Comments: 21
Kogothehusky [2020-12-10 18:28:03 +0000 UTC]
Can I join the vault
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Coalfoot [2020-04-02 06:57:47 +0000 UTC]
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Masterge77 [2020-03-23 01:47:25 +0000 UTC]
A future where you can become a furry!
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toco345 [2019-05-27 00:45:07 +0000 UTC]
hermosa y sexy
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toco345 In reply to Miltonholmes [2019-05-27 22:57:29 +0000 UTC]
haz uno pero completo y que se le vean las patas
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toco345 In reply to Miltonholmes [2019-05-27 22:44:31 +0000 UTC]
con gusto y gracias por compartir ese sensual y fantastico arte
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mjponso [2019-02-13 05:06:50 +0000 UTC]
I'd probably appreciate this more if I'd ever played any of the Fallout games. But from what I can tell, I don't see this so much as a transformation as an upgrade.
I decided to look back on your last few transformation pictures, for a comparison. What I've noticed is that you try different methods of transformation each time. On BlueDraconicKnight Sea-Dragon TF , you showed the transformation as a single image, with a smooth, gradient-like fade from one form to the other. On ones like Vintage Skooma (2 / 3) or Getting Into the Festive Spirit or I liked that Shirt! Werewolf Transformation , you primarily used feature-based transformation (i.e. the transformation manifested one body part at a time). This time, however, it's something new: the transformation appears to be slowly creeping across the individual, like an enveloping goo, or a digital glitch.
I don't believe I properly reviewed the reference image of Pippa, so I'll go leave a comment on that.
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Miltonholmes In reply to mjponso [2019-02-13 17:10:33 +0000 UTC]
I very much enjoy your analysis MJ! The client for this one wanted the clothes to change too - which is a new concept to me. Rather than try and blend the clothes like I would skin or fur, I decided to go for (as you describe) a kind of enveloping goo.
I know you're not a TF fan, but what are your thoughts on these different techniques? Any one that seems more effective?
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mjponso In reply to Miltonholmes [2019-02-14 03:02:08 +0000 UTC]
I think that each transformation method has its place.
- A technique like the one used here, is likely most effective when transforming a "total package" of body, clothing, and accessories (particularly when there's a notable difference in size between the start and finish).
- A gradient-based approach could be suitable when the transformation is triggered by exposure to a localized catalyst, e.g. drinking a potion, or adorning an accessory. The transformation can start at the site of exposure/contact, and spread out radially to the remainder of the body.
- Offhand, I can't think of any case where a discrete feature-based transformation would make the most sense. I'd expect those features to all be transforming simultaneously, not in some arbitrary sequential order. Perhaps I'll think of a good scenario in the future, and you can ask me about it then.
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Miltonholmes In reply to mjponso [2019-02-15 15:11:30 +0000 UTC]
I reckon a feature-based transformation would work well if the catalyst was focused blasts of catalyst (like spells or laser beams or something)
Admittedly i've not really done a sequence in that context yet, so i've not justified it.
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LucarioShirona [2019-02-10 14:54:46 +0000 UTC]
This is unexpected! owo
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LucarioShirona In reply to Miltonholmes [2019-02-10 16:44:54 +0000 UTC]
The question is, what those scientists' intentions?
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