Comments: 27
CrackPonieArt [2014-08-24 19:09:41 +0000 UTC]
My OC would probably be sitting there like, "So what.. You can fly, b-big deal.." and she would just pout the whole time XD
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SuzuOngaku [2014-08-23 18:49:19 +0000 UTC]
Looks great! Wonderful job on the animation!
Ill be be getting another one from you now!
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MisterAibo In reply to SuzuOngaku [2014-08-23 18:57:39 +0000 UTC]
I'll be glad to make it for you.
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ImBorednStuff [2014-08-23 18:17:51 +0000 UTC]
Oh it looks so smooth and natural. Great job. Something bugs me about the unfolding, but I can simply not put my finger on it. Oh well. Over all its an amazing animation ^^
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MisterAibo In reply to ImBorednStuff [2014-08-23 18:21:57 +0000 UTC]
Thanks. The show's unfolding goes through another shape - the wing kinda folds upwards, holding at a flat, semi-folded shape for a frame or two and then unfolds completely. My way proceeds from the folded to the unfolded shape directly instead, so it wouldn't feel like the show. The folding is just a byproduct anyway.
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CaptainSangre In reply to MisterAibo [2014-08-23 21:31:03 +0000 UTC]
This way of unfolding is kinda wrong, btw. Because the small set of feathers on the inner side of the wing is not the same with the small set in the folded position (at least if mlp pegasi's wings are supposed to be based on a bird wing).
Because the first ones are wing lining, and the second ones are primary coverts.
www.janetemarshall.co.nz/kids/…
Basically, those are two different sides of a wing, but you make it as one (möbius wing, lol)
So, yeah, the unfolding animation in the show kinda makes sense.
But having primary coverts in the folded position and not having them on the outer side of the wing in the unfolded position there kinda doesn't. So, it seems that even the show is kinda weird sometimes in such details, oh well.
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MisterAibo In reply to CaptainSangre [2014-08-24 06:01:48 +0000 UTC]
I'll work on the unfolding / folding thing later. I just needed something, and couldn't be bothered with all the details, as you might imagine.
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CaptainSangre In reply to MisterAibo [2014-08-24 10:05:29 +0000 UTC]
Yup, of course. That's why I didn't mention it when you showed me this pic in stash - I knew that you were already tired of working on that stuff, and wouldn't have the right mood to fix it at that moment.
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MisterAibo In reply to ImBorednStuff [2014-08-23 19:58:38 +0000 UTC]
Yeah, flash is frame based, while SVG is time-based. In SVG, you can calculate the value of any animated object at any given time between any two points. For instance, if you animate a circle to change its diameter from 1 to 2 in a second, you can easily calculate the value in .5 seconds, but just as easily in .25, or .123129573, or any other. This is the big plus of SVG animation, but the downside to that is that attributes comprised of different type of values or different number of values can't be animated smoothly. You can't morph a two-node path into a four-node path, because each node needs its sibling in the other shape to actually change into over time. But Flash can have an animation key (looped) comprised of completely different frames - wing pointing up, wing with only half the feathers shown, etc. - and your worst problem is actually drawing those.
Of course, this means flash can also have problems with complex animations, because of its fixed frame rate. If SVG can't animate quickly enough, it will simply lower the frame rate. If you have a beast of a computer, your SVG will give you 600 fps. (That reminds me; I have to make something interactive again.)
In short, flash's system requires less technical though put into each animation, but its scope is limited. Only thing is, there are editors for flash animation. SVG has AniGen, and that's kinda it.
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MisterAibo In reply to ImBorednStuff [2014-08-24 06:03:58 +0000 UTC]
I wouldn't say school is meaningless, but look at me - I can animate a bit, and I've never been to any kind of art school in my life. It only takes the will to try stuff out. Sure, it's probably not enough to pursue it as a professional career, but it's something.
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ImBorednStuff In reply to MisterAibo [2014-08-24 14:53:23 +0000 UTC]
Yep. First I gotta get a good animation program. Right now I really just do frame by frame stuf with frames that takes forever to do. Heh. Maybe someday!
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SuperSaiyan67 [2014-08-23 18:11:57 +0000 UTC]
Wonderful animation!
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CherylBlanche [2014-08-23 18:09:07 +0000 UTC]
I think you may have more accurate animation than the actual show when it comes to flying. (but they have to save time, so yeah.)
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MisterAibo In reply to CherylBlanche [2014-08-23 18:25:18 +0000 UTC]
Well, they use flash and their animations are thus frame-based. The length can vary, but I think the long one has sixteen frames. Flash works with independent frames, of course, whereas syncing SVG to that would be a bit problematic (although not impossible). And so, if I were to export this animation at 120 fps, my wing motion would still be smooth and nice, whereas flash would have to hold each wing shape for four frames before jumping to the next. So, the problem is not saving time, but rather the limitation of flash as technology.
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