Comments: 7
CarlCG [2020-05-04 14:22:12 +0000 UTC]
Nicely done, looks fantastic! So when you render a daz asset like Urban Future in Blender, do you have to do the materials and all yourself manually? Just curious because I use C4D and Daz (along with a few other programs) but not too familiar with using blender. It came out really great here though!
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OutaDimes In reply to CarlCG [2020-05-04 16:12:04 +0000 UTC]
Thanks! I had to export it as a .dae file in Daz3d and imported into the Blender. The one problem with this is that it only exports only the diffuse textures and not the normals or the spec maps. So I had to go through and add them one at a time into the new blender file. That took a long time, but it's there when I need a futuristic city back drops. I've done Urban Future 4 in the past as well.
DAE files also export rigs with models so I've done a few of those too in the past.
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OutaDimes In reply to WOLFBLADE111 [2020-05-03 23:48:40 +0000 UTC]
Thanks! I don’t know why it took me so long to figure out how to get the right effects on hair but I pulled it off I think.
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WOLFBLADE111 In reply to OutaDimes [2020-05-04 18:00:32 +0000 UTC]
You're welcome.
Yeah sometimes it takes awhile, a friend of mine who also uses XNA finally figured out how to do the camera tilt after I think 6 years of using it. XD
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OutaDimes In reply to WOLFBLADE111 [2020-05-04 20:29:01 +0000 UTC]
There is always something new to learn!
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