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mixnmash β€” Starring sun wukong

#sun #wukong #rwby
Published: 2017-07-31 10:50:31 +0000 UTC; Views: 959; Favourites: 41; Downloads: 1
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Description Sun wukong.
So this is drawn in paper, scanned and colored in laptop. This is my second attempt on coloring digitally, it comes out quite decent I supposed.

You can comment and critisize as long as there are no cussing.

There is also a traditional coloring as well, for one who is interested in this art. Check out my gallery.

I do not own any of this character. It is own by roosterteeth. I just do a fanwork
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Comments: 31

Spider-Bat700 [2017-10-03 15:57:31 +0000 UTC]

Hm. A more modern, 21st Century Sun Wukong?

You know, the funny thing is that I came up with a character for my Superhero setting that is named "Monkey King" and is based loosely off of Sun Wukong and is more of a True Neutral type than a straight hero or villain.

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mixnmash In reply to Spider-Bat700 [2017-10-04 00:37:29 +0000 UTC]

You can say that, haha. However he is from the webseries called RWBY, so yes he is the modern version but in this case he is a student.

I can see that, monkey king in your superhero setting . Interesting idea

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Blue-Ape [2017-10-03 00:35:55 +0000 UTC]

Awesome

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mixnmash In reply to Blue-Ape [2017-10-03 03:40:59 +0000 UTC]

Thank you!

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Blue-Ape In reply to mixnmash [2017-10-03 03:51:23 +0000 UTC]

Your welcome

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SketchingDragon [2017-10-02 19:49:19 +0000 UTC]

I'm from Project Comment, please understand that my critiques are not meant to discourage nor offend you but rather help you keep making great artwork!

I think you have a lot of room for improvement here, you're off to a great start though!Β 

The first thing that sticks out at me about this piece is his muscles. This is where practicing from non-animated sources will be incredibly helpful. His shoulders and pecks are well done but when you get to the abs they... they seem like he's just got long wavy chest hair as there isn't much definition to the abs and he seems to have quite large abs for his body type.Β 
Check out this picture here (It is not graphic unless you consider the top half of a man without a shirt graphic, he has pants on)
cdn.muscleandstrength.com/site…
He's got about the same body type but doesn't have such harsh lines where his abs are, just soft shading. That's all you really need on the body, just indications there are muscles there, not harsh lines. Save those for deep shadows, like under the pectoral muscles. (Which you did!)Β 

The second thing that stuck out to me first was his hips and crotch (not like you might think!) he's got rather flat tube legs and no hips. Despite the fact that it should seem like guys have no hips, they do, they're just super subtle!Β 
Check out this picture (it's just a lower shot fully clothed)Β 
www.debenhams.com/wcsstore/Deb…
See that gentle outward curve that tapers back in? That's how they should look. And the folds near the crotch and rest of the pants. Granted I think denim is a much stiffer material than the pants your character is wearing, it's still a good reference. His hips just don't go straight down but rather curve out just a bit. Now, this picture he has a shirt on but there is generally a 'v' shape on fitter guys where the legs, hips and torso meet that is visible as well, you showed it a little but it's a bit hard to see.Β 

A lot of things that would really help you get better and better is working on adding depth to your art. His shirt, his necklace and hands are all very flat. So much so that his necklace could be mistaken for a tattoo instead of something hanging around his neck. This is a really easy fix and just means extending the necklace chain/string a bit above where the neck is so it looks like it's looping around instead of just adhered to him. The shirt color too shouldn't just pop out and not connect to the back of the shirt but rather have a bit of dimension to it that shows it's not just a bit of cardboard. You did a great job with the sleeves of the shirt having rolls near the top and sticking out but not at the bottom of the shirt where it just lays flat on the pants.Β 

Great job with the hair though! It has depth, gives that nice spiky look and a decent amount of shading.Β 

I feel like his tail really should be tucked behind his staff, but it's not make or break on the piece, just something that would make more sense.Β 

And the only other thing I think you should work on is hands and body perspective. His left hand starts out well, but looks flat and it doesn't look like he's holding his staff at all but just resting his hand against it. This may be because he is lacking a thumb that should be visible when holding an object like it is. There's a lot of ways to add depth to hands, but it just mainly requires practice. As for perspective, that mainly requires looking at a lot of references, making sure that body parts don't come off looking too short or stubby when tucked behind the back and things of that nature. It's a hard thing to practice but when you get better at it, it really shows!Β 

I've glanced through your gallery and am seeing that you're improving each time so please keep up the good work!Β 

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mixnmash In reply to SketchingDragon [2017-10-02 22:53:55 +0000 UTC]

Oh wow, thank you for your comment. Yes, I do understand this drawing still looks kind of flat. Again, thanks for your detailed insight, it helps a lot

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SketchingDragon In reply to mixnmash [2017-10-03 00:00:31 +0000 UTC]

I'm glad! I look forward to seeing more of your work in the future :3

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mixnmash In reply to SketchingDragon [2017-10-03 03:41:54 +0000 UTC]

Alright, I will try my best!

