo — Evil Space Aliens: Ultimate Custom Night

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Published: 2019-02-15 19:05:03 +0000 UTC; Views: 11947; Favourites: 40; Downloads: 9
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Description Welcome to Evil Space Aliens: Ultimate Custom Night, the ultimate Power Rangers/Five Nights at Freddy's fan game, where you play as an Alpha in either the Command Center, the Zeo Power Chamber, the Turbo Power Chamber, or the Astro Megaship, defending against an onslaught of... you guessed it, Evil Space Aliens! Just which monstrosities are you up against and how can you possibly defend yourself against them? Read on to find out!

~ By the way, I'm not actually making a fan game or anything. This is just a simple piece of fun ol' character select fan art! ~

ROW #1:
- Rita Repulsa: Keep an eye on her dumpster in the cameras, because if the lid opens too much, she'll escape and jump scare you. Touch the gem on top when it glows to re-seal her.
- Goldar: Check the Dark Dimension in the camera and you will see Goldar standing by the Green Candle, keeping watch over it. If the Candle burns down, Goldar will immediately teleport into the office and jump scare you, so you must click on the Candle to put it out. Goldar will re-light the Candle each time you put it out, so keep an eye on him throughout the night.
- Squatt: Appears at the left door, which must be closed before he can enter and jump scare you. The doors must be closed when he's spotted. On rare occasion, he will appear in the right door instead.
- Baboo: Appears at the right door, which must be closed before he can enter and jump scare you. The doors must be closed when he's spotted. On rare occasion, he will appear in the left door instead.
- Finster: Clay monster molds will appear on your desk over the course of the night until they start blocking your view. Charge up the teleporter to remove them one by one.
- Bones: His bones begin assembling in the main room. You must find his sword in the cameras in random rooms before he reassembles entirely. If he doesn't have his sword once he's complete he will be very angry and jump scare you.
- King Sphinx: There is an hour glass sitting on the desk. Flip it over before the sand on the bottom fills up completely, or he'll jump scare you.
- Pudgy Pig: He must be continuously fed to be kept happy, or else he'll turn his attention on you.
- Chunky Chicken: He approaches the office through the air ducts and must be blocked by closing the vent when he's about to emerge - And he approaches faster if the temperature is higher. Keep an ear out for his clucking!
- Eye Guy: His main eye stares directly into one of the cameras at random. Not only does this block the camera, but if he remains in any one camera for too long he'll teleport into the office and jump scare you. His eye must be located and clicked on in order to send it away, eventually appearing in another camera.
- Mr. Ticklesneezer: He sits on your desk in doll form until he turns into monster form, standing in the middle of the room, though he will return to doll form if you click on the bottle hanging at his belt. He will jump scare you if left in monster form for too long.
- Knasty Knight: Keep the fire burning on his forge so he can continue building his sword, otherwise he will jump scare you.
- Pineoctopus: He appears in random rooms on the camera along with a group of cardboard cut outs of himself. You must click on the real Pineoctopus to send him away for a little while, or else he will jump scare you for guessing incorrectly.
- Terror Toad: Out in the hallway (on either side), you can hear the thumping of his bouncing around grow louder, and thus closer. Close the door before he reaches you, or else you will be jump scared... and probably eaten.
- Madam Woe: She appears as a ghastly apparition in the office. Shine your flashlight on her before she materializes completely or else she'll jump scare you.
- Snizard: He approaches the office through the air ducts and must be blocked by closing the vent when he's about to emerge.
- Scorpina: She is currently binge watching Mighty Morphin Power Rangers on DVD. If the show reaches its end, she will come and jump scare you. You can tell how far along the series is by the Zord on the TV - Megazord, Dragonzord, Thunder Megazord, Tigerzord, Ninja Megazord, and finally Shogun Megazord. Use the rewind button to keep MMPR playing forever.
- Shellshock: He pops up in the office and shoots you with his traffic light, temporarily slowing down (red light) or speeding up (green light) your power usage. Whether or not he increases or decreases the usage is totally at random.
- Hatchasaurus: He can in fact be totally destroyed with a controlled shock, but Cardiotron will resurrect him in a new form. Hatchasaurus must be destroyed three times and then will be gone for the rest of the night.
- Polluticorn: He fills the room with toxic smog, forcing you to activate the ventilation to clear the air. If the smog isn't cleared, you will eventually pass out and Polluticorn will jump scare you.

