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Moonlight109 — Tilt

#sfm #tf2
Published: 2016-06-28 22:04:59 +0000 UTC; Views: 1902; Favourites: 23; Downloads: 8
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Description So we got a copy of a Cassidy poster even though I'm animating Bidwell and Reddy as Fiore and DeBlanc, all despite the fact Uberchain's Netflix fancast of Bidwell is actually in the show anyway. But yeah. Cassidy from Preacher. Expect more copies of Preacher posters because they're good and the show's good.

Was made with 2 other pictures being uploaded but didn't have anything to do with them. I just have a lot of posters on backlog from when I was developing the model of the body and had to test it to make sure it worked in sfm.

Also on tumblr!
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Comments: 10

Sunako671 [2020-04-20 17:10:11 +0000 UTC]

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Moonlight109 In reply to Sunako671 [2020-04-20 20:48:02 +0000 UTC]

Glad you like it, and you're in luck! This model in this pic was hacked together a long time ago and some parts are available publicly. He is indeed made up of the Farmer model from the old Uptown thread on Facepunch.

I had permission from Maxxy to reupload the Farmer model after the link was lost, you can find it here. www.mediafire.com/file/ccipd19…

The body in this pic was edited and I can't release it (I don't think I even have it anymore) but I used to use Suited Demo for the suit model, here. steamcommunity.com/sharedfiles… I think I used to hack a medic model's hands on, I don't remember which.

The wig is here. steamcommunity.com/sharedfiles…

And a steam downloader site is here if you don't have gmod for the wig. steamworkshopdownloader.io

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Sunako671 In reply to Moonlight109 [2020-04-21 10:45:43 +0000 UTC]

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Moonlight109 In reply to Sunako671 [2020-04-21 21:05:53 +0000 UTC]

I'm always glad to hear more people are creating more items these days. Unfortunately I've never really made my own items, just one or two wigs that aren't great, so the best advice I can give is to make sure whatever it is has a normalmap and at least some small amount of phong enabled. I've seen a lot of wigs get released on the workshop that for whatever reason, have no normalmap in the vmt and no phong. This leads to the item looking very flat. Even if the normalmap has no detail at all to it, and is literally a flat texture, having some amount of phong to bounce light off can do a lot to a 3D look. Some people tell me my stuff doesn't look tf2-like anymore because I add extra detail to hair and eyes, so there's definitely some artistic liberty to it too. It's a big grey area.

I don't know if it'll help much, but there's an official media kit I've never really used that's available here. www.teamfortress.com/artwork.p… I think it demonstrates the blocky paint look a lot of buildings and maps have, and also has a swatch for team colors. I can't recall if it has source files for a character's clothes or face or anything like that, though. I think the general rule with tf2 is to paint on small amounts of detail, but not really sculpt it on the model itself. 

Also just as a side note, as I got more familiar with blender, I switched big texture edits over from gimp to the texture paint mode in blender. If I'm changing color or applying a pattern or something I'll still use gimp, but if I need to draw anything on, I find it helps me fix any weird seams I might've missed if I can see things in 3D as I work. I was, personally, always awful at lining things up by eye in 2D before. Sorry for the wall of text, hope this helps!

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Sunako671 In reply to Moonlight109 [2020-04-22 02:49:39 +0000 UTC]

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Moonlight109 In reply to Sunako671 [2020-04-23 01:18:21 +0000 UTC]

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Sunako671 In reply to Moonlight109 [2020-04-23 12:15:57 +0000 UTC]

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Moonlight109 In reply to Sunako671 [2020-04-24 02:36:22 +0000 UTC]

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MAGAngel [2016-06-28 23:54:36 +0000 UTC]

It looks like he checking out a cute girl xD
Awesome!

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Moonlight109 In reply to MAGAngel [2016-06-29 00:43:19 +0000 UTC]

Thanks! And on the other one too.

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