Description
Light Beam (ATTACK/TACTICAL MOVE)
-Novice Level
-Low Damage
-Low Energy Cost
Description: This is a basic breath attack that uses a beam of light energy. It can be used as an attack, or to temporarily blind an enemy.
Light Shield
(TACTICAL MOVE)
-Novice Level
-No Damage
-Moderate Energy Cost
Description: Using this ability creates a shield of condensed light, much like a force-field. This ability only guards against elemental attacks. Melee attacks will phase right through it.
Solar Direction
(TACTICAL MOVE)
-Novice Level
-No Damage
-Moderate Energy Cost
Description: When this tactical move is used, the user controls the direction of sunlight. It can be used to light up dark pathways, blind enemies, or even bring light to plants in the shadows.
Energy Restoration
(PERK)
-Novice Level
-No Damage
-Moderate Energy Cost
Description: This perk allows light-element dragons to regain their energy for breath attacks, whenever they are exposed to sunlight. Basically, the user's body becomes a solar panel.
Light Flare
(TACTICAL MOVE)
-Adept Level
-No Damage
-Moderate Energy Cost
Description: Using this move will simply cause a bright flare of light to pulse from the user's body. Temporarily blinding those who see it. It also has a 20% chance to paralyze.
Minor Healing
(TACTICAL MOVE)
-Adept Level
-No Damage
-Low Energy Cost
Description: This is a basic healing technique, and it will slowly restore the health of whomever the user targets, including themself.
Scorching Light
(ATTACK)
-Apprentice Level
-High Damage
-High Energy Cost
Description: When this move is used, the user breathes a powerful blast of light energy that is so intense, it actually causes burn damage. When used against plants, it can actually set dry brush on fire. It has a critical effect of Shadow elementals.
Light Fusion
(TACTICAL MOVE)
-Expert Level
-No Damage
-Moderate Energy Cost
Description: This is a tactical move in which the user bends the light around themself until they become invisible. They cannot be seen physically, but their scent still remains, as does any sound they make.
Major Healing
(TACTICAL MOVE)
-Expert Level
-No Damage
-High Energy Cost
Description: This is an amped up version of the Minor Healing ability, but it heals much faster, restores more health, and even the energy of any targeted allies.
Light Sphere
(ATTACK/TACTICAL MOVE)
-Master Level
-??? Damage
-Moderate Energy Cost
Description: This is a tactical move, but it can deal damage as well. The user bends light around themself or an enemy and can control the movement of the light. A sphere of light forms around the target, and the user can control the movement of this sphere, no matter what's inside it.
***Izanagi's Voice***
(TACTICAL MOVE)
-Guardian Level
-No Damage
-Maximum Energy Cost
Description: This is the Master of Light technique, and in order for it to be learned, the user must first have mastered all prior moves, and have trained with Elder Cesheneu. When this move is used, the user sings. But this song is a spell that calms all who hear it, revives fallen allies, and restores the health of allies. It must be used sparingly however, as it does drain the user's energy dramatically.
If you guys have any questions, please feel free to ask!
Enjoy!
Art/Power Tree Evolution are Β© (Me)
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