Description
I was very busy lately, so I was slightly delayed in my work schedule on the SunChild project.
And so I still working on the Blaze vs Dark Sonic scene, as a reminder the "core" animation is done and I working now on all the details, which includes the light effect, the animation of all the small detail (finger, eyes, ears, spine, etc...), as well as some other animation fixing and time remap (the speed of the animation).
On this particular shot, the animation of Blaze is done at 95% (just some minor details to do), a lot of thing remain to be done on Dark Sonic (I gess you can see what), I have also started (but not finished) to set the dynamique light on Blaze and a bit on Dark Sonic, no ambient light set yet.
And as always, the GIF run at 20 FPS, the original video run at 30 FPS.
Comments: 11
SamuraiEchidna [2015-12-01 07:48:40 +0000 UTC]
HOLY MOLY! My body was NOT ready for this epicness!!
👍: 0 ⏩: 0
sssyyynnn [2015-11-07 19:46:31 +0000 UTC]
This is amazing. U'll have to teach me how to make those effects lol.
👍: 0 ⏩: 1
Nova-rek In reply to sssyyynnn [2015-11-08 06:38:06 +0000 UTC]
You mean a real flame texture/particle?
Like the flame particle of Pyro?
Well I'm not sure this is going to work pretty well, specialy if the particle moving in your animation, since most of the default fire particle in SFM go upward, no matter the direction of your animation and a lot of them are not affected by the roation of the control point, so if you need a moving fire particle, you have to "fake" the thing like in the plasma beam particle.
👍: 0 ⏩: 1
sssyyynnn In reply to Nova-rek [2015-11-08 06:59:32 +0000 UTC]
i c thanks for the info!
👍: 0 ⏩: 1
sssyyynnn In reply to Nova-rek [2015-11-09 06:04:28 +0000 UTC]
Thanks for the link. I'll save it fire when get my sfm back up m running.
👍: 0 ⏩: 0