HOME | DD

mr-pharand — CattleChess mock-up

Published: 2007-04-19 20:30:46 +0000 UTC; Views: 2113; Favourites: 29; Downloads: 415
Redirect to original
Description ***Since dA is being the wonderful thing that it is, click download for full view***

This is a pseudo mock-up of CattleChess, a game that I'm not really sure we'll actually get around to making, but it served its purpose as catalysing me to work on these graphics which will eventually be used in a much larger project, CowPG (a flash/browser RPG where you take on the role of psychokinetic, telepathic cows). All the 'pieces' on this chess board will serve as either monsters or NPC's, so there was a hidden purpose behind the odd choice of characters.

In addition, I kind of wanted to finish it up to use it in my portfolio for college application into a game design program (since most of the other work I'm putting in the portfolio is quite dated, I wanted something fresh).

As for the concept of CattleChess itself, the idea was along the lines of you move the pieces, and they attack whatever piece they're capturing. 'Player 1 and 2' are just placeholders for where your actual input name would go, and the golden marker thing would sit and bob up and down indicating whose turn it was. If the player was in check, the piece would turn silver and flash (as indicated by pieces on the bottom). Lost pieces turn to stone and are transferred to the pedestals at the top (and the stone pieces are also at the bottom). Theoretically the king piece could be selectable from a number of variants at the start of the game to act as the avatar, but for this instance I just used the farmer (well, they look more like old west gunslingers from their colouring, but the original sprite has blue overalls and a red shirt).

By the by, this is my first actual new piece in a long time, so C&C is welcome (and more likely to actually be taken seriously, relative to suggestions on something I'd made over a year ago).

------------------------

To answer some questions I've already received elsewhere:

The cat is flying because it is time cat/kitten. Floating helper of cow.

The "ratfish" is actually called fishraht, related to fishmaus (which are a smaller, more docile quadruped variety). Though fish part is somewhat of a misnomer, because they are still mammals, and have more in common with dolphins or other cetaceans.

Robot is there because he is a robotic farmhand who helps you by growing things for you on your farm. He has a tear in his eye because while he can grow all sorts of delicious fruits and vegetables, he is only programmed to eat potatoes.

Cows have their heads lowered because your weapons in game for most classes are things mounted on your back (flintlock rifles, spears, staves). Having tested a few mounted weapons, the head raised up doesn't work at all.

Ranks were decided as follows:
-Chickenblobs serve as low level fodder monsters in CowPG, hence pawns.
-Robot is very stiff and mechanical, hence rook
-Fishraht is aggressive and lively, so a knight.
-Cows in CowPG are telepathic and psychokinetic (giving them magic-like capability), so bishop.
-Time Cat is queen because he's an important character, and wields powers beyond your comprehension, so queen seemed like a good idea at the time. There's only one of him, compared to cow which could also suit this role, but there are many adventurer cows.
-And farmer/person is of course an avatar of the player, and far more helpless than any of the other high units.
Related content
Comments: 14

pralinkova-princezna [2009-04-01 19:00:51 +0000 UTC]

Chickens are adorable. The topic is great, choice of figures crazy, done magnificently.

👍: 0 ⏩: 0

de-Thch [2007-04-28 08:54:03 +0000 UTC]

Very nice idea! I love the hen.

👍: 0 ⏩: 0

Cojaro [2007-04-25 13:04:59 +0000 UTC]

Kneel before me, you fowl pawns!

👍: 0 ⏩: 0

quickdraw [2007-04-23 02:06:02 +0000 UTC]

Damn! The detail and colors in this piece are SICK.

Great work on it all.

👍: 0 ⏩: 0

daporta [2007-04-20 12:01:51 +0000 UTC]

Nice work ..Lovelly characters and nice textures

👍: 0 ⏩: 0

puppet-soul [2007-04-20 06:25:39 +0000 UTC]

lovely work

👍: 0 ⏩: 0

biag [2007-04-20 04:46:21 +0000 UTC]

Love the cows!!! Mine they made me laugh!!!

👍: 0 ⏩: 0

ShoneGold [2007-04-20 03:21:09 +0000 UTC]

This is a very interesting piece. I like the textures and the game concept is quite novel.

The only reservation I have is the choice of blue as the contrasting color. I don't like it. However it would be nice to hear what others feel about the color combo. I may well be howled down.

👍: 0 ⏩: 1

mr-pharand In reply to ShoneGold [2007-04-20 20:58:41 +0000 UTC]

I used water because water is one of the other tiles that I currently have finished. As an early mockup, this is meant to be more of a demo of the graphics currently available, rather than a piece of art in itself, or an actual representation of what the finished product would look like.

I prefer to display progress on the game's graphics in large chunks like this, rather than adding everything piece by piece, if that makes any sense.

👍: 0 ⏩: 1

ShoneGold In reply to mr-pharand [2007-04-21 02:39:54 +0000 UTC]

I enjoy watching a work in progress, thanks for explaining.....water tile, very interesting.

👍: 0 ⏩: 0

Kay-Z [2007-04-19 23:30:13 +0000 UTC]

I like the textures you used. Is the chessboard squares supposed to resemble grassy plains or some sort? Not enough contrast if yes.

👍: 0 ⏩: 1

mr-pharand In reply to Kay-Z [2007-04-20 20:53:57 +0000 UTC]

It is grass, yes, but it's more like finely manicured almost carpet like grass. Kind of like the grass on the greens of a golf course. The yellow tiles, same thing, except closer to being dead grass. I originally tried grass with dirt tiles, but it didn't look right.

👍: 0 ⏩: 0

TwoBlocksShort [2007-04-19 21:53:01 +0000 UTC]

Sexy! Now get it made into a game, so we can all marvel at the pixels

👍: 0 ⏩: 0

Seraphim-of-Purity [2007-04-19 20:35:54 +0000 UTC]

Gosh darnit I LOVE chess mockups. Gorgeous set! I especially love the fishraht and the cow.

👍: 0 ⏩: 0