Comments: 50
pawcanada In reply to The-Dream-Dojo [2017-03-28 14:13:53 +0000 UTC]
Thank you. I'm actually in the process of updating her design, partly as the top was similar to one a recently revived OC of mine has. I like giving my OCs different body types to suit their personality and abilities, so I wanted her to have a slim, athletic appearance. I'm glad you felt it worked.
No worries, they're called kama. I'll admit I cut the corner on their designs and didn't make them anything too complicated.
I'm not sure actually. She's still a newish OC of mine so she's not as fleshed out as other characters. I'd likely give her a mix of different styles.
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May-May-Meow [2016-11-13 11:51:29 +0000 UTC]
hi again :3
here for
compared to the last picture I commented on from you, you really did a significant better job here!
Her elbows and knees bend in the right direction, indicated by correctly pointing extended lines. Also liked how you added the few folds in her right pant leg.
Helps right away! And the pose is not easy but has many tricky spots.
I will say though that her legs are too short compared to her arms.
It's up to you what kind of manga style you're aiming for in regards to head proportion, but arms and legs need to be in proportion to one another.
I also like the way you shaded each major strand of hair separately. Again, gives more depth than in your previous pictures! As does the small line between her breasts that is slightly bents and so looks like flexible fabric because of it.
Proof that it's the small things that indeed instantly improve a picture.
And with how you succeeded in these basic skills, I think you can now start to pick out one thing you want to add more detail to.
a favorite of many is starting to give more details to the eyes (I'll just give you examples here of a possible next step) or the hair.
For both there are so many styles out there that you could draw inspiration from any to form the style which will be eventually your style.
Now this of course all depends on your personal preference so it's entirely up to you.
So as you can see, this was more of a 'progress report' since I've seen some previous art pieces from you, rather than the usual differentiated comment.
But I still think that it was helpful to you and as always, if you have questions, ask and I'll give you more in depth and extended answers :3
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pawcanada In reply to May-May-Meow [2016-11-13 13:22:05 +0000 UTC]
I'm afraid you're a little mistaken about this piece, as the other one you commented on is newer. This was the piece I drew for September while the other was for October. That being said, I was unsure about the pose I wanted to do for that character as unlike Zoey she doesn't have a "warrior class".
I'm not really aiming for a "manga style", more "what happens when I put a pencil to paper", if that makes sense. That being said, the larger head was a mistake and not something I noticed until the piece was done. I also didn't realise how the legs were shorter than the arms until you mentioned it, but I can see what you mean now.
I often find with eyes, whenever I try and add a pupil the character looks like a wide eyed psychopath/the "Overly Obsessed Girlfriend" meme from a few years back, so I've tended to shy away from it and make the iris the main focus. I may look into a better way to add non-psychotic pupils so any suggestions would be appreciated.
Thanks again for your comment.
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May-May-Meow In reply to pawcanada [2016-11-13 13:27:27 +0000 UTC]
dang it, I thought I had checked the details but forgot the date ;-;
What helps with the eyes is making them half-lidded. a relaxed look, you know :3
that puts the pupil to the top and gives a half circles for the iris.
you could try that as well as adding a small white dot as a light reflection since the eyes are wet and hence reflect light.
dull eyes without this light reflection look semi-dead and a tad bit creepy usually xD
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pawcanada In reply to May-May-Meow [2016-11-13 13:31:38 +0000 UTC]
Not a problem.
I'll admit I always thought I gave the eyes a relaxed look, but I do tend to draw a large portion of the iris, so I may play around with what you suggested. The spec of light is something I keep meaning to come back to, so I'll look at adding that in next time.
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pawcanada In reply to May-May-Meow [2016-11-13 13:40:46 +0000 UTC]
Thanks for the offer, I may do. Alternatively, I've been thinking about compiling some of the daily sketches I do and periodically upload them from time to time.
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pawcanada In reply to May-May-Meow [2016-11-13 13:44:55 +0000 UTC]
To be honest, I'm mainly looking for feedback on any of the pics I do in my project, such as the one I submitted last night. The sketches less so, especially as I'm more experimenting with an alternative design for one of my OCs.
That being said, I've never turned on "critique requested" on a piece so I may look at doing that moving forward.
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pawcanada In reply to May-May-Meow [2016-11-13 14:05:09 +0000 UTC]
Ahh fair enough. I'll admit I shied away from it before I learned how to properly take criticism and because I wanted to avoid the "Look, there's a problem" type of comments. Yesterday's traditional/wip piece is one I'm particularly looking for feedback on as I'm not sure about how the legs/stance/feet turned out and I feel they need to be better for the final version.
