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nugget21 β€” Sonic Farces: Starring Scourge

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Published: 2018-01-28 05:36:50 +0000 UTC; Views: 4287; Favourites: 55; Downloads: 3
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Description What Inspired this Sonic Short?
So in Sonic Forces there's this one line Knuckles feeds Amy, telling her Sonic is being brutally tortured the entire time he's been captured. However when we see Sonic upon his escape he's completely fine, he hasn't sustained any damage, he dosen't look beat up at all and he's not acting vengeful or even reacting emotionally to the torture he's supposedly endured for months. Hell, when he gets out he's just as lively and cocky as ever, it looks like Robotnik has been treating him pretty well all things considered, he had in him cuffs but that was about it.

The disconnect from what we're told over the radio and what we see in the story is just sloppy writing. I found the prospect amusing and started thinking wouldn't it be funny if Knuckle's spy was just feeding him false info to mess with him. Scourge was a natural fit for the part because he gets his kicks by screwing with people. I love Sonic but I'm often quite critical of shows and games I enjoy.

If you enjoyed this small strip we also created a superhero comic called RUSH! inspired heavily by Sonic & Devil May Cry. You can check it out at the links below.

WEBSITE
www.rushcomics.com/

BUY ISSUE #1
www.comixology.com/Rush-1/digi…



Written By nugget21
Drawn By NovaBrush Β 
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Comments: 43

saneman1 [2023-07-16 02:41:22 +0000 UTC]

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shadow1490 [2023-06-14 21:43:39 +0000 UTC]

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Orcbrother [2023-04-10 04:28:44 +0000 UTC]

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soupperr [2021-10-20 01:58:34 +0000 UTC]

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harmonie91 [2018-06-16 19:17:54 +0000 UTC]

jet set scourge radio ? Why not

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Xx-NellaTheFox-xX [2018-03-09 12:58:55 +0000 UTC]

Nice nice ! XD

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feuri [2018-02-01 10:20:16 +0000 UTC]

Nice job and joke ScourgeΒ 

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xaviir20 [2018-01-28 19:58:15 +0000 UTC]

Lol

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MasterPerryMartin [2018-01-28 19:09:19 +0000 UTC]

Actually, its because the localisation team was a bunch of babbling chimps. In other words, classic Pontac Graff bullshit. In the Japenese version, they JUST say he was captured, not tortured.

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Wakeangel2001 [2018-01-28 18:03:30 +0000 UTC]

It seems to me that line was a holdover from when the game had a much darker tone, though you can substitute a bunch of teen torture like "oh yeah, it was horrible, Eggman only had cheap DSL instead of broadband, he made me eat regular hot dogs with no chili on them, and his gym only had a low speed treadmill..."

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LambdaRebel69 [2018-01-28 13:14:46 +0000 UTC]

This just made my day! XD

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nugget21 In reply to LambdaRebel69 [2018-01-28 14:18:17 +0000 UTC]

Thanks! Glad it could give you a laugh.

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SonicSatamX93 [2018-01-28 06:34:09 +0000 UTC]

Ha ha... now this is funny. Nice little stab at this terrible Sonic game.

But yea, you might already know this, but the reason I heard why Sonic looked fine is because in the original Japanese script, there was no mention of torture of Sonic. The English dub just added that in there to make the story sound more edgy and dark. Yea... I like a more dark Sonic story as much as the next person, but to make up stuff that never happened just makes the people who did the English translation look way too desperate and pitiful.

As the famous words of wisdom when it comes to storytelling goes, "SHOW, DON'T TELL."

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nitrogain In reply to SonicSatamX93 [2018-01-28 09:13:03 +0000 UTC]

So that's the actual reason. I was also very surprised that Sonic showed nothing about being tortured, now I finally know that was just only an edgy teen translator. Still, I would have liked to see how Sonic would react to months of torture.

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SonicSatamX93 In reply to nitrogain [2018-01-28 11:43:41 +0000 UTC]

Same here., but knowing SEGA, they would have botched it entirely with Sonic probably using lame one liners and such like before to lighten the mood.

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nitrogain In reply to SonicSatamX93 [2018-01-28 18:46:17 +0000 UTC]

Seriously, why Sega can't make Sonic a bit more mature? They had E10+ for this game, yet the game still feels like it's made for kids. I seriously wish Sega made a T rated Sonic game with normal gameplay, a storyline like Forces should have had a T rating so it could have some more freedom.

