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— Sinsal-Based
Published:
2009-02-13 19:53:05 +0000 UTC
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Description
Sinsal-Based
Originating from the conduction of experiments by the Military and Government leaders Full Faction, Sinsal-Based life forms have grown and branched out drastically. They are supported by the energy-creating and semi-sentiental cell form known as Sinsal. Little is known about this powerful substance, but it reacts amazingly with all life forms mutating them to create new and powerful races.
Ambvient
Humans with a small percentage of ambvience (metal combined with sinsal). They are able to create liquid metal and sinsal naturally within adrenaline gland. Most are born from people who have been injected with sinsal, however ambvience occurs naturally in some people. The percentage of Ambvience is usually around 15-25%, but the Sinsal is approximately 2.0-3.0%. There is three different types of Ambvients: Stage 1, Stage 2, and Unique. Stage one is people who have it as a part of their skin/ immune system, and gain the most power. Stage two is the second set of experiments, where only people who had production problems were used. They were not able to use so much Ambvience, but it was much more controllable, and often not visible. The Unique is for people who gain Ambvience on their own. These have a more controllable and less definitive form of ambvience.
Special Qualities: The Ambvient are able to gain an extra basic power to include both of their racial abilities. They also do not have statistical requirements on any unique powers they create for themselves. These unique powers are usually involved in the type of metal they contain; one with copper would conduct various electrical abilities.
Power Types: Technique, Ambvient, Unique.
Population: There is only 32 Stage 1 and 2 Ambvients. There is an estimated 150 Stage 3 in Reliance.
Sinsal Induced
Sinsal has been injected into the person, it creates reusable energy that helps with sub conscious and passive abilities. This was used primarily on soldiers in the Full Faction miliatry during the War. This sinsal is the synthetic form, so while it is very powerful, if used in more than 0.5% serious complications can occur. The most dangerous would be sinsal cancer, where the sinsal itself would create energy and reproduce at an alarming rate, and burn itself out. All the abilities of Sinsal are generally combat designed, made to improve the soldier. The percentage of the soldier injected with this ranges from 0.5% to 1.15%. Most humans are killed from above 0.4%, but some can survive higher amounts.
Special Qualities: Sinsal Induced naturally live a longer life, usually lasting an extra 45 years over an average human. They are highly adept at anything requiring agility and gain a bonus of half their level to Agility when determining the requirements for learning powers.
Power Types: Technique, Sinsal, General, Elemental.
Population: 180 people survived the testing process.
Mutation
Part of the second sinsal project of Full Faction, these people were once criminals or soldiers, forced to take part of their experiments. They all mutated into monsters of great strength and physical enhancement. However, they sacrificed their humanity intelligence, and appearance for their powers. Most are locked up within the Full Faction labratories but some manage to escape to wreak havoc amongst the civilians. These beasts have no recollection of who they are, merely savage creatures intent on killing their captors.
Special Qualities: They gain Immense strength as an extra basic immediately upon creation. They are unable to learn techniques which require intelligence or some form of understanding anything.
Power Types: Technique, Sinsal, General.
Population: Unknown. This is an NPC race.
Detoriated and Formed
Sinsal is not only able to affect humans but animals and plant-life as well. Through the excess gaseous sinsal produced from the liquid sinsal, some animals and plants surrounding the rural testing area were mutated. The animals mutated into stronger and more intelligent forms of themselves, allowing them to learn past their basic instincts to some degree. Plants also mutated physically, allowing them to move at greater amounts and take more actions. They both can gain Sinsal-based powers. They are generally unable to survive like this in the new ecosystem and tend to turn to predators and hunt humans.
Special Qualities: They are able to gain abilities no matter their level. They are unable to learn abilities that require a high intelligence or abilities that require some basic requirements (IE legs for Friction Release).
Power Types: Technique, Sinsal.
Population: Unknown. This is an NPC race.
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