Comments: 17
Mylegends [2022-08-23 13:03:09 +0000 UTC]
👍: 0 ⏩: 0
Jvnardin [2019-04-13 21:25:04 +0000 UTC]
hey he says he's missing the .mesh...
👍: 0 ⏩: 1
Archangel470 [2017-05-18 16:32:56 +0000 UTC]
Damn.
Seeing this makes me wanna try and port my Spartan over into XPS. So far, I've had little success so far.
👍: 0 ⏩: 1
navie9888ch In reply to Archangel470 [2017-05-19 01:29:15 +0000 UTC]
it should take some time. but your only have to apply material. no need to rig again
👍: 0 ⏩: 1
Archangel470 In reply to navie9888ch [2017-05-19 06:20:31 +0000 UTC]
That's the problem I have. I have no idea on how to apply materials to let it work in XPS...
👍: 0 ⏩: 1
navie9888ch In reply to Archangel470 [2017-05-19 23:23:54 +0000 UTC]
Here's a tutorial
Blender to XPS(blender 2.7x Internal materials)Things we are gonna need are
Blender 2.7x http://www.blender.org/XPS tools addon for Blender (Blender 2.7x XPS Tools 1.1 made by yours truly )A model made with materials for Blender internal
For Mac Users
Safari automatically unzips downloaded files and deletes the original ZIP file.
Try disabling this function (I don't know how, I never used a Mac) or download using another browser like Firefox.
Preparation
UPDATE: Here is a video showing the install process. Thanks a lot!
Install Xps addon to blender
First thing we have to do is to installing the addon.
Go to the provided link and download the latest version of the addon. DO NOT UNZIP IT.
Open Blender and go to File > User Preferences
S
Also. I think you need to use the Material editor for fine tuning.
BTW I don't know how to use SFM LOL
👍: 0 ⏩: 1
Archangel470 In reply to navie9888ch [2017-05-19 23:26:51 +0000 UTC]
I tried following that tutorial.
Couldn't understand most of it.
👍: 0 ⏩: 1
navie9888ch In reply to Archangel470 [2017-05-20 23:26:40 +0000 UTC]
why bother. I think SFM produce much better render result than XPS
👍: 0 ⏩: 1
Archangel470 In reply to navie9888ch [2017-05-20 23:31:15 +0000 UTC]
I want to get it ported to XPS for my friend :wolfblade111: to use.
👍: 0 ⏩: 1
navie9888ch In reply to Archangel470 [2017-05-21 13:14:56 +0000 UTC]
then you have to be patient to learn how to port it properly.
sometimes you need to edit the material/UV maps by yourself.
👍: 0 ⏩: 1
Archangel470 In reply to navie9888ch [2017-05-21 13:19:48 +0000 UTC]
Makes me wish I had that patience... but I'll try.
👍: 0 ⏩: 0
navie9888ch In reply to Amalgamation100 [2017-05-19 01:32:22 +0000 UTC]
you are welcome. I will be glad to see your art by using these models
👍: 0 ⏩: 1