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SonicSatamX93 In reply to nitrogain [2018-01-29 06:07:21 +0000 UTC]

Because Sonic 06 unfortunately. SEGA thinks the darker tones of that game is why it bombed, which only shows how incompetent and oblivious they are to what really happened. And sadly, I fear the same is going to happen with Sonic Forces too. They're going to think nobody wants a game of this style due to its poor sales, when in reality, like Sonic 06, it was SEGA's pathetic attempt at making a Sonic game about Sonic and his friends fighting together against Eggman why it bombed.

Had they done both games right, SEGA would have seen just how much in demand fans are about Sonic having a more edgy and mature game. But yea, this is SEGA we're talking about, a company that has sunk lower than Nintendo when it comes to shoving in nostalgia. -.-

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nitrogain In reply to SonicSatamX93 [2018-01-29 18:43:25 +0000 UTC]

Well, honestly I think the engine was the real fault here. They had 4 years and 3 went on the engine, 1 year is not enough to make a fully implemented game. But in all honesty, it was Sonic Team's fault too for losing it's source code. I mean, how can you just lose a program that is probably on a high-tech computer that is secured well? I think they rushed the writer too, but it wouldn't make sense because a writer doesn't work on the engine unless he/she's a coder too. It's probably just my theory trying to defend Sonic Team, but I don't know if it's real. Look at Fallout New Vegas, it was a huge game, but it was rushed and had some engine limitations, yet it still managed to be a great game, fans want even more like it.

I'm also theorizing that Sonic Forces was more like just an experiment game and a real Sonic game is only coming after it. With a fully completed engine and probably with the new level makers that got a little experience, the new Sonic game might bring something good and hopefully Sega won't take the safe route as they did with Forces, but I don't have high hopes for a mature Sonic game, until Sega get back on their feet and stop lying to their fans. Also, don't forget that Modern Sonic said he "might" see Classic Sonic again at the ending of the game, so get ready for more Classic Sonic ruining 3D games.

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SonicSatamX93 In reply to nitrogain [2018-01-30 02:19:18 +0000 UTC]

No kidding 1 year is not enough to make a good game. That and to be frank, I think the new engine sucks too. Too many sections were done automatically rather than having it be mostly player input. Seriously, what's the point of playing a game if it does most of the work for you? You might as well watch a movie.Β 

It's fine if you want to defend Sonic Forces. Everyone has their preferences and guilty pleasures, but after what I've seen of this game, its failures are inexcusable IMHO. SEGA botched this game up BADLY. Poor story, poor characterization, gimmicky gameplay and way too short.

You want to know what I find really sad? An Indie game with a similar premise in Dust: An Elysian Tale did this concept of forming an army to fight against a world dictator for world peace so much better. Heck, unlike Sonic Forces, your comrades actually help you during the final battle. They just don't talk the big talk. They're right there behind you lending some assistance.

Sure, Dust: An Elysian Tale is no by means a perfect game, but considering it was programmed by a single guy speaks volumes to me how passion and effort trumps money and a big staff when it comes to making a great game. I don't know if you ever played that game or not, but I would highly recommend it if you haven't. It's like a mix of Sonic Satam and Castlevania, but meshed together beautifully.

Honestly, that would make SEGA look even worse if that was the case. I mean, why would they want to do an experiment game with such an interesting premise like making your own character and forming a resistance to fight Eggman? They might as well have had a throwaway spinoff game if that was the case. That and the fact SEGA hinted about Classic Sonic coming back AGAIN just made me facepalm. Seriously, isn't it time for Classic Sonic to be put to rest? He was good for his time, but it's time for Modern Sonic to form his own heritage and history, not leech off the success of his classic predecessor.Β 

To me, Sonic will never be good again until they sell it to another company. I think the best one for Sonic would beΒ KoeiΒ TecmoΒ considering what games they make in Dynasty Warriors. That kind of game concept IMHO would fit Sonic like peanut butter to jelly. I mean, with so many characters, they could make a battle game where several factions of the series fight for territory and conquer the land in the name of their cause.

