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Nyandgate β€” Hexcam Aw_Am 'Congo'

Published: 2011-05-10 07:06:47 +0000 UTC; Views: 2542; Favourites: 10; Downloads: 213
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Description A prototype camouflage I designed. The concept is simple: digital camouflage using hexagons instead of rectangles or squares. Turned out quite nicely.

The color palette is called 'Bias Aw/Am,' intended for counter-insurgency operations on the plains of the Democratic Republic of Congo, hence the emphasis on red (savanna soil) and deep green (tropical foliage). This particular palette has a savanna bias for clearing out clay-hut villages. I used a dozen high-def photos of various locations in the Congo to (try to) optimize the color scheme. Unfortunately, the pattern doesn't work so well in heavy tropical forests, but you can't win 'em all.

'Aw' and 'Am' reference the KΓΆppen climate classification system . To be specific, 'Aw' is Tropical/Savanna and 'Am' is 'Monsoon Climate.'

Tiles perfectly.
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Comments: 3

JaeKurtz [2024-09-19 13:07:35 +0000 UTC]

πŸ‘: 0 ⏩: 0

iNforne [2011-05-17 12:27:13 +0000 UTC]

Is there any perfect way of getting a perfect hexagon tile without making one yourself? Every time I try and do fractal work or try to mess around with them I have issues with there being slight imperfections in the tile, annoys me.

Any tips?

πŸ‘: 0 ⏩: 1

Nyandgate In reply to iNforne [2011-05-17 12:35:38 +0000 UTC]

Hmm... so far as I know, not without some heavy-duty coding work (you'd have to program a method yourself). Even these aren't perfect, by the way: the Photoshop engine contains a few kinks that prohibits completely perfect hex tiling (if you look carefully, there are lots of little alignment errors in the base hex grid).

What I did here, I just copy-pasted a shitload of hexagon-shaped Shapes to make a grid, and then manually selected/deleted tiles to make each layer.

πŸ‘: 0 ⏩: 0