Comments: 8
MilkyBiscuits [2018-07-17 11:36:41 +0000 UTC]
big boyo, he's very precious
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Ameliorative [2018-07-17 08:58:09 +0000 UTC]
The color pallet is nice!
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Ameliorative In reply to Nautivasity [2018-07-17 09:25:47 +0000 UTC]
No problem, I am usually all about the high contrast accents. Tend to find it charming on some characters.
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Nautivasity In reply to Ameliorative [2018-07-17 09:26:44 +0000 UTC]
Oh certainly, I'm always down for designs that have neutral colors and bright accents myself. uwu
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Ameliorative In reply to Nautivasity [2018-07-17 09:34:04 +0000 UTC]
I really should try to mess more with color palettes myself, and think that's a wonderful idea, although I tend to be more about using bright colors as a base. and then giving hints of deep contrast to work with the color-depth.
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Nautivasity In reply to Ameliorative [2018-07-17 09:39:05 +0000 UTC]
Oh, that's an interesting way to go about it, and I've seen lots of designs that execute that really well. I'm usually the opposite though and use muted colors as a base and then have bright accents. As for you though, I'd definitely suggest branching out with your use of colors, I find doing that can be really fun actually.
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Ameliorative In reply to Nautivasity [2018-07-17 09:45:59 +0000 UTC]
It really depends on what way you want to go with the character, and the actual character you want to portray with the visuals.
The color palette on that aspect can either really enhance a character's ways and nature, but can also break it. It's usually a great tool to convey a character's mentality since if used properly it can be a way of visualizing it.
But usually, this doesn't require too much thinking once you have made some palettes before since it's pretty normal for the designer to choose the colors that best fit the character's needs.
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