HOME | DD

NathanOM — Apprenticemon DigimonArcana App by-nc-nd

Published: 2019-01-03 21:00:25 +0000 UTC; Views: 413; Favourites: 7; Downloads: 0
Redirect to original
Description

Name: Apprenticemon
Height: 1,00m/3,2feet
Attribute: Data
Type: NightmareSoldier


Personality: Apprenticemon is a very shy digimon. They do not take ill will towards anyone, but is quite afraid of scary-looking digimons. They are very lovable and friendly to others who are friendly to them and are very shy and defensive when someone seems ill intentioned or ill mannered. Behaves most of the time as a young kid, and they resemble young Horace.


History: Apprenticemon was born from the stored memories of Horace Pocus inside his computer. Through Horace emotions poured into the doc file and a freaky thunderstorm, Apprenticemon came to be as a digimon and, in a surge of its power, dragged Horace into the digital world. Being but a child of mere weeks, them and Horace travelled around the digital world, with Horace teaching them everything they knew, much like a father to a child as they both discovered this wonderful land.

At one point in their lives, as Horace and Apprenticemon watched the night sky, a Shootign star grew bigger and bigger… it came towards them! And as it seemed to crush them, it became a portal and sucked them through a menacing firewall. Apprenticemon woke up to see that Horace had become small like him and much younger! However he seemed to have started forgetting things of their past adventures. Now Apprenticemon wanted more than ever go back home and have his old father as he was.

 

Stats: 36
                HP: 40
                MP: 70

                STR: 2
                DEF: 2
                ACC: 10
                ENE:10
                SPD:12

    
Sleeve Trick : 5MP
The cost is correct, (2 for counter plus base) You can always upgrade how much damage it will do back by using the countering/contraining table for sleeve Trick. 1/4 is the base, which is technically 25% of the damage of the attack. The thing is you do have to roll to successfully reflect it back at the attacker, which will be an accracy roll against the opponent. 

Hat Trick: 1MP
The wait period adds -3 to the cost, which removes the base entirely, then you have -1 from wait period. Seeing that you want up to 3 tiles away that would be Area +2 (since you can naturally 'attack' in any square around you) which is +2 to MP cost, so Hat Trick would only cost an amazing 1 MP. Since your not attacking, and your basically doing just a special move action (in this case warping), with heavy detractors.

Card Trick: 8MP
So for Card trick, since it's rapid fire, you'll be rolling a D2 to see how many cards you throw at the opponent, you can choose to limit how many cards to throw (but must do so before you make the roll). Since it's a projectile they naturally go 2 squares in any direction, and since you have -2 two I assume that the range is now 4 squares (in a single direction). A 10% of paralysis, and the attack is a D4 instead of D6 due to weaken. Adding everything together the actual cost would be 8 MP.

Related content
Comments: 3

ZephyrLightningheart [2019-01-04 23:54:29 +0000 UTC]

Aww the ending bit made me tear up. Little apprenticemon i hope you get your wish.

👍: 0 ⏩: 1

NathanOM In reply to ZephyrLightningheart [2019-01-06 20:13:39 +0000 UTC]

awww thanks dear. We shall see how it goes from here!

👍: 0 ⏩: 1

ZephyrLightningheart In reply to NathanOM [2019-01-07 22:41:39 +0000 UTC]

Your welcome. I cant wait to see how their story unfolds.

👍: 0 ⏩: 0