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AlecxHound [2017-10-02 18:29:47 +0000 UTC]

Hi, I'm here from ProjectComment Β 
I like the primary color palate you chose, they go together nicely. The pose is dynamic and natural, and the light background brings focus to Sun Wukong. The line work is a bit shaky and chunkier in some parts; I would recommend using lighter strokes and more variations in the lines. Despite the fact that your shading techniques are good, I would try finding a common light source. The coloring on his clothes is good, but it needs more wrinkles to look natural. He has a nice facial expression, and the shading in his eyes is very complex, I can tell you spent a lot of time working on them. I also like how you colored the lineart; it makes the lines look softer and flows well.
I look forward to seeing more of your future art!

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mixnmash In reply to AlecxHound [2017-10-02 22:56:30 +0000 UTC]

Thank you for your critique. I will try to improve it on my next artwork

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Yukichass [2017-10-02 17:16:29 +0000 UTC]

😎 

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mixnmash In reply to Yukichass [2017-10-02 22:56:50 +0000 UTC]

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Yukichass In reply to mixnmash [2017-10-03 07:32:03 +0000 UTC]

Owo

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XXRaptorguyXX [2017-10-02 04:57:51 +0000 UTC]

Very nicely done my friend. ^^

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mixnmash In reply to XXRaptorguyXX [2017-10-02 08:45:57 +0000 UTC]

Thank you! Glad to hear that

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XXRaptorguyXX In reply to mixnmash [2017-10-04 20:41:18 +0000 UTC]

You are very welcome! 😊

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LizzyMaverick [2017-10-02 03:16:42 +0000 UTC]

That looks amazing! Β Tbh, I wish I could draw guys that wellΒ Β 

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mixnmash In reply to LizzyMaverick [2017-10-02 03:37:56 +0000 UTC]

Hehe, thanks! I am still learning how to draw guys. Just keep practicing and I am sure you will able to do it as well!

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LizzyMaverick In reply to mixnmash [2017-10-02 03:38:34 +0000 UTC]

Thanks

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mixnmash In reply to LizzyMaverick [2017-10-02 03:49:40 +0000 UTC]

No prob

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raikostar [2017-07-31 10:51:48 +0000 UTC]

yay don't see much fan art for him

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mixnmash In reply to raikostar [2017-07-31 10:55:03 +0000 UTC]

Well, Sun is interesting and I like all the character design in RWBY. To be frank, I want to draw the main RWBY cast but I have trouble with drawing a female character. So that limits to what I can draw.

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raikostar In reply to mixnmash [2017-07-31 16:18:50 +0000 UTC]

I can give some pointers if you like

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mixnmash In reply to raikostar [2017-07-31 16:34:43 +0000 UTC]

Well then, go ahead. I tend to take criticism as a chance to see in their POV's .constructive opinion makes me happy

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raikostar In reply to mixnmash [2017-08-01 10:33:15 +0000 UTC]

first make the shoulders more curves (have neck slope into them) same as the hips (have the stomach and legs not be as wide as the hips) also (this is not something you to already do right but is a good pointer) the arc of the nose should be less visible. other then adding the bust I think thats about all the tip I can give

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mixnmash In reply to raikostar [2017-08-01 11:04:44 +0000 UTC]

Ah, yes I see, thank you. I think I have a difficulty in drawing woman's breast and hair. Thanks for the insight.

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raikostar In reply to mixnmash [2017-08-01 16:11:15 +0000 UTC]

that will take a bit more time to explain if you have skype I can show you

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mixnmash In reply to raikostar [2017-08-01 23:29:47 +0000 UTC]

Hmm, I don't really have one. I'll try to figure out myself. Do you mind if I take (maybe) reference from your art? (Don't worry, I may reference only the pose and basic anatomy)

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raikostar In reply to mixnmash [2017-08-03 10:55:32 +0000 UTC]

go ahead

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mixnmash In reply to raikostar [2017-08-03 12:11:02 +0000 UTC]

Thanks

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