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Melonade — Kazenori

Published: 2011-06-23 04:03:16 +0000 UTC; Views: 338; Favourites: 17; Downloads: 3
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Description Some fanart of the main character from Solitude that I did in odosketch. Plus something based off of this huge toothy barnacle thing that was like a copycat of Big Red from Yume Nikki.
Sorry for this fangame spam, I just realized I never posted any of this stuff on my main account. Most of it is about a year old or so.
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Comments: 8

YumetheNikki [2012-10-31 22:23:46 +0000 UTC]

Alright, I played this game and there's FUCKING NOTHING. Am I missing something? I see all this really cool fanart and there's just....nothing...

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Melonade In reply to YumetheNikki [2012-11-02 18:31:20 +0000 UTC]

Whoa wait there's a game? That you can play?
I know that it barely started getting made and then the whole team working on it kind of detonated because nobody could agree on anything or could actually program much in the first place. As far as I can remember there were like... three? different prototypes that didn't have much. The first two were just some modeled out hospitals. One of which was a troll game because the original programmer we had was a jerk (like if you opened one of the cupboards you'd get a seizure / jump scare) . The third was just Kazenori's room that Tokuto-kun made off of one of my designs. You couldn't sleep or anything. And I guess that's what you played? Don't ask me where the other two are, they're buried somewhere in Uboachan's /p/ archive. Like years ago.

I'm pretty sad about it. And yeah, a lot of concept art was made for it and even fan art but that was part of the problem. It was all conceptualizing. That and other Uboachan users would us hassle all the time and say it was all really dumb and it would never work (including the original sabotaging programmer). Anyways, that was years ago. I wish the game could've been made because there were a lot of good ideas.

The concept was that the game was meant to be replayable. Like each dream, depending on which path you take, would either end as a great dream, neutral, or a nightmare. Overall, the good end, bad end, or final dream in the game you would have would depend on how many nightmares you had, or vice versa. Also a major theme would be that Kaze is a hypochondriac and a lot of nightmares would be about sickness or disease. Also the nexus would slowly expand outward after each dream and would become a large building. Everything else is up to speculation I guess. I hope this helps solve some of the mystery.

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YumetheNikki In reply to Melonade [2012-11-02 18:44:09 +0000 UTC]

I played the version with the crayon world and one Npc. That actually sounds really decent, even though N'oubliez Jamias did the same thing.
Jesus, didn't expect you to type so much.

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Melonade In reply to YumetheNikki [2012-11-02 19:52:39 +0000 UTC]

Oh, sorry for the word vomit. And I'm glad somebody else used that idea.

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YumetheNikki In reply to Melonade [2012-11-02 20:12:44 +0000 UTC]

Yeah. Honestly like Anarchy it had real potential, but it just seems like it went to shit.

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124Venus [2012-09-03 15:34:18 +0000 UTC]

Hello, can I have permission to post this on Dream Diary Gallery on tumblr([link] )? We'll link back and credit you as well. c:

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Melonade In reply to 124Venus [2012-09-04 21:33:01 +0000 UTC]

Sure! You can reblog it from here on tumblr - [link]

Thank you for asking for permission first!

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124Venus In reply to Melonade [2012-09-09 16:13:54 +0000 UTC]

Even better, thanks!
And you're welcome c:

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