Comments: 378
ObstinateMelon In reply to ??? [2020-02-20 06:32:33 +0000 UTC]
What the fuck is this comment.
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Th3-M4ster [2019-09-28 06:07:29 +0000 UTC]
A porn star?! How dare you insult Yuffie!!
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artReall [2014-03-25 12:12:00 +0000 UTC]
lol
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Thecommander236 [2013-04-16 15:43:52 +0000 UTC]
"As long as Bugen doesn't put on a wig and starts talking about his mother, I think we can take him."
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chibi-sunrise [2012-12-03 03:14:05 +0000 UTC]
Cloud Force is so very not punctual! Their leader must be so disappointed. Whee~ exploring new towns to find not punctual members to show them an old man's apparatus~
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ObstinateMelon In reply to chibi-sunrise [2012-12-07 06:03:29 +0000 UTC]
Cloud force, loiter around and do nothing for a while!
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Viper-X27 [2012-08-31 12:16:46 +0000 UTC]
How does a little girl know what a porn star looks like?
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ObstinateMelon In reply to Viper-X27 [2012-09-02 05:55:06 +0000 UTC]
Parents are way too busy guarding the town and worrying about its capacity to watch what their children are doing.
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fanglish [2012-08-31 10:09:44 +0000 UTC]
Porn Star? ( ignores pointed looks toward Tifa) Why a little underage kid from middle of nowhere knows about how porn stars look like?
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neowhyachi [2012-08-15 23:22:39 +0000 UTC]
Meanwhile at the Cosmo Canyon Inn the Cloud Force is suffering from New Town Syndrome no doubt inflicted upon them by the Legion of Doom...I mean The Warriors of Chaos.
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ObstinateMelon In reply to neowhyachi [2012-08-16 23:21:27 +0000 UTC]
Warriors of Chaos?! Aw man, do we have to hear Kuja's shitty voice actor in this too?
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ObstinateMelon In reply to neowhyachi [2012-08-21 03:07:11 +0000 UTC]
Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now! Well now!
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putridCheese [2012-05-10 00:52:23 +0000 UTC]
Awww yeaahhh!!! New town!!!
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DarkLordVan [2012-02-26 01:49:24 +0000 UTC]
That.
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GazTV-inc [2012-02-22 03:23:18 +0000 UTC]
Didn't really need to search Nibelheim though, you could just walk through it. Wierd huh?
Maybe the Flashback Cloud had about Tifa's room and stuff made people want to explore it?
I dunno. You could Totally skip the Shinra mansion, Odin Materia, Vincent and everything.
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ObstinateMelon In reply to GazTV-inc [2012-02-22 17:49:14 +0000 UTC]
Which is what happened on the first amateur playthrough in the 90's. D8
WHAT IS A VINCENT AND WHY ARE PEOPLE TALKING ABOUT HIM?
WHAT IS A YUFFIE FOR THAT MATTER?
Oh, times without the Internet.
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GazTV-inc In reply to ObstinateMelon [2012-02-22 18:53:23 +0000 UTC]
I lol'd... Finding Vincent myself was HARD!
I wanted him, I kinda knew there was something down there... there was a room you couldn't get into in the basement, I knew it was important, I asked a friend and he said you get the key from the safe.
I had opened the safe though... confused was I.
I had the Odin materia from the battle with MissingNo. But I ddn't recieve no key... took me 3 days before I actually checked the safe "again" to get the key from it.
Really Square?
You click an Item bocx and it opens, the item is then yours. You open a safe and have to reclick it to get the item? What the shit is up with that?
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ObstinateMelon In reply to GazTV-inc [2012-03-03 05:08:46 +0000 UTC]
The safe does that?? I didn't even know.
When I played it as a little kid I wasn't keen to RPGs yet. I just sort of played them to beat them and didn't want to collect everything. I saw the safe and read a few of the clues, but go fed up with it and didn't want to figure it out. I assumed I was only missing out on a stronger weapon, which is pretty logical given the situation. Little did I know trying to crack a safe actually led to a PLAYABLE CHARACTER. That's kind of weird.
