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NIKOMEDIA — Softbody-Tetris (New Version)

Published: 2014-08-10 11:13:33 +0000 UTC; Views: 705; Favourites: 8; Downloads: 5
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Description Here is a test with softbodies in Cinema4D.
You can find an animation of this tetris here...
vimeo.com/103050125
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Comments: 14

SonicTheHedgeTrimmir [2015-02-09 02:53:11 +0000 UTC]

I love how realistic they look, like real pillows! The animation is super cool too!

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NIKOMEDIA In reply to SonicTheHedgeTrimmir [2015-02-09 08:31:43 +0000 UTC]

Thank you very much. I'm glad you like it!

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anul147 [2014-12-19 08:22:59 +0000 UTC]

Nice

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NIKOMEDIA In reply to anul147 [2014-12-19 20:25:39 +0000 UTC]

Thanks

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anul147 In reply to NIKOMEDIA [2014-12-19 21:00:14 +0000 UTC]

Uwc

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NIKOMEDIA In reply to anul147 [2014-12-20 10:15:33 +0000 UTC]

Thanks? I have no idea what Uwc means

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anul147 In reply to NIKOMEDIA [2014-12-20 13:00:52 +0000 UTC]

You wellcome 😃

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NIKOMEDIA In reply to anul147 [2014-12-21 00:53:24 +0000 UTC]

Thanks for the info

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lasaucisse [2014-08-20 09:11:31 +0000 UTC]

cool !

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NIKOMEDIA In reply to lasaucisse [2014-08-20 09:30:41 +0000 UTC]

Thank you

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Blirtt [2014-08-16 16:38:20 +0000 UTC]

When HOW!?   i just saw the animation test on Facebook, it's spreading like wildfire thisssss this is beautiful. this must be playable soon 0_0

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NIKOMEDIA In reply to Blirtt [2014-08-16 22:33:03 +0000 UTC]

You are too kind!
Unfortunately I don't know a programer who can code this
I'm sure it's very complicated to make a game out of this, but maybe we are lucky and a porgramer will try it

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Blirtt In reply to NIKOMEDIA [2014-08-17 00:42:45 +0000 UTC]

well for future reference. save these files, a reaction animation for each piece, a drop animation, a landing animation, and then apply them to a template. for each piece, you may need several animations for each depending on how the piece is turned or how heavy the piece is (several for reaction animations). so make those source animations of each block and a few still background images for level changes, and the programmer should be able to handle the rest. it would be a bit more work, but if your programmer had a way of doing it you could set the reaction animations so they only activate within a certain range of the reacting piece like only the first and second layer. hopefully this all makes sense ^_^' I saw an animation student build a game from 2d animation recently, it's the same sort of process, since you only have to animate for a 2s game. 3d coding would I assume be much more difficult.

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NIKOMEDIA In reply to Blirtt [2014-08-17 08:21:28 +0000 UTC]

Thank you very much for your advice! So if I find a programer I have to do a lot of rendering
After holliday I will continue this idea

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