ROW #2:
- Peckster: The crazed woodpecker pops up in front of you and startles you with his insane laughter. Peckster cannot kill you, but is noisy enough to distract you from other threats, or lure other threats in to do the job for him.
- Pumpkin Rapper: At some point during the night, a jack o' lantern will appear on your desk. Keep the flame of the candle within lit. If it goes out, Pumpkin Rapper will jump scare you.
- Slippery Shark: He approaches the office through the air ducts and must be blocked by closing the vent when he's about to emerge.
- Lizzinator: The Lizzinator can be seen starring in a Godzilla-style movie playing on the Viewing Globe/view screen. Rewind the movie once it gets near the end and keep it playing forever. If the movie ever reaches the end, Lizzinator will jump scare you.
- Rhino Blaster: He appears in the office and won't leave until you find his lucky football somewhere in the building via the camera. If you take too long, he will jump scare you.
- Oysterizer: The Ecocyte Pearl (visible in the camera) starts off closed but slowly begins to open. Click on it to close it again, because if it opens completely, Oysterizer will jump scare you.
- Lord Zedd: Visible on the Viewing Globe/view screen, Lord Zedd sits in his throne with his python until he finally turns it into his Z-Staff, at which point you must turn the Globe off (which only lasts a few seconds). This will merely reset Zedd, not get rid of him completely.
- Z-Putty: It appears in your office, distracting you with its dancing and gobbling noises. Click on the 'Z' on its chest to make it go away.
- Pirantis Head: While this fishy fiend doesn't kill you, he does take control of some random piece of equipment, causing it to do the reverse of its intended purpose. You must reboot the system to get it back to normal.
- Primator: The Green Ranger will appear in the office, staring you down. Use the hand mirror on the desk to revert him back into Primator and drive him away, or else he will jump scare you.
- Salaguana: His mere presence raises the temperature of the office more and more, threatening to cause you to pass out, at which point Salaguana will jump scare you. You must activate the ventilation to make the heat go down.
- Bloom of Doom: She fills the room with pollen, forcing you to activate the ventilation systems to blow it away. She will jump scare you if the pollen becomes too thick and you pass out.
- Robogoat: He approaches the office through the air ducts and must be blocked by closing the vent when he's about to emerge.
- Turbanshell: He drains your energy into his shell, increasing the speed of your power usage. Give him a controlled shock in order to get him to stop.
- Nimrod the Scarlet Sentinel: Nimrod begins to emerge from the Sentinel Statue more and more as look at her through the camera. Give her a controlled shock before she fully emerges, reverting her back to square one.
- Purse Head: Eventually, a coin purse will appear on your desk. If it is clicked on, Purse Head will appear and offer you more Power Coins, an extra 10% power, five extra minutes (in game time)... or a jump scare.
- Lipsyncher: She sings a lovely song as she approaches the office from the hallway on either side. The louder her song gets, the closer she is. Close the door before she reaches it.
- Serpentera: In order to charge Serpentera's power core, it has been plugged into the office's power supply, increasing the speed of the office's power usage. Unplug Serpentera quickly in order to return the power drain to normal.
- Silver Horns: He appears at the left door, which must be closed before he can enter and jump scare you. The doors must be closed when he's spotted. On rare occasion, he will appear in the right door instead.
- Mordant: Mordant is currently busy searching for the early draft of the Mighty Morphin Power Rangers: The Movie script that proves that he is in fact Goldar's cousin. Keep him distracted by moving the script around the building (via clicking on it through the camera), but keep alert! If Mordant finds the script, he will come and show you.