Sure, not a perfect idea, but there seriously needs to be a Sonic game where it actually feels like a war for once in it and not just some colorful Green Hill Zone levels of Sonic going from Point A to Point B. Not that I'm against that concept entirely, but Sonic can be so much more than that.

Like my tagline says, "Sonic was supposed to be a blockbuster sci-fi with the extremes of good and evil represented by iconic characters. He doesn't just have to be a colorful, kidified mascot with no story."

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nitrogain In reply to SonicSatamX93 [2018-02-01 20:31:36 +0000 UTC]

Sorry for the late reply.

I'm not actually defending Sonic Forces, I'm defending Sonic Team, even though I shouldn't. I just know that they fucked up things with the new engine, but that engine has so many possibilities and I want to believe that Sonic Team won't fuck up their next game if they will get enough time. I know they should have released it as more like a spinoff game or told us that it's gonna be an experiment game, but I think they also didn't know that the engine is gonna take 3 overall years. Also, I like Sonic Forces a bit, but I still wish Sonic was fast like in Sonic Generations and Classic had a better overall control and less deathpits. The avatar's gameplay was my favorite, it was unique and had a charm for me.

I don't know Dust: An Elysian Tale, but I will look it up. But from what I saw from your comment, atleast it had supportive characters. Just look at Tails in Sonic Forces, he can't help Sonic even when he's asking for it, even though his character wasn't written like that before. And all the other characters feel too pushed aside, Silver and Knuckles were basically the only people that could hold on without Sonic, everyone wanted to give up right after he disappeared. I say that lowering everyone's self-esteem that much means the writers can't do characterization.

I think the Point A to Point B gameplay is okey, but it should be changed too inside games, so it won't be too repetitive. And personally, I think Sonic should stay with Sega, but Sega should replace the Sonic Team members with actual professional fans. And your tagline is true, I also think Sonic shouldn't be treated like Mario, he should be treated more maturely, so he would have more older fans too.

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SonicSatamX93 In reply to nitrogain [2018-02-03 01:47:38 +0000 UTC]

It's fine. I understand life can get busy at times.

Well, I admire you wanting to believe SEGA and the Sonic Team won't let you down again. I sadly though cannot because I've seen too much to show they don't care anymore to do Sonic right. They keep making the same mistakes over and over. If anything, they're making those mistakes to a worse degree.Β  Would I love for them to prove me wrong? Absolutely. But until they do prove themselves, I think it's best you keep a cautious optimism about it because you might get your hopes up for nothing.

Oh yea, don't get me started on how pathetically inept Sonic's friends were in Sonic Forces. They were pretty much useless. Even Knuckles and Silver too. While Silver did battle Infinite, he didn't exactly do much to slow him down. And Knuckles' plans as commander were pitiful to put it lightly. Eggman pretty much wiped the floor with any of his so called strategies. Heck, if it wasn't for Sonic and the avatar character, he would have lost the war entirely against Eggman's forces.Β 

That's the big difference between Sonic Forces and Dust: An Elysian Tale. In Dust, your comrades may oddly be a bunch of no name soldiers, but they at least are trying to help you. Heck, they even lend a hand during parts of the final boss fight. Seriously, when have you ever heard of a Sonic game doing that? That and they at least have an explanation for why they don't help you more. They're not nearly as strong as you and the enemy you're facing, so it's more understanding why they aren't kicking more butt.

Sonic's friends don't have that excuse. They are more than capable of sharing the load with Sonic to help him defeat Eggman, but SEGA was too lazy to care about making them useful.No, they rather they be pitiful cheerleaders like in Sonic Generations. -.-

Anyway, if you're curious why I praise Dust this much, watching this video playthrough of the final stage:Β www.youtube.com/watch?v=VeJ20S…

The problem with Point A to Point B gameplay though is if it's going to involve a war story like Sonic Forces tried to do and failed, there should be objectives within the stages that affect the plot, battle and characters in it to a certain degree that it feels like what you did in it actually matters. Just defeating a few robots here and there is not enough to justify the battle changing momentum to the other side, especially when you see the biggest threat are a bunch of Death Egg Robots in the background untouched. Seriously, how can the battle be swinging in our favor while they're still roaming around? It makes little sense to me.