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GazTV-inc In reply to ObstinateMelon [2012-03-03 20:27:19 +0000 UTC]
Yeah, when the door to the safe opens the animation switches to the open door, but the only you see come out, is a red "Odin" materia, it pulls your focus away from the key in the bottom of the safe. Then a fight ensues, with Missing Number, and then when you look at the scene again, you can't see a Key in an open safe, it looks like the door is closed again, and the yellow "key" looks similar to the dial that was on the safe before it was opened. (it's in near enough the same position) so unless you go click on the safe again, you never realize there even WAS a key.
you just pick up Odin's materia and leave.
It's very badly designed if you ask me.
Putting a key in the safe, in the same position from a certain angle as the dial on the door. so if you blink during the animation you miss the slide changeover and don't notice the key.
Square's layout designer at the time was trollin' I swear.
yeah, but anyway Vince was an optional charecter, like Yuffie. You didn't really need her to complete the game. But Wutai contains some 1 of a kind materia you never get if you don't have Yuffie... nothing Vincent gets you to will effect Cloud or the others. All you can find with Vincent in your party is Death Penalty and Chaos. if you don't have him, they don't matter, no-one misses out.
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ObstinateMelon In reply to GazTV-inc [2012-03-08 16:11:30 +0000 UTC]
It's bad design that you don't pick up both at the same time. What if treasure chests worked that way? That would be a funny trick though... to have a treasure chest with multiple items in it. Kind of like FFX's infinite Potion bag.
I do like that Yuffie actually has a scenario and makes Don Corneo not a loose end, if anyone even thought he was. It's like the game covered almost all of its bases. That's rare.
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GazTV-inc In reply to ObstinateMelon [2012-03-08 21:15:11 +0000 UTC]
yeah, there was a few lose ends though... like rooms they put in that served no function, or chests that don't open.
But more like red herrings.
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ObstinateMelon In reply to GazTV-inc [2012-03-12 18:21:46 +0000 UTC]
Where are those? :U
If that's only accessible through the debug mode I wouldn't really consider it "in" the game. But if there ARE treasure chests plain out in the open that don't work that is funny.
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GazTV-inc In reply to ObstinateMelon [2012-03-13 03:27:06 +0000 UTC]
The empty treasure chest in the well in Corel Prison springs to mind.
No there're some in the Shinra Building, can only be opened on the "Invasion of Midgar" late Disc 2. It's so far out of the way, and some of the items ain't even worth it. :/
But there are fridges and cupboards you can open but get told off for going in there. Or the Pub in Kalm where you get told off for going anywhere near the kitchen. Or the guy in Kalm who's locked his dog in the cupboard under the stairs. Lots of shirt like that... stuff you should be able to access at some point, but they seem to have been neglected form the final cut.
Like how there's that door in Mideel, where if you try and open it with the secret key the guy will tell you "it's painted on" and if you're honest about snapping the key off he'll give you a unique item.
The 1/35 soldier collectibles and Super Sweeper mini figures that serve no purpose. Or the tissues you get from Battle Square.
So much unnecessary bullshit.
They could have put the tissues to really good use too.
A side story with Myra (Aeris' foster mom) where Cloud and crew tell her about Aeris' fate and she tells you all sorts of things as long as you give her a tissue to dry her tears with.
Something logical like that.
Or the 1/35 soldiers being accumulative to the damage done by the "toy soldier" outcome of Cait Sith's slots. Apparently it does 5 x Base damage, but if you have 10 or 20 Of the soldiers it should to 10 x Base damage and be able to break damage limit... Otherwise Cait and his piddly 2 limit breaks aren't even worth the gamble of going after the "Game Over" reels that can Kill any enemy. Especially if you fuck up and get Death Joker. Not even worth it.
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ObstinateMelon In reply to GazTV-inc [2012-03-13 03:58:01 +0000 UTC]
Well, yes, I'd say half of the things you mentioned could be forgotten mishaps, but the other half feel like the developers were being dicks for the fun of it. The dog doesn't need a point and the tissues are just funny. Although every other game that's had tissues had SOME point to them, like the paper in Majora's Mask or the tissue in Shadow Hearts from losing at the gambling mini-game thinger.
The toy soldiers! God damn. I forget about those in every playthrough. Every. Playthrough. Good to know I wasn't missing anything. I always find the one in Junon and am like, "Hey, that's something I've never completed before! I'll try to remember it this time". Square must have had my mindset when they made the game.
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GazTV-inc In reply to ObstinateMelon [2012-03-13 06:42:20 +0000 UTC]
Yeah but you even get tissues in Battle square if you win... logic?