ROW #3:
- Ivan Ooze: Ivan can ooze through any of the doors or vent hatches, even if they're closed. Use a controlled shock to electrify the doors and drive him away.
- Repellator: He appears at the right door, which must be closed before he can enter and jump scare you. The doors must be closed when he's spotted. On rare occasion, he will appear in the left door instead.
- Rito Revolto: He travels via the air ducts, but doesn't actually enter the office. He simply lets his stench waft in, causing you to black out, if you don't clear the air with the ventilation. If his stench causes you to pass out, then he jump scares you.
- Tenga Warrior: It approaches the office through the air ducts and must be blocked by closing the vent when it's about to emerge.
- Vampirus: If it gets too hot in the office, Vampirus' egg will hatch and he will jump scare you. Keep it cool by keeping the ventilation functional as often as possible.
- Artistmole: Artistmole can be seen in the background of a painting that can be seen in the camera, but moves closer and closer to the foreground of the painting before finally escaping from the painting entirely. Once free, he'll make a beeline for the office, at which point you'll need to close the door on him.
- See Monster: See Monster unleashes thought waves from his many eyes, causing an illusion of himself to appear in front of you. Use your flashlight to dispell the illusion or you will eventually black out and he will jump scare you.
- Garbage Mouth: Check the external security camera to look at the garbage can outside. He emerges from the can and approaches the camera. If he gets too close, he jump scares you. Drive him back with a controlled shock.
- Brick Bully: Brick Bully doesn't jump scare you, but he does block your line of sight with his body and must be lured away by moving building supplies around the building via the camera.
- Master Vile: Check the external security camera to see Master Vile approaching the building outside. If he gets too close, his mere presence will momentarily short out everything. Drive him away with a controlled shock.
- Blue Globbor: This slimy creature hatches from an egg in the office and starts off small, but slowly begins to grow to human size, changing from Blue to Ninjor to Ranger form each time you use the camera. If he completes Ranger form, he jump scares you. Shine the flashlight on him to return him to baby form.
- Hydro Hog: You must continuously move a glass of water around the building via the camera to lead him away from the office. If he reaches the office, he jump scares you.
- King Mondo: The Machine King appears in Zordon's tube (or the main view screen in the Megaship) and shuts down one of your pieces of equipment, which can only be reactivated with a system reboot.
- Queen Machina: She appears in a random camera, blocking your view with her hand fan. A controlled shock will send her on her way, eventually appearing in another random camera.
- Prince Sprocket: He shows up in the office and won't leave until you return to him his Zeo Ranger 5 action figure, either by finding it for him in some random room via the camera, or by using your Power Coins to buy him a new one. On rare occasion, a Gold Ranger action figure will appear instead, which is more expensive but keeps Sprocket away for noticeably longer periods of time.
- Klank & Orbus: "Around and around and away ye go!" This declaration preceeds Klank tossing Orbus into the office (from either the left side or the right), who floats across the room. Click on Orbus before he reaches the other side of the room, or both bots will jump scare you.
- Cog: It begins assembling piece by piece in the office. Once it's fully formed, flip the camera up to send him back to pieces, otherwise the Cog will jump scare you.
- Staroid: His large back star can be seen in various hallways in the camera, detached and leaning up against the wall. The star starts off in the back of the building, but slowly begins getting closer and closer to the office. Once the star gets close enough, Staroid will stand at one of the doors. Close it on him so he can't enter the office.
- Silo: He pops up in the office and won't leave until you've answered one of his questions. Other Evil Space Aliens can't jump scare you while you answer Silo. Of course, if you get the question wrong, he'll do it for them.
- Boohoo the Clown: Boohoo lets out a loud baby cry, the sound of which aggravates any other nearby Evil Space Aliens and causes them to attack more frequently, as well as helps cover up any other possible sounds you should be aware of. Click on him to stick a pacifier in his mouth and shut him up.

ROW #4:
- Leaky Faucet: Check in on the bathroom via the camera. The sink will be left running. Be sure to turn it off as frequently as you can, otherwise Leaky Faucet will emerge from the pipes and make a beeline for the office, at which point only closing the door and electrifying it with a controlled shock when he attempts to leak through will save you from a jump scare.
- Mean Screen: He hacks into your system and turns off one piece of equipment at random. You must run the virus program to turn it back on. A system reboot will also suffice, if you're experiencing more than one technical problem at the moment.
- Mechanizer: He stomps around noisily in the hallway, making it hard to hear any other potential threats.
- Punch-A-Bunch: He's currently training for the big match, but he goes through punching bags like paper! By clicking on his pile of punching bags through the camera, make sure Punch-A-Bunch always has a bag handy, or else you'll be his next bag.
- Mace Face: In rolled-up-ball-mode, Mace Face rolls across the office. Click on him before he reaches the opposite side of the room or else he'll jump scare you.
- Drill Master: Check on Adam sleeping in his bedroom. If his nightmares are becoming too intense, wake him up. Failing to do so will allow Drill Master to escape from the dream and into reality, at which point he'll jump scare you.
- Louie Kaboom: Louie will sit in the office in rocket mode with a timer counting down to blast off. When blast off has been reached, light his fuse to make sure he takes off, or else he will jump scare you for ruining the launch. Once successfully launched, Louie will be gone for the rest of the night.
- Archerina: She appears in front of you and blows you a kiss, causing large pink hearts to fill your field of vision for a few seconds, making it difficult to see.
- Prince Gasket: He addresses you through the Viewing Globe/view screen, his monologuing making it hard to hear other sounds and potentially luring in other Evil Space Aliens with the noise.
- Impursonator: She floats around in her blue spectral form. Shine your flashlight on her to drive her away or else she'll jump scare you.
- Divatox: The SubCraft's periscope keeps poking up out of random things, moving closer and closer towards you. Once it's as close as possible, give it a controlled shock, driving it back to its starting point, or else Divatox will jump scare you.
- Elgar: He stares directly into the camera (in any random room), shouting things like "Hellooo? Is anybody home?" and blocking your view in the process. Get him out of the way with a controlled shock.
- Rygog: You'll find Rygog sleeping in the office, hanging from the ceiling from a bat. Watch for his red glowing eyes opening - That means he's awake and in the mood for a jump scare! Click on him to send him back to sleep.
- Porto: Approaches the office through the vent and must be blocked by closing the vent when he's about to emerge. However, due to his girth, he's extremely slow moving, and also blocks any other Evil Space Aliens that may be crawling behind him.
- Piranhatron: They knock out random cameras with their sledgehammer. Reboot the system to get the cameras working again.
- Amphibitor: Amphibitor plants a detonator somewhere in the building and it's up to you to locate it on the camera before it goes off and Amphibitor jump scares you.
- Mad Mike: He drains the office's power so he can divert it to his microwave and cook his Power Ranger Pizzas. Use a controlled shock to cut his power.
- Clockster: Using his time powers, Clockster reverses time at random intervals (in game time). Best case: Ten minutes. Worst case: 12:00 AM.
- General Havoc: The General can be seen in the camera enjoying a spot of tea. Once his tea is empty, he will make his way down the office towards the hall. Simply close the door to keep him from entering, at which point he'll return to his tea and begin the process over. If he makes it inside... jump scare time.
- Flash Head: He appears in the office and flashes the player with his camera, disorienting them and leaving their vision blurry for a few seconds.