And no problem. It'll be a while before I make any real progress with the final/digital version of my main piece.
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May-May-Meow In reply to pawcanada [2016-11-13 14:09:14 +0000 UTC]
just to be clear, since oyu don'T want nime style, which art style do you seek to accomplish exactly, so I can help you with the proportions better?
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pawcanada In reply to May-May-Meow [2016-11-13 14:13:47 +0000 UTC]
I guess you could call it a cartoon/realistic hybrid. As I said I don't like saying "I draw a specific style" because I view it more as a result of what happens when I put pen to paper. However I do generally prefer a cartoon style to a realistic one, but in turn I'm also trying to ensure I have realistic proportions, anatomy, body shape and type etc.
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pawcanada In reply to May-May-Meow [2016-11-13 14:21:18 +0000 UTC]
Yes, though I'd say coloured and drawn in a cartoon style. Of course that may change as my own skills and style naturally evolves. As I said, I'm trying not to force myself to a specific genre but rather see what comes naturally.
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Tuntalm [2016-11-12 20:22:49 +0000 UTC]
Hello ! I'm here on behalf of ProjectComment !
Let's start with the good points !
- THANK YOU for adding a little summary of Zoey's story ! It really helps the audience know who she is, and discover her if she is new to us. You are one of the few that add this in their descriptions, and it is a huge point if you want to introduce your OCs in a decent way ! Moreover, I like the fact it seems to be taken from the actual story, and doesn't look like a character sheet summary, which is quite interesting because it awakens some envy to read the rest of the story ! Good job with that !
- The design looks pretty neat to me, and I just LOVE the hairstyle ! This is such an unconventional haircut, and totally in the spirit of martial arts. Moreover, I think that the top and pants look way better than in the previous version. You were right to change the colours so it matches the colours of her skin. The purple makeup gives her a nice look, and highlights her eyes. I feel like she doesn't fit the norm, generally speaking, and always feels like originality is important and charming ! This is a very nice character, and she looks like a strong and determined person, but with nice and attractive vibes, as somebody who is caring and always willing to make everyone happy (see her little smile, with the calm eyes !).
The lineart is absolutely stunning ! You did a very precise and conscientious job here, and we can truly feel it ! Everything is on the point, and I like the way you draw hair strands... This is interesting and it adds to your style. It is something recognizable, I believe. No, really, nothing to say regarding that !
Now, the points to improve !
- I would say it is a great thing that you used a reference for the pose, because it really helps regarding proportions as I said it above. But your inspiration is a robot figurine, which brings some drawbacks with it : your piece lacks fluidity. The whole pose is very geometrical, and the movements don't appear as smooth or natural to me. What I can suggest is to only draw the general "stickman" of the pose using the robot ref, then moving to "human" refs to shape the muscles and detailed anatomy. It will help you get more interesting and accurate movements, in my opinion. You can use something like this, for example : previews.123rf.com/images/wamp… (since it is quite close to the actual pose).
- In this point, I will detail some of the anatomy weaknesses of the piece. It won't be complete but I'd like to show you the way for future pieces, if I can ! First, the arms. As you mentioned it, they are quite disturbing. I think her right one is a bit short (keep in mind an arm, when not contracted, reached the middle of the thigh), and that the wrist area isn't defined enough (the arm is always thinner near the wrist, so it looks like a "cone" : i.imgur.com/v2Ru5i6.jpg ). I won't say much about hands, since you already know a quite complete and useful tutorial dealing with the question, but I'll mention the fact I think they appear a bit small : resizing them could add to the effect of the strength you get with these weapons !
- Where is the ear ? In my opinion, the anatomy of the head could be improved a bit. First, try to define the ear more, so it appears as a clear shape. Here is a little something to help you : 1.bp.blogspot.com/-IgUQ2TflPqc… . You can see here that, since the hair is short near the ear, the said ear can be completely seen. Moreover, the upper part of the ear should be on the same level as the corner of the eye, and the lower part on the same level as the nostrils. In the end, I think lowering the whole thing a bit would help !
- Regarding shading and technique, I would say you are doing quite alright. The lineart is perfect, and the main issue I have with the shading is that the whole drawing looks a bit flat because of the lack of contrast and light effects. Adding some light reflections in the eyes, on the weapons, or in the hair would greatly help. I also think that if you want to keep your shading as flat areas of darker colours (a bit anime-like !), you should try to darken your shadows so they really stand out more. Something like this : toi-chan.deviantart.com/art/TU… . Moreover, keep in mind the general shape of what you are shading : a cylinder won't be shaded as a flat area of fabric, and you must translate of the general shape in your way of colouring things. For example : the cylinders forming the handle of your weapons look flat because shaded the wrong way. To shade a cylinder, you should add a bit of shadows on both sides and light in the middle of the handle (www.zurb.net/me110a/images/cyl… ).