Here's a video to better explain exactly the problems concerning Sonic Forces:Β www.youtube.com/watch?v=VeJ20S…

Agreed. The Sonic Team staff deserves to lose their jobs for making such poor Sonic games time and time again. There is no excuse for this any longer, especially considering how a small team did Mania and did that game better. Sure, I don't care for Mania, but I'll give credit where credit is due. They made a better Sonic game than the actual SEGA production team. Completely inexcusable as far as I'm concerned.

You'd think SEGA would be smart enough to realize it was making Sonic edgy and more dark as a series is what made it popular in the first place, but nope. They just think copycatting Mario will fix all their problems.

As Albert Einstein once said, ""Insanity isΒ doing the same thing over and over again and expecting different results."

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nitrogain In reply to SonicSatamX93 [2018-02-03 09:29:32 +0000 UTC]

Future will hold what it wants to hold for us. Sonic's future is unexpectable, that's for sure, but that's also a reason to like it. While Mario tries to play as safe as possible, Sonic always experiment with new things, that's also the reason why they're different. Let's see if SEGA will have a common sense now and take a little time to realize what's going wrong with Sonic.

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SonicSatamX93 In reply to nitrogain [2018-02-04 06:12:17 +0000 UTC]

Fair enough.

So, no thoughts or opinions on those videos I sent you? It's fine if you rather not comment about em. Just curious is all

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nitrogain In reply to SonicSatamX93 [2018-02-04 06:17:26 +0000 UTC]

Nah, it's just more that I want to see the story first before spoiling it totally.

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SonicSatamX93 In reply to nitrogain [2018-02-04 12:26:15 +0000 UTC]

Which story? Sonic Forces' or Dust's?

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nitrogain In reply to SonicSatamX93 [2018-02-04 15:14:12 +0000 UTC]

Dust

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SonicSatamX93 In reply to nitrogain [2018-02-05 04:07:06 +0000 UTC]

Well, to be fair, it doesn't exactly spoil any major plotpoints. It just shows the final battle between the two forces fighting.

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nitrogain In reply to SonicSatamX93 [2018-02-05 04:29:45 +0000 UTC]

Alright, I watched the video and there are really some aspects Forces should have had. There should have been something like a level, where you help the resistance fight off the hordes of copies as The avatar with the other soldiers next to you. Or make the robots not instantly destroyable and have Sonic/Avatar get some help on their stages.

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SonicSatamX93 In reply to nitrogain [2018-02-05 10:54:41 +0000 UTC]

See what I mean? Dust did this concept so much better than Sonic Forces did. It actually made you feel like you were doing something when fighting that enemy army.

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nitrogain In reply to SonicSatamX93 [2018-02-05 17:04:31 +0000 UTC]

The problem when playing Sonic Forces is that they show Sonic and The avatar too powerful. I mean, literally just go through hundreds of robots without getting a scar, while the resistance couldn't almost gave up the war against them. They basically conquer back the world in like a WEEK. Does that mean they're just a bunch of idiots and cowards that can't fight against robots that just basically shoot in a line? Atleast Silver in the game was the only one who didn't want to rely on Sonic and even faced Infinite himself.

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SonicSatamX93 In reply to nitrogain [2018-02-06 06:34:20 +0000 UTC]

The story was massively contrived to make it so without Sonic and your created character, they're helpless to stop Eggman, which is utter nonsense. They're more than capable of helping the cause, but SEGA was too lazy to care about making them useful because they were trying so hard to make people's OC's seem important that they forgot the others, which makes their efforts almost laughable considering how easy it is to defeat Eggman's robots.

You said it yourself. You blast through robots like they're made of tinfoil, so why couldn't the others even put a couple of dents on them? Plus, that whole line of waiting for a miracle? Give me a break... are they seriously telling me they're not able to do anything without Sonic? What a joke. There's reaching a point of despair and then there's butchering a bunch of characters to make them so useless that the others shine in their place.

I'm not an expert at writing and plots, but I believe if you have to nerf other characters to make another look good, it's terrible storytelling. You at least make it so the others are trying to do their part and then you, the OC, comes in to renew their morale by showing them hope is not lost and that they can win the war against Eggman if they keep fighting to the end.

That didn't happen. What we got instead is a story making your OC a demi-god next to Sonic because the plot demanded it to.

