Comments: 10
CGBear [2011-03-05 17:58:13 +0000 UTC]
God that looks good!
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bulletinyurass [2011-03-05 09:52:02 +0000 UTC]
thats so sexy ;O
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LtColonelBob [2011-03-05 04:05:09 +0000 UTC]
That looks way too real, how did you pull off that lighting?
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NordlingArt In reply to LtColonelBob [2011-03-05 11:18:27 +0000 UTC]
It's a quite simple studio scene actually. I've just put up a VRayLight on top of the model, and the screen you can see on the BORS is a VRayMtlLight. I guess the amount of subdivisions (65) and such play the big part of the lighting.
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LtColonelBob In reply to NordlingArt [2011-03-06 06:59:41 +0000 UTC]
How is 3DS max when it comes to making curves and indentations? I use Maya and am trying to model a USP but the rounded part at the front of the slide where the rail goes in is killing me.
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NordlingArt In reply to LtColonelBob [2011-03-06 11:46:55 +0000 UTC]
Well, this part was made out of splines. There are options to how many segments you want for the curves. Later when you feel that the spline looks all right, you transform it into an editable poly and proceed from there.
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Undoubtable [2011-02-27 22:00:24 +0000 UTC]
I withdraw my statement from your other submission. This is more like it. Great blurring effect, too.
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