Question : was the "big head" effect intended ? Because it sounded so in your description, which is why I didn't include it in the points to improve. However, if not, I think you could try to make is smaller so it matches the body's size (7.5 head = the body, for a woman).
Overall, my comment is a bit unbalanced and it must feel like you have a lot of things to improve on. Don't get me wrong, you are already doing very well, and all the basic stuff is totally acquired. Now, it is time to reach the next level, and this is why I tried to provide you as many infos and refs as I could ! Your style and characters are getting better and better, and we can see the improvement between a version and another (10 days and it is already noticeable !!!).
Soooooo... KEEP IT UP, AND HAPPY DRAWING !
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pawcanada In reply to Tuntalm [2016-11-12 21:04:55 +0000 UTC]
Thank you. This is actually the second piece of done of Zoey (she's a relatively new character and this is part of a project where the intention is to focus on a character for a month, produce a picture then move onto another, hence my references to "running out of time"), and in the previous one, a commenter felt her backstory wasn't well fleshed out. I took it upon myself to expand on it some more and a large portion of it came out on the spot. I could probably do with revising it though as I feel I have poor sentence structure. I also like putting in a bio for all of my OCs; I'm someone who enjoys talking about them and showing them off so any chance to expand on who they are and what makes them tick is good in my eyes. Sadly there isn't much else to Zoey; as I said, she's still pretty "new".
I'm glad you like her design. I'll admit I'm not 100% happy with it, partly as I couldn't use the palette I wanted. I want all of my characters to have a "favourite colour" I can base the rest of their palette around and to help give them a unique identity as I try to grow and evolve them further. The hair was a pain to get right and I'm still not sure if I truly captured it the way I wanted, but I'm glad you liked the lines.
I hadn't considered the fact I based the pose off a robot figure would have such an impact (especially as I thought it was a Kamen Rider figure, when it's actually from Transformers). At times finding the "ideal pose" is a real pain, and I've found myself having to "Frankenstein" a new one off multiple ones, which doesn't always flow together. I've also often found anatomy to be a pain to get right. I've been trying to accomplish a more accurate shape for the arm but often find the end result doesn't come out the way I wanted, if that makes sense. Sometimes it is also because I don't notice the issues until it's too late (as was the case here).
I've admittedly stayed clear of more detailed shading because I "already have too much on my plate" with poses, anatomy etc. that attention to detail is something I should worry about when I have the basics down first. I appreciate that may may sound like an excuse (and a poor one at that) but it's not something I want to worry about just yet; I'm a strong believer in "don't run before you can walk" and I feel there are other, more pressing issues I need to resolve first before attention to detail. That being said I can see what you mean about the shade used needing to be darker, especially when looking at the tutorial you linked to so thanks for sharing that
Ears aren't something I normally draw, usually as the character's hair is covering it so I'll admit I'm a little "out of practice" when it comes to them. That being said, while I thought I had positioned them "properly", I can see what you mean about the position and agree that lowering it would have worked better (which is helpful, as the next character I'm drawing will likely have her ears on display). And no, the big head was an accident and not something I noticed until I had finished the piece.
I'm afraid I'm not sure what you're referring to by the "10 days", unless you mean some of my more recent pieces like Inktober but either way, thank you for the comment.
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Tuntalm In reply to pawcanada [2016-11-13 10:19:17 +0000 UTC]
Is the project a personal project of yours or is it part of a group thing ? Sounds interesting !
Are you going to use Zoey in a story or such ? Since she has a pretty nice backstory.
Interesting fact that they have a favourite colour. What is her favourite one ? Orange ?
Aaaaah.... I feel you on the pose struggle ! I personally use dAPoses to find what I need, as they have quite a huge collection of poses. Or google images. But you're right, it can be quite horrible to find what you need. This is why you must learn to position muscles so you can "create" poses when you can't find a ref. So, practice practice practice !
This is not a poor "excuse" or anything, actually ! I mean, it makes sense to me, and I understand you. But regarding anatomy, I'm afraid you'll have to work with shading, in the end. The body is a 3D object, so shading is important to depict anatomy. But starting with the basics is ALWAYS the best thing to do. When you feel ready, try to create rather simple poses, so it is easier for you to figure out where to place this or that.
