HOME | DD

MystiqueX β€” Pirate Ship 05

Published: 2012-06-19 00:58:19 +0000 UTC; Views: 6569; Favourites: 77; Downloads: 687
Redirect to original
Description Pirate Ship interior project
- final shots-

modeling: SoftImage (XSI)
texturing: PS
game engine: UDK
(walkthrough video and screenshots captured in Unreal Matinee)

More images and wireframes available on my website [link]
Related content
Comments: 13

The-White-Guar [2018-08-19 23:12:11 +0000 UTC]

Hello, there!
My name is Andrew, and I'm the editor in chief of The Tel Mora Independent Press, a web-based publication dedicated to sharing and exploring art and writing created by members of the Elder Scrolls community, and I was wondering if you might allow us to make use of this marvelous image?Β We would, of course, provide appropriate credit and a link back to your DeviantArt page (or another site, if you prefer).
If you'd like to see our work, feel free to visit us atΒ www.telmoraindependent.net

Thanks!

πŸ‘: 0 ⏩: 0

KerroPerro [2012-07-20 18:56:48 +0000 UTC]

Hey i saw the walkthrough vimeo and i looked really good, nice pixarish feel. Now i'm curious: i assume UDK doesn't have GI so did you put in things like bounce lights and stuff? I've only revently started to light "the old fashioned way" instead of just turning on GI/FG and waiting 10 hours to see it doesn't quite look right in animation

πŸ‘: 0 ⏩: 1

MystiqueX In reply to KerroPerro [2012-07-20 23:15:24 +0000 UTC]

I had to put in all the bounce lights by hand, yes, but it really allows for much more freedom especially if you're not going for super-realistic. The only problem I had with UDK is that it only allows a limited number of shadow casting lights (3 or 4 I think it was), so I had to be creative about that.
PS: I really hate waiting for renders to complete too

πŸ‘: 0 ⏩: 1

KerroPerro In reply to MystiqueX [2012-07-23 18:03:43 +0000 UTC]

Wow 3/4 shadow casting lights is indeed very little for am enviroment... You did well with that!

Yeah i think the slower the renders/previews the more it kills the creative flow.

πŸ‘: 0 ⏩: 0

deltoiddesign [2012-07-14 17:37:47 +0000 UTC]

excellent 3d and presentation skills.And the choices of your themes are also unique...I guess that your inspiration comes out from imaginary places of your dreams...(?)
congratulations!

πŸ‘: 0 ⏩: 1

MystiqueX In reply to deltoiddesign [2012-07-15 07:35:22 +0000 UTC]

Thank you for your kind words, but there's nothing really unique about pirates... For this project I've drawn inspiration from games like Monkey Island, Morrowind/The Elder Scrolls, Myst, a little bit of Blizzard's series, Pirates of the Carribean, Puzzle Pirates and a ton of other images I googled on the theme of pirates. It was a long learning process, but it didn't turn out too bad, I'd say. Glad you like it!

πŸ‘: 0 ⏩: 1

deltoiddesign In reply to MystiqueX [2012-07-15 12:21:43 +0000 UTC]

It doesn't have to be a unique theme to bring you a unique feeling.It's not about the perfection or the uniqueness of the project but the feeling that the atmosphere awakesAnd you manage to create this at most of your works.

πŸ‘: 0 ⏩: 1

MystiqueX In reply to deltoiddesign [2012-07-16 10:46:09 +0000 UTC]

I know what you mean by the unique feeling of an image, but I only get it with other people's works Thank you for the huge compliment!

πŸ‘: 0 ⏩: 0

ShadowExplorer [2012-07-06 04:56:32 +0000 UTC]

fantastic! well done :0

πŸ‘: 0 ⏩: 1

MystiqueX In reply to ShadowExplorer [2012-07-06 17:43:04 +0000 UTC]

Thank you very much!

πŸ‘: 0 ⏩: 0

amaterasu111 [2012-06-20 09:41:26 +0000 UTC]

I love this scene and I love the atmosphere! The only thing that bothers me is that your post processing effects are too strong, especially your blur/bloom effects. I think the scene would look a lot better if it was more subtle.

πŸ‘: 0 ⏩: 1

MystiqueX In reply to amaterasu111 [2012-06-20 17:28:24 +0000 UTC]

Thank you!
I wanted a lot of contrast between the 2 main regions of the scene and an easy way to get both screenshots and a video straight from udk without having to polish everything up afterwards, so I used both height fog and depth of field. I'll try to dial it down in future projects. Thanks for the suggestion!

πŸ‘: 0 ⏩: 1

amaterasu111 In reply to MystiqueX [2012-06-21 09:32:38 +0000 UTC]

You're welcome!

The contrast works very well! Now that you say it, I think it's your DOF that's a little bit too strong but if you can't help it, then nevermind.

πŸ‘: 0 ⏩: 0