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otherunicorn — How to avoid headaches in small corridors

#corridor #girl #scifi
Published: 2019-10-03 13:59:49 +0000 UTC; Views: 566; Favourites: 6; Downloads: 6
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Description The easiest way to avoid banging your head in corridors that are too small to stand in is to scurry about on all fours. In low gravity, it isn't hard.


Calima again, in an another attempt to render the cramped interior of her ship. Yes, it is very clean. She likes clean.
The tunnels were taken from a Fallout inspired vault model, retextured and shrunk to 50%.

It only took most of the day and many renders, and I'm still not happy with it. Either you can have "realistic" lighting, or Hollywood lighting, but not both. (Edit: changed it to "Hollywood" lighting. Realistic lighting sucked.)

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Comments: 14

DPRagan [2022-05-15 00:24:29 +0000 UTC]

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otherunicorn In reply to DPRagan [2022-05-15 01:15:56 +0000 UTC]

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DPRagan In reply to otherunicorn [2022-05-15 02:07:38 +0000 UTC]

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otherunicorn In reply to DPRagan [2022-05-15 08:05:56 +0000 UTC]

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DPRagan In reply to otherunicorn [2022-05-15 13:29:40 +0000 UTC]

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otherunicorn In reply to DPRagan [2022-05-15 14:01:54 +0000 UTC]

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DPRagan In reply to otherunicorn [2022-05-15 14:19:30 +0000 UTC]

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skin2279 [2019-10-04 07:14:07 +0000 UTC]

There are ways to cheat with lighting.


When I place a light in Blender, it lights other objects, but is not itself directly visible to the camera.


More elaborate tricks are also possible.

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otherunicorn In reply to skin2279 [2019-10-04 08:16:37 +0000 UTC]

Cheating is what I mean by Hollywood lighting. Extra lights to illuminate the character when there should be no natural light source on them.


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skin2279 In reply to otherunicorn [2019-10-04 23:27:40 +0000 UTC]

That's often essential. Even in "real" photography and video/film, they have to add extra lighting to make things look better.

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otherunicorn In reply to skin2279 [2019-10-05 01:31:25 +0000 UTC]

True. Even I use fill flashes when photographing outdoors.


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skin2279 In reply to otherunicorn [2019-10-05 01:50:37 +0000 UTC]

Actually, it's better to place lights at positions other than from the camera viewpoint. Then you get more interesting shadows.


Also you avoid the dark-cheeks look that afflicts so many renders.

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otherunicorn In reply to skin2279 [2019-10-05 02:00:01 +0000 UTC]

I usually place multiple light sources. This one has four.

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skin2279 In reply to otherunicorn [2019-10-05 03:50:17 +0000 UTC]

A backlight is often good.


Another idea is leave the passageway in gloom, but just light the figure. Perhaps only from one side.

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