Glad I could help with the ears ! Once you've got the general shape and twists, drawing them becomes easier.
10 days between the first and the second version of Zoey, that's what I meant.
Anytime ! I hope I helped !
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pawcanada In reply to Tuntalm [2016-11-13 13:17:02 +0000 UTC]
Yes, it's a personal project. I started it last December as I hadn't finished a piece in nearly two years and my OC roster had been steadily growing for various reasons but I hadn't drawn the majority of them yet - pawcanada.deviantart.com/galle… . Outside of March, where I took a month off and September where I drew Zoey again (this piece) it's been fun changing between characters as I'm usually able to pour more time and ideas into them - such as Zoey's backstory - than I would have done without it. And yes, I do have a role for Zoey in my story. I envision her as a rival/enemy to my OC Snow and while I'm still working out how everything will pan out, I have at least one meeting in mind for the two.
Ideally I would like to make it orange but I may change it around a little. In the past I tended to throw colours together without any real though for it but since experimenting and researching colour palettes and complimentary colours I find it both interesting and challenging to work out the right collection that will work together.
I keep forgetting about that group! Thanks for the reminder. And I hadn't really thought about positioning the muscles on my pieces; again it could be seen as a form of detailing I'll "come back to at a later date" but maybe it's time I start to give it more of a focus. I hadn't really considered the fact a body is 3D and the shading would be affected by that.
Ahh I see. I didn't realise there was a ten day gap between the traditional version and this one. I thought I spent a little longer on it.
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pawcanada In reply to Tuntalm [2016-11-20 17:00:56 +0000 UTC]
It's been very interesting. A fair number of my OCs started off in Final Fantasy fan fictions or Sonic based Sprite Comics and have grown and evolved depending on my own tastes and interests. I have one OC who was a re-colour of the Sonic character Rogue the Bat named "Noir Odonic", a psychic, buxom woman with grey hair and red eyes and over time she's evolved into "Norika Olivian" who still has a large bust and psychic powers but lacks any other elements from her "re-coloured" version, as she now has blonde hair, green eyes and has drawn inspiration from various other female characters I've encountered through various mediums (such as glasses and a whip as her "weapon of choice", both ideas I got from FFVIII's Quistis).
Another OC of mine, Theora, started off life as a one dimensional female thief with a love for axes. I scrapped her not long after and later adopted a friend's old OC, "Snow the Ice Demon". A few years ago I had the idea to not only revive Snow but merge her with Theora to create "Theora 'Snow' Daemond", giving her some of the physical features and abilities from the old Snow OC, a backstory that ties her to demons as well as making her a thief with a love for gems and axes from the old Theora character.
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pawcanada In reply to Tuntalm [2016-12-13 10:46:17 +0000 UTC]
Exactly. I personally enjoy watching an OC grow with new ideas from multiple sources. Like you said, it's a process and you can't come up with everything at once. Often I find I don't get a good idea until I'm reminded of an existing character or I expose myself to a game/book/movie/etc. I hadn't seen or played before.
I think it's more down to the story. I really like the design of "Nephenee" from two of the Fire Emblem games, and she's served as inspiration for a re-design and reinterpretation of an adopted OC. Now I'll admit it has been a while since I last played the games she but I can't remember what, if any, major impact she had on the story. In the Fire Emblem games, units who aren't the main "Lord" are ultimately expendable and their main development is handled through "Support" chats between them and other characters. These are optional, and in older games characters could engage in a limited number of conversations. As a result characters like her can't really flourish and sadly will only stand out thanks to their design.
I do however think "B and C List" characters arguably have the most room for growth when compared to their "A List"counter parts. I've been a big fan of Spider-Man since I was a child, and while I enjoy reading stories with Peter as the lead, I often find stories relating around some of the other Spider-Men more interesting. They'll often engage in stories you can't do with Peter (without backlash or having it undone two years later) and that to me opens up more possibilities. However in turn their obscure nature means that often their stories are cancelled before reaching their full potential, such as with the 2012 Spider-Man spin off "Scarlet Spider".
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hannxm [2016-10-17 10:49:08 +0000 UTC]
ProjectComment
Firstly, I'm not sure if you're going for realistic human body or something entirely differently, but I'm assuming a more realistic human body, so keep this in mind when reading.
Compared to your pencil drawing, this version is an improvement. You've done well with your shading and it's clear where the light source is. You've said in your description that you used shapes more than lines, but I fail to see those shade shapes. You can use shadows to your advantage to add shape and style to the clothes. You've done a great job of drawing her hands, they're better than the one in the original, though her left hand could be better placed on the weapon/the little finger could be positioned slightly lower than the other fingers. Her left forearm is slightly too small and smaller in comparison to her right forearm.
