Comments: 8
DiscordantDreams [2017-04-09 16:32:55 +0000 UTC]
Check your Dev notes for inspiration!
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DiscordantDreams [2017-03-29 16:34:26 +0000 UTC]
I drew something very similar to this with upper female bodies and snake lower bodies. Wish I still had the sketch to show you. Still so cool, I want to use this for my music too if you don't mind.
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NukuNookee In reply to DiscordantDreams [2017-03-29 23:01:50 +0000 UTC]
Sure, let me know if you want any background / poses. Rear views are difficult because of a very bad seam mis-match...
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DiscordantDreams In reply to NukuNookee [2017-03-29 23:44:05 +0000 UTC]
Cool! I'm thinking I want them to have shiny metal skin like a Sorayama bot... or complete opposite and have rusty industrial skin.
Backround could be cyberpunk/sci fi shiny futuristic, jungle or filthy post apocalyptic like an alley full of trash in a big city or an abandoned warehouse, trainyard, nuke silo.
It would be industrial techno stuff.
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NukuNookee In reply to DiscordantDreams [2017-04-01 15:58:22 +0000 UTC]
I'll do some tinkering, and I think I have scenes for all the above. I'll do some experimenting, combining the Naga figure with the bot armor packages to make a shiny / rusty naga bot.
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NukuNookee In reply to laughingvulcan [2017-02-14 06:10:03 +0000 UTC]
Horizontal and vertical tiling are in texture settings, but I haven't tried to play with them. I suppose the UV isn't completely straight, so you would probably get wierd effects on the seam.
One thing not seen in these angles is a really messed up rear seam... I might be able to minimize it if I remove the lower body morph settings for Aiko 6 though.
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