Hahaha, you can win a couple 1/35 soldiers from the SPEED Square in Gold Saucer, and Some from the Battle Square, but it says they're a set of 12 and I've never got all 12. They do nothing, but there's a rumor floating about that you can get an extra unit in the for condor battles.
Pointless all the same.
The toy soldier limit break effect would make more sense.
Like how Chocobuckle does Damage = to the ammount of Battle Escaped succesfully preformed. It's a factor the game uses to calculate an operator. Like the ammount of battles won, it keeps score of, when you talk to the sleeping man for some Mythril, the game also needs to keep score of Enemy kills. For special techniques such as Everybody's Grudge which does DMG = Enemy kills x Level. But thats how the game works out what rate the charecters learn their Level 2A and 3A Limit breaks.
So the games counting things like how many actions of this type have been preformed, even if they're not shown. Items held could be another factor in such things, like the effectiveness of Chocolure being relative to how many greens are in stock. So if each green in your possession ups your chance of Encountering a chocobo by 0.9% (8 different types of green and maximun 99) of each then it would make sense to buy more greens to get nothing but Chocobos... But I don't think that's how the lure works, but it's still something that could have been considered.
other loose ends like the "Orbs of Knowledge" in the Forgotten Capital, that cloud (and others) can interact with and they all go "Huh voices of the ancients? I don't understand" like why even put those there unless after the point Cloud takes a dip in the Lifestream he suddenly can understand the Cetra's NYUM NYUM'ing and the Orbs tell you invaluable information.
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ObstinateMelon In reply to GazTV-inc [2012-03-20 20:22:27 +0000 UTC]
Does Chocobuckle add damage for each time you attack with it? Like the first time you use it, it does 1 damage, the second time, 2 damage, and so on.
Man there are a lot of strange and useless Materia. It's funny since there are so many ways to do 9999 damage later on in the game that you have to ask yourself why you would WANT to max out Chocobuckle or all the other quirky Materia. Sometimes I really wish FF7 would have the damage limit raised like all the newer games do.
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ObstinateMelon In reply to GazTV-inc [2012-03-20 22:31:01 +0000 UTC]
Chocobuckle is certainly how I got lucky number 7s to work, but I could have sworn it went up once every time you attacked. How odd.
And there's not much that prevented 9999 damage from what I can remember to need Chocobuckle. When things are all doing the same amount of damage by the end of the game you even start to question why to use different attacks. Like, why use Ultima? It doesn't matter. It all comes down to how fast and how many times you can do 9999 damage, like with Barret's Limit Break and things that hit multiple times.
I found it funny with Crisis Core's 'punch' moves, derived from Goblin Punch, that basically ensured 9999 damage no matter what. I was so happy the minute I got the accessory that raises the damage cap... until I went into battle and used my Goblin Punch, and instantly did 99,999 damage. lol... well, fuck.
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GazTV-inc In reply to ObstinateMelon [2012-03-21 00:45:05 +0000 UTC]
Hm? Oh no-no-no no-no, I mean by the time you get to chocobo ranch you're doing more than almost a thousand unblockable non-elemental damage, until it gets to 2222, which is a while, by the time you've lost Aeris, maybe. By then you're probably doing in excess of 2000 and there's no point other than getting everyone onto lucky sevens with ease.
Chocobuckle USED to (in the JAP version) do; escapes x casters LV = damage, but that was broken. So they nerfed it. Obviously.
That would be the only reason for any dramatic increase in damage between castings.
1000 escapes x 10 levels = 9999 Dmg
So by Junon you could have hit a bad guy with the maximum damage for 3MP.
(the earliest I ever got into the thousands was by Gold Saucer/Corel Prison, but I wasn't actually trying to get the number of escapes for chocobuckle. I was trying to get Aeris through the game single handedly, which wasn't going too well.
Goblin Punch Usually only did multitudes of damage to the target if their level was of a certain value higher than the caster.
If using on a weaker enemy it didn't do shit, and using it at lv 99 never had any point. It was one of those "there to help you early on" moves.
As was Chocobuckle, Enemies with high Vitality and Armor defense were always hiding from attacks, like Desert Sahagins and Adamantoise, but taking out one of those made easier. Or Morphing them by taking off a fixed amount every time (also would help with Heavy tank and Str+ farming) is another use.