Her foot shape could be improved; feet simply do not look like that in those types of shoes - the foot will become slightly narrower nearer the toes for example. You did a good job of her hands so you could focus on drawing her feet, barefoot. You're capable of doing it.
Her breasts are uneven, though I know what you're trying to do; if her arm is up, her breast will rise slightly but not to that degree. I would recommend looking at some tutorials for this.
The hair could have more detail and also show more movement in this piece. Her hair doesn't look fluid, it looks stuck in one place and halved unnaturally.
She doesn't have pupils in her eyes and the eyes aren't human like in shape. Eyes are almost never the shape of a horizontal oval or that close together, so you could put more work into eye studies and tutorials. I also don't see an ear?
I like her pose, you've done that well. With more training in some areas and then bringing it all together, your art could improve drastically, seeing as you improved your hands greatly from one tutorial! Try out some eye, hair and breast studies!
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pawcanada In reply to hannxm [2016-10-17 11:02:50 +0000 UTC]
Thank you for your comment.
I tend to view my style as more cartoony than realistic, and even then I view that as a vague description as it's more "what happens when I put pen to paper". I aim aiming to have realistic proportions but
Feet are something I've rarely drawn, partly my focus has been more on anatomy and poses, but as someone mentioned them in my most recent piece I do feel it's something I should look into more. As for pupils and the shape of the eyes, it's more of a stylistic choice as I try to find what works best for me. Plus I've found whenever I draw in pupils the character looks like some crazy obsessed stalker. I am trying to find a style that works best and have a few tutorials bookmarked that I keep meaning to go back to. The ear is there, the reverse C shape to the right of the eyes, but I don't tend to draw them normally as I find they often get hidden by the character's hair.
I do agree with you about the breasts, but as I said, they were more of an accident as I never noticed the problem until it was too late to fix the lines. The same also applies to the arms, if by "left forearm" and "right forearm" you're referring to the stage right arm and stage left arms respective (I find the "stage" approach when referring to limbs easier).
As for the shading, it's admittedly hard to see with the watermark plastered over her and reviewing the piece again, I can see that maybe the shapes and curves I thought I put in aren't as visible as I once thought. I do wonder if I should have made the shading - at least on the top - a touch darker and easier to see.
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OtakuYasha [2016-10-01 22:24:37 +0000 UTC]
Hello from ProjectComment !
Reading through your note section, you seem to understand some important points on how to improve your drawing, but not really know how to solve it. The best way to figure out what's wrong is to watch a bunch of tutorial videos. I'm a bit of a slut for Mark Crilley on Youtube. His videos are super helpful, and they can help you with everything from shading to posing, to even character design! I'd highly suggest you take a look at them!
Outside of the points you noticed, some aspects of her design (Her ponytail, her belt, ect) don't seem to flow with her movement, which would make her pose more dynamic. So if she's lunging to one side (say, her left), having her ponytail and belt whipping to the other side (the right, thanks to physics!) gives the illusion of movement. The knot also doesn't really look like a knot, but those are really hard to draw well. I usually end up drawing staggered u's, but just keep practicing, and you'll find your own way!
Keep up the great work!
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pawcanada In reply to OtakuYasha [2016-10-02 18:21:31 +0000 UTC]
Thank you for your comment.
It is frustrating. I've tended to avoid tutorials outside of the kind I referenced in my comments as I often find my drawing time is limited due to other commitment, socalising, being fatigued, procastianting etc. so the few times I get the motivation to draw, it often has to be purely focused on a piece for my project (like this one) so I don't miss my deadline. I am planning to changing things up in the new year, so I've subscribed to his channel and added a few of his vids to my Watch Later playlist; thanks for the suggestion.
I'll admit I hadn't really thought about the movement of the piece, partly as my emphasis was more on trying to nail the design, especially the hair. I can see what you mean about the belt and hair though. And I agree with you about the knot. I wasn't really thinking about drawing one properly and instead went back to the way I drew rolled up gloves when I was a kid.
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flamingodancer123 [2016-09-30 12:20:45 +0000 UTC]
Nicely done, the shading looks great, it added alot of dimension to your piece. Thanks for submitting to the group, much appreciated.
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pawcanada In reply to flamingodancer123 [2016-09-30 13:35:19 +0000 UTC]
Thank you for your comment and accepting the piece.
I am glad you like the shading as I am trying to improve how I do it.
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