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nitrogain In reply to SonicSatamX93 [2018-02-07 16:47:18 +0000 UTC]

Sonic is also mumbling so much about friendship and teamwork, yet he only talks to The avatar and his friends, he doesn't even give a motivational speech to the resistance, so they will have more hope, even though they're useless. The funny thing too is that if you look at some cutscenes, the resistance is fighting with some kind of laser blaster, yet Knuckles just give The avatar a wispon, A WISPON. If the resistance need blasters, it must be rare, yet he gives it to a rookie that never went to a mission a weapon, that can wipe out an army of robots if it's used well.

Let's just hope Sega will fire the Sonic Team writer (if I remember it right, it's Ken Penders) and hire an expert (like an Obsidian writer, there are team members in it that made Fallout 1 and 2, two very well written games). Let's hope the Sonic movie's story is not gonna fail, someone commented me that the plot is gonna be like Sonic Adventure 1, so it must be good.

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SonicSatamX93 In reply to nitrogain [2018-02-08 03:02:02 +0000 UTC]

Yea, the more you look at the Sonic Forces plot as a whole, the more it show how big of a mess it truly is.

Actually, Penders has nothing to do with Sonic anymore. He's been out of that profession for over 10 years. If you want to know who's making Sonic such an abysmal state when it comes to plot and writing, it's the same group who wrote the Happy Tree Friends crap. SEGA hired them to do the writing for the games. No joke.Β 

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nitrogain In reply to SonicSatamX93 [2018-02-08 04:23:04 +0000 UTC]

God, I have to laugh at their stupidness, that they just hire those writers. Happy Tree Friends (from my point of view) is just alot of random thing happening around cute looking animals and all of them die on the most violent way possible. I don't say that I can't stand gore, but if you look at the writers, they can even get drunk and think about an episode and it will still be a success. How can SEGA be that stupid? Was it maybe, because their budget didn't let them get normal ones?

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SonicSatamX93 In reply to nitrogain [2018-02-09 01:55:46 +0000 UTC]

I think SEGA just doesn't care, so they hired writers who would do their games' scripts for chump change and not think it would affect them.

Ha! Little do they realize the joke is on them.

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nitrogain In reply to SonicSatamX93 [2018-02-09 04:27:51 +0000 UTC]

The thing is that they actually wanna care, but they listen to bad fans. Modern Sonic games are usually made after fan requests and wishes. Look at Shadow the Hedgehog, fans wanted to give Sonic a gun and they gave it to Shadow, fans said that Generations/Unleashed gameplay was too hard for their little brains, so they dumbed it down in Sonic Forces. SEGA want to listen to fans, they just interview the wrong fans.

I only think SEGA doesn't care too much about are the writers, because you think SEGA or Sonic Team will look at every story after starting to make a game? Or they just look at the script even a little bit? No, they have better things to do and these writers just get money for basically making an edgelord that has been already created on the internet, just in other form. If a good writer write something for a series, he/she should always check what he/she's writing, what is the history of it.

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SonicSatamX93 In reply to nitrogain [2018-02-10 02:13:18 +0000 UTC]

To be fair, I don't know if SEGA even listens to the bad fans anymore. I mean, how is it a small fan team made Sonic Mania and outdid them at their own classic games? You gotta admit, that is pathetic.

Plus, it's hard to tell for sure they made Shadow the Hedgehog on a fan's whim and didn't do it just because Shadow was popular with the fans and wanted to cash in on that. Not saying they didn't, but I'd need to see more evidence what exactly led to SEGA making Shadow the hedgehog.Β 

Really? Were fans complaining about the difficulty of the previous Sonic games? Ugh... I swear if that is true, they need professional help. I mean, Sonic games are not that hard. They need to get good as people put it.

You know what I really think? I think SEGA is the just the type to take a popular idea at the time and put their own spin on it. For example, Twilight Princess came out in 2006 and was a pretty successful game, so SEGA made Sonic Unleashed, a game with a similar premise, but not nearly as well made. Mario Galaxy was a popular title as well, so SEGA makes Sonic Colors, another Sonic game with a similar premise, but again, not nearly as good.

Heck, I've heard the reason they created Sonic Boom was because they wanted to cash in on the popularity of Teen Titans Go. Not 100% sure about that, but considering how similar their premises are when it comes to "comedy" they might be on to something.