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ObstinateMelon In reply to GazTV-inc [2012-03-23 04:27:34 +0000 UTC]
What is with all these spells being BROKEN in FF7!? Wouldn't you... test that??
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GazTV-inc In reply to ObstinateMelon [2012-03-24 00:02:26 +0000 UTC]
Well in the Japanese version the game was so piss easy they had to put harder monsters and nerf certain spells (in the lower levels) at least.
And the fact MDef does nothing is a huge oversight.
Ever cast Enemey Skill Laser on a Ghirofelgo?
(swinging Axe guy in Shinra Mansion)
Laser- Does Damage = 1/2 the target Current HP.
If 'Ghiro' is a full health he dies in one hit. No explanations other than because he is attributed to be weak against gravity (making it double effective, taking 50% of his life equates to 100% of his life, it's a broken algorithm that should have been revised.
Weakness should do 1.5 times damage instead of double.
Laser can be learned as early on as Corel Prison, so there's a few of these really strong Enemy Skills that can make or break the game.
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ObstinateMelon In reply to GazTV-inc [2012-03-28 16:17:22 +0000 UTC]
I wouldn't take that out of the game, that just sounds funny. xD
Mdef doing nothing, however... oh dear.
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GazTV-inc In reply to ObstinateMelon [2012-03-28 19:57:24 +0000 UTC]
What, Laser doing double damage and killing some enemies?
I think it's a tad broken.
Monsters weak against holy, especially early ones confused me, because Alexander isn't available until disk 2, and on my first playthrough I missed the bastard.
And I was confused by the mising spot in the Summon list... then one time Cait Sith did his "random summon" and pulled out Alexander. Except I didn't get a chance to read it and thought it said Macbeth or Lambert or another name associated with a Great King or conquerer, and I asked my friends at school and they told me how to find him... back in the days before GameFaqs, where you had to hear of a rumored secret and remember all the directions and instructions. Yeeaah, those were the days.
But then I found out that HiPotion would Kill Gi Nattak as sometimes the Pheonix down misses. Now I understand phoenix down doing "death" in reverse to undead enemies, but a potion is a potion. That shouldmn't really work.
Cure magic, being a pure clerical magic... sure.
But a chemical in a pot is a chemical in a pot. Not like holy water or something. So Xpotion confused me, but it works 100% of the time, never misses so it's the method of choice when on a speed run of the game, or when fighting Gi Nattak one on one with Aeris. But I digress, there are some far too overpowered and broken stats in that game.
That's why MDef is so flawed, having Bracelets that absorb damage and elemntal materia is your best friend.
I always imagined that if your MDef was high, (and the MDef worked) then you will take less damage when hit with magic.
let's say hypothetically;
1 MDef = 99 % will damage. And 99 MDef = 1% will damage
(I know that the system used is Hex baced and not percentile based but I'm making it easier to calculate)
and we know that;
(Spell Power / 16) x ((Player Lv + Mag) x 6) = Damage
I can't find the actual power of any specific spell but lets say that the Powerr of Ice 1 is 5 and the player is LV 6
So (4/16=0.3125)x((6+19=25)x6=150)=46.8
(and then add variables)
So if 99 MDef takes off 99% of that
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ObstinateMelon In reply to GazTV-inc [2012-03-29 04:31:56 +0000 UTC]
Final Fantasy always pulls that zombie boss, yet in each game I've played (on my first playthrough) I never remember to Phoenix Down them. I've NEVER done it to the zombie president in FF8 or the sewer dragon thing in FF10. I just usually see it later online and ask "Why didn't I do that?!".
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GazTV-inc In reply to ObstinateMelon [2012-03-29 04:55:04 +0000 UTC]
The sewer dragon thing?
...that's undead? no way. I feel stupid now.
But you know, for the same reason why an Elixr shouldn't (and I don't think it does) work, on Undead enemies... potions really shouldn't either. Do ether's knock out an undead enemies MP? I don't think so...
So it's a broken status affect.
but yeah, I did abuse it to full effect in 7 and 8. lol
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ObstinateMelon In reply to GazTV-inc [2012-03-29 05:00:26 +0000 UTC]
The one where you're swimming with Rikku, yeah. It's built up as such a huge boss battle too, it feels silly that they did that.
That is awfully weird an Elixir doesn't work. A Phoenix Down seems far less potent to me for some reason.
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