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Nik-2213
— Fallout_NV Clinic
Published:
2023-08-31 21:53:56 +0000 UTC
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Description
This began as the Fallout New Vegas - New Vegas Medical Clinic ported to XPS by Sasuke-Bb
www.deviantart.com/sasuke-bby/…
I would usually load an XPS 'prop' into XNA_Lara, export as Poser-friendly OBJ+MTL. Happily, this XPS version could be *directly* opened and saved as OBJ+MTL by 3DOC ($$). 3DOC also let me explore the ~80 scene parts, identify materials for the wash-room light, the double-doors' wired glass, the OR and strip-lights. Free Irfan View let me build emission and transparency masks from the nice mapped textures (DDS) supplied.
Note: As Irfan View cannot, as yet, directly extract Alpha channel from DDS, I ignored the many 'spatter' and 'grunge' overlays. The doors' glazing was a bit tricky: I used IV's Paint and RECOLOR tools to progressively convert the 'wires' and 'fractures' to black, the mesh openings to white. At ~65% transparent, this would 'hint' at my external illumination.
I loaded the OBJ to Poser, which auto-loaded the ~80 DDS textures. I turned off Poser's 'ground plane', lowered the model to that level. As too big at default 100% scale, I used LaF's height vs the double-doors as guide to down-scale OBJ to ~33%. I applied lights' and glazing masks in Poser's 'Material Room'. Illumination was tricky: As usual, I began by 'lighting' the wash-room, strip and OR luminaires using 'Super-Ambiance'. As usual, the well-lit preview trial-rendered very dim. So, I set up Cycles' Emission for these lights...
Each scene rendered briskly as Superfly, progressive, 64 pixel samples, 1024 vols+buckets using both my now-ageing GPU cards.
Why not use my network-render 'Box' ?? Well, it claimed its Win'10 was 'up to date', but my 'trust but verify' check found it had a swathe of .NET optional updates outstanding. They took a surprisingly long time to down-load, install, re-boot...
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