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pauliki — Badass Bill by-nc-nd

Published: 2010-10-15 02:18:37 +0000 UTC; Views: 2818; Favourites: 36; Downloads: 68
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Description He´ll get you
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Comments: 16

FeisuCakester [2012-01-11 01:55:14 +0000 UTC]

lol this is hilarious. love the expression

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jkemp [2011-10-31 01:49:27 +0000 UTC]

Nice character, and nice render.

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vozzz [2011-02-21 07:38:47 +0000 UTC]

vow! that is awesomE!

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Krodil [2010-12-28 16:22:26 +0000 UTC]

great render zbrush?

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pauliki In reply to Krodil [2010-12-28 17:23:03 +0000 UTC]

I used ZBrush for modeling... but I used FryRender for rendering :]

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Krodil In reply to pauliki [2010-12-28 17:36:51 +0000 UTC]

ok. Havnt tried Fryrender

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katana2665 [2010-10-15 12:19:40 +0000 UTC]

Yep he's a badass!...nice pose / expression

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pauliki In reply to katana2665 [2010-10-15 14:28:21 +0000 UTC]

He´s dangerous... but he doesn´t know that

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JambioO [2010-10-15 09:59:42 +0000 UTC]

This is cool

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pauliki In reply to JambioO [2010-10-15 14:26:39 +0000 UTC]

Thank you!

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mattmillsart [2010-10-15 05:08:50 +0000 UTC]

Looks great man!

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pauliki In reply to mattmillsart [2010-10-15 14:26:26 +0000 UTC]

Thanks man! I´m a big fan of your works

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Marotto [2010-10-15 04:15:57 +0000 UTC]

Hahaha!! Massa!!! Que soft vc usa pros seus modelos renders e etc cara?

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pauliki In reply to Marotto [2010-10-15 14:25:49 +0000 UTC]

Valeu cara! Eu costumo usar XSI e ZBrush... nesse modelo específico usei o FryRender pra renderizar

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Marotto In reply to pauliki [2010-10-16 02:24:29 +0000 UTC]

Legal!
Qnd vc aumenta os detalhes com zbrush, de um modelo qualquer, vc pode o exportar devolta para um outro programa que vc use? E ele fica com uma contagem de poligonos boa ou aumenta muito??
Parabens de novo ficou otimo o render!

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pauliki In reply to Marotto [2010-10-18 16:16:41 +0000 UTC]

Entao cara... vc pode mandar pro max, maya qqer que seja, com o numero inicial de poligonos e usar um normal map ou um displacement map pra jogar todos os detalhes do ZBrush no modelo... o que eu faço é usar a divisão 2 ou 3 do ZBrush pra voltar pro software original... mas depende muito do projeto... se for fazer só um still vc pode fazer isso... pra animação ja complica... tem que ver direitinho cada caso..
Valeu pelos elogios!

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