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Nihil-Novi-Sub-Sole — Sunk into oblivion by-nc-nd

#dazstudio #dungeon #fantasy #iray #middleages
Published: 2017-07-01 18:22:10 +0000 UTC; Views: 1044; Favourites: 20; Downloads: 38
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Description During the Middle Age, it was fairly easy to make someone disappear!

Done for the DAZaholics' challenge called "THE DARKEST CORNER".

Rendered in DAZ Studio (IRay) after a lot of work on dynamic clothing for the damsel.

Enjoy!
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Comments: 13

Laspe [2017-07-04 04:55:34 +0000 UTC]

Yes, very true! And another great scene to illustrate that! Among everything else I am really liking how the torch light comes into play here. Bravo!

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Nihil-Novi-Sub-Sole In reply to Laspe [2017-07-04 07:55:14 +0000 UTC]

Thank you!

Considering the torch light, the emmiting invisible sphere added to the top of the torch is not enough to give all the details... So I used another tiny light close to the damsel's face to enhance the lighting. By experience, I have learned that 3D pictures are largely made of tricks!

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Laspe In reply to Nihil-Novi-Sub-Sole [2017-07-04 19:54:24 +0000 UTC]

Very true about the tricks!
You are most welcome!

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beachlegs [2017-07-02 20:29:45 +0000 UTC]

Wonderful image

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Nihil-Novi-Sub-Sole In reply to beachlegs [2017-07-03 01:17:36 +0000 UTC]

Thank you!

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beachlegs In reply to Nihil-Novi-Sub-Sole [2017-07-03 15:38:29 +0000 UTC]

Your Welcome

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Rov65 [2017-07-02 13:41:47 +0000 UTC]

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Nihil-Novi-Sub-Sole In reply to Rov65 [2017-07-03 01:17:26 +0000 UTC]

Glad you like it!

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tenen71 [2017-07-02 08:11:47 +0000 UTC]

Good scene and expression of characters.

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Nihil-Novi-Sub-Sole In reply to tenen71 [2017-07-03 01:16:49 +0000 UTC]

Thank you! I like pictures that tell a story...

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tenen71 In reply to Nihil-Novi-Sub-Sole [2017-07-03 04:42:48 +0000 UTC]

My pleasure!

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Polyrender [2017-07-02 06:48:13 +0000 UTC]

Scary thought.  Great result.  I've got that dungeon too.  Will have to give it a go sometime.

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Nihil-Novi-Sub-Sole In reply to Polyrender [2017-07-03 01:16:19 +0000 UTC]

Thank you!

For the dungeon, the artist who created it has thought to place some 'portal' lights that help in bringing some light... and there is a global mesh that surrounds all the scene even when we remove some walls to place the camera. So it's easier to use all the various points of view of the dungeon! A good model

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