ROW #5:
- Wicked Wisher: Assuming you have collected enough Power Coins, Wicked Wisher grants you helpful wishes (more power, time, erase one Evil Space Alien for the remainder of the night, etc) in exchange for them. Each wish has its own different price.
- Strikeout: Strikeout appears in the office and won't leave until you find his lucky baseball somewhere in the building on the camera.
- Count Nocturne: He sends Lunar Bats into the office to distract the player and block their view. Flash them with the flashlight to get them to go away.
- Astronema: Astronema is trying on wigs in her dressing room. Keep her occupied by replenishing her wig head with a new wig via clicking it through the camera or else she'll get bored, make her way to the office, and jump scare you.
- Dark Specter: Check Orbital Camera #1 to see him approaching the Earth. Launch the planet busting missile at him to keep him away. The third missile will keep him down permanently.
- Ecliptor: His disembodied head floats around the office until you shine your flashlight on him. If he goes too long without being flashed, he will jump scare you.
- Waspicable: The only truly nice Evil Space Alien on the roster, Waspicable just wants to share his balloons with you... Unfortunately, they block your line of sight until you either pop them or they float away on their own.
- Darkonda: He lays a trap in the office that temporarily shuts down the last piece of equipment used for a few seconds.
- Barillian Bug: A Barillian Bug flies across the office. Click on it before it reaches the other side, or else the fully grown Barillian Bug monster will jump scare you.
- Darkliptor: He approaches the office through the air ducts and must be blocked by closing the vent when he's about to emerge.
- Psycho Red: Play the sound of Andros' voice to lure him away from the office. If he reaches the office, he will jump scare you.
- Psycho Blue: He freezes the office so your equipment doesn't work right. Raise the heat so that the ice melts and your equipment works properly.
- Psycho Pink: She teleports from room to room, requiring you to click on her when you find her. Click on her three times to get her to go away for a little while.
- Red Ecliptor: He travels through the computers and will deactivate a random piece of equipment. Reboot the system to fix the equipment and temporarily eject Red Ecliptor from the system.
- General Venjix: He turns into a computer virus and affects your equipment, shutting off one piece randomly until deactivated by a system reboot.
- Thrax: The son of Rita and Zedd temporarily severs your connection to the Morphin Grid, blacking out the entire office for a few seconds.
- Black Dragon: He taps into the Morphin Grid and begins increasing your power drain. Collect a Green Power Coin and use it to cut his connection.
- Lord Drakkon: Initially powerless, Drakkon is held captive in a cell until the power is cut by one of the other Evil Space Aliens. Once free, Drakkon makes a beeline for the office, and you must shut the door before he reaches you.
- Rita Repulsa 2017: She approaches the office through the air ducts and must be blocked by closing the vent when she's about to emerge.
- Psycho Green: Check Orbital Camera #2 to see if his ship is in orbit or not. If it is, fire the orbital cannons to blast him away. Three hits will get rid of him for the rest of the night.

"Hello? Uh... Hello, hello?"
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Comments: 3

scare54 [2020-05-01 07:05:54 +0000 UTC]

Amazing evil space aliens ❤

👍: 0 ⏩: 0

Demise-666 [2019-06-10 06:43:20 +0000 UTC]

Got any more micros up your sleeve?

👍: 0 ⏩: 0

toainsully [2019-02-16 16:37:42 +0000 UTC]

I can imagine their quotes when they jumpscare you.

👍: 0 ⏩: 0