Comments: 38
LewdMochi [2022-03-20 22:13:37 +0000 UTC]
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RiaRiiRii [2020-05-15 13:09:45 +0000 UTC]
Can you make one for English Pmx please ;;????
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MeiMemi In reply to RiaRiiRii [2020-05-15 16:10:54 +0000 UTC]
it should be the same shortcuts but have thought of doing a video
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Petardo238 [2018-11-07 14:17:54 +0000 UTC]
I would add a further and indispensable operation: cancel the useless vertex.
1- on Pmx Editor -> Edit -> Vertex -> Select non-reference face(s);
2- on PmxView -> Edit -> Vertex -> Delete vertex (or directly CTRL+Canc.).
It happened to me to work with models that had double vertex compared to those actually used; I let you imagine how unnecessarily large the file was
= ^ ☐ ^ =
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MeiMemi In reply to Petardo238 [2018-11-07 14:18:48 +0000 UTC]
thanks will try it out
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Hells-Maid [2018-01-13 01:03:01 +0000 UTC]
so this is helpful and all but god am i lost af. i understand most of it its at bones that you lose me i have no idea what to delete and what not to delete. @.@
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MeiMemi In reply to Hells-Maid [2018-01-14 10:53:29 +0000 UTC]
often a lot leave the tail bones which can make the size bigger, just look for bones flying around or click on them to check nothing is paired with it, I often ends up removing the arm rotation bones and add them later if there's too many tail bones there
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MeiMemi In reply to Hells-Maid [2018-01-15 20:58:22 +0000 UTC]
I have just found out it's better deleting them unless there's weighting in them like some makers uses like torahaze
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xxTakaiKouhaixx [2015-11-12 17:16:58 +0000 UTC]
IM CAUGHT IN FEELS THANKS LOTS !!!!!!!!!!!!! <3
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PasleyAnneMarie [2015-08-13 21:07:59 +0000 UTC]
She's really pretty
Nice job
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CrossSCV [2015-07-27 19:28:24 +0000 UTC]
I was about to do this. But you beat me to it and did it better than I could of.
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MeiMemi In reply to CrossSCV [2015-07-27 20:59:30 +0000 UTC]
have thought of it for a while but just kept finding new ways ovo
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CrossSCV In reply to MeiMemi [2015-07-27 21:05:14 +0000 UTC]
You pretty much covered everything I was going to do.
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MeiMemi In reply to CrossSCV [2015-07-27 21:06:34 +0000 UTC]
happy to know i wasnt the only that have thought of it ovo
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CrossSCV In reply to MeiMemi [2015-07-27 21:41:56 +0000 UTC]
Well its a very useful tip, especially if you do other things on your computer like me.
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MeiMemi In reply to CrossSCV [2015-07-28 11:34:36 +0000 UTC]
yup i have my pc on jp to be sure no weird folders and uses hola to acsess jp sites :3
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CrossSCV In reply to MeiMemi [2015-07-28 17:17:23 +0000 UTC]
me too
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Ivana010903 [2015-07-27 15:54:48 +0000 UTC]
thank you very much for this tutorial, you really helped me out!
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MeiMemi In reply to HarumiTei [2015-07-27 12:01:36 +0000 UTC]
like in this they were just in the middle, if you have a set of two on each arm, a head, a neck, ypper and upper2, under and two on each leg you shounldt need more :3
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HarumiTei In reply to MeiMemi [2015-07-27 12:06:04 +0000 UTC]
Hmm, I see
Thank you very much ^^
Now my edits won't load slow~
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MeiMemi In reply to HarumiTei [2015-07-27 12:07:29 +0000 UTC]
x3 just happy to help
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MeiMemi In reply to HarumiTei [2015-07-27 12:11:17 +0000 UTC]
ofcourse i'll try to answer as good as i can ovo
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MeiMemi In reply to HarumiTei [2015-07-27 12:20:08 +0000 UTC]
the physical is probraly either not connected to any bones or to the wrong bone
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MeiMemi In reply to HarumiTei [2015-07-27 12:24:53 +0000 UTC]
its easy to fix, find the physical and up in the right corner it says which bones it's set to, if it's just - like you see in the tutorial and you know its needed click on the - and find the right bone :3 be sure to check the joint have the right a (part of body to stick to) and b (the physical)
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HarumiTei In reply to MeiMemi [2015-07-27 12:34:19 +0000 UTC]
Hmmm, I see
Thanks ^^
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itsukineharu24 [2015-07-27 11:28:51 +0000 UTC]
Thanks for the tutorial
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MeiMemi In reply to itsukineharu24 [2015-07-27 11:34:11 +0000 UTC]
your welcome i hope it was easy to understand :3
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