And that leads to Sonic Forces, a game I believe SEGA took alot of inspiration from Dragon Ball Xenoverse and South Park: Sticks of Truth. And yet again, not even close to being as good. I swear, it's like SEGA thinks all they need to do is have a game with a premise similar to other popular game titles and that will be good enough.

I agree with you SEGA doesn't care about hiring good writers. If they did, they would hired somebody with more credibility than the Happy Tree Friends staff. Seriously, how low can you sink, SEGA? I think even Ken Penders would have been a better writer for the games compared to them. Not saying I want Penders as writer, but at least he has written some decent stuff in the past when on the comic.

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nitrogain In reply to SonicSatamX93 [2018-02-10 07:53:02 +0000 UTC]

You know, Aaron Webber and maybe Mike Pollock are the only people who really look around the fandom, so I know exactly that they must know the problems they're mumbling about too. Why they can't tell Sonic Team or SEGA about these problems? I don't think they're that limited in job, so they can't even share their own opinions about the situations.

Yeah, Sonic Mania was a great game, but I didn't like it that much. Sure, it was like the classic games, but for me, it didn't have the charm of the classic games. First of all, it's too bright, instead of colorful, compared to the older games. Second, in classic games, all of your stages were pretty much original, while Sonic Mania has only 3.5 original stages (Mirage Saloon is just an unused CD stage, so it doesn't count fully). And it also felt so bad, that you know after the stages end, you know the next stage would be right next to you, but you get dropped into something different. And third, the story felt too forced and not adventure like. I didn't get too much motivation for looking after that damn ruby. I could say more, but I don't wanna blame Sonic Mania too much, because it stood out as a good game, I just think it's too much nostalgia driven.

I think games that get inspired by something, can still be good games, even greater games, but SEGA always fuck up their developments. It's not the inspiration, it's the teams that make the games bad. One thing is that, Sonic was always something that lived from inspirations, I don't think that's too bad, but yes, it should be more original from now on.

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SonicSatamX93 In reply to nitrogain [2018-02-11 10:38:12 +0000 UTC]

I think it's more likely they don't want to get fired by complaining to SEGA about the circumstances. Plus, even if they didn't, you really think SEGA is going to listen to their VA's about what Sonic needs to be better? I highly doubt that.

I don't like Sonic Mania much either. It's a nice little take on the classic games, sure, but at the end of the day, it's just a highly polished rehash of the classic games. That's it. There's really not much meat or substance to it outside of that.

I guess that's a good point. Heck, I love Sonic Satam, and it was heavily inspired by series such as Terminator, Star Wars and even Blade Runner. The difference though is it was a pretty good cartoon overall. Yea, it had its flaws, but it at least tried to do something fresh with the Sonic series as a whole. Can't say that about games like Sonic Colors, Sonic Boom and Sonic Forces when it was a pathetic attempt at trying to capture the same magic the games they got inspired from did it so much better.

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nitrogain In reply to SonicSatamX93 [2018-02-11 14:21:32 +0000 UTC]

I know, those people actually have normal lives, but can't SEGA employeers ask Sonic Team about what's wrong with the Sonic franchise? Why it's failing so hard and why people are complaining about it? Do they even see what's going on or they know it, but they don't bother doing something to fix it? I really would like to see how a day is going at SEGA.

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SonicSatamX93 In reply to nitrogain [2018-02-12 08:59:04 +0000 UTC]

I wonder if they don't care either and are just doing it for a paycheck. People are that greedy unfortunately.

And while I understand people need to make a living, if it was up to me, I'd hire those who had a passion for the series over "professionals". As Dean Dodrill summed it up when it came to his game

"It's all about persistence, and love for what you do"

That is what is seriously lacking in today's games, that passion and heart to make something great for the consumer because they love the work they're doing. Too many don't care anymore and it badly shows.

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nugget21 In reply to SonicSatamX93 [2018-01-28 07:28:26 +0000 UTC]

Couldn't agree more show don't tell is a good method. I wasn't aware of the english translation adding in the line simply as flavor text, really brings the rest of the narrative into context. I'm glad you enjoyed our little poke at Forces. Thanks for the comment ^_^

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SonicSatamX93 In reply to nugget21 [2018-01-28 11:42:45 +0000 UTC]

No problem. Glad to see people bashing Sonic Forces for the piece of garbage it truly is.

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