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PeekyChew β€” XENOTIME Menu -Completed-

Published: 2011-08-17 12:31:45 +0000 UTC; Views: 3365; Favourites: 25; Downloads: 53
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Description Update III: I've completed the PokΓ©dex info and party info screens, which took quite a long time to do considering they were originally designed for a much taller screen. The rest of the menu has also had some minor changes made to it which make it even better than before.

All of this took a lot longer than it should have. Since I had to switch the version of essentials I was using, I needed to redo all of the scripts as the old ones weren't compatible. It took ages, to say the least.

What do you think of the new parts?

Update II: Added the final part of the menu, the party screen. So it turns out I didn't actually need any help in making the menu, despite the fact I left it for eight months waiting for a scripter...

Update: Added the bag part of the menu, which was surprisingly easy to script.

An update to XENOTIME's existing menu system, which you can find here: [link]
I'm really happy with how this turned out, it looks far better than the old one in my opinion.

Credit to Korinkublaster for the trainer sprite.
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Comments: 38

Manuxd789 [2014-07-22 21:35:55 +0000 UTC]

2 years have passed, what happened with Xenotime?

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PeekyChew In reply to Manuxd789 [2014-10-03 08:17:51 +0000 UTC]

Hey man, not too much honestly. I kind of lost most of my motivation to actually complete the game a couple of years ago, and any progress since then has just been minor changes to the maps as that's what I've always enjoyed doing the most.Β 


I do still plan on using the assets from XENOTIME, such as the maps and the menu system on a couple of other much smaller projects, but I'm afraid to say there's almost no chance of XENOTIME itself ever being released anymore

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Master-Pixel [2012-09-17 09:08:34 +0000 UTC]

Looks great, but I still think you need to move the pokemon icon's across slightly - especially the one's on the left, as they overlap the purple bit.

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PeekyChew In reply to Master-Pixel [2012-09-17 13:39:10 +0000 UTC]

Thanks! That was mentioned before, and I did fix it, but since I've redone the menu system again the error has returned. I'll have to fix it again.

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Master-Pixel In reply to PeekyChew [2012-09-17 17:36:53 +0000 UTC]

No problem, it was me who mentioned it before too :L

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Midnitez-REMIX [2012-09-05 19:18:12 +0000 UTC]

Looks nice, more traditional and detailed than my menus but that's okay since I'm not good at building menus. So great job.

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PeekyChew In reply to Midnitez-REMIX [2012-09-07 19:23:20 +0000 UTC]

Thank you

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RavenInTheSnow [2011-10-14 18:31:05 +0000 UTC]

My only issue is the party script where the writing blends into the background too much, i'd make the shadows darker and possibly outline the pokemon in white? I don't know what to suggest but rattata is also fading into the background in his tail. :3

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PeekyChew In reply to RavenInTheSnow [2011-10-14 18:44:14 +0000 UTC]

I actually still need to change that to be the same gray colour as the rest. And for the Ratatta, in-game they're all hopping so won't fade.

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RavenInTheSnow In reply to PeekyChew [2011-10-14 18:47:30 +0000 UTC]

Ah okay.

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TheMarkCrafter [2011-09-24 09:58:14 +0000 UTC]

Only if I am a scripter..

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PeekyChew In reply to TheMarkCrafter [2011-09-24 17:56:07 +0000 UTC]

What do you mean?

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TheMarkCrafter In reply to PeekyChew [2011-09-25 12:17:33 +0000 UTC]

If I am a scripter so now I could make a cool bag system.

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PeekyChew In reply to TheMarkCrafter [2011-09-29 11:18:00 +0000 UTC]

But it's already finished xD

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BlueTako [2011-08-20 11:27:40 +0000 UTC]

loving the white space. easier on the eyes than those scanlines. dont get me wrong the scanlines were nice but these are..neater.

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PeekyChew In reply to BlueTako [2011-08-26 11:54:39 +0000 UTC]

Yeah, they weren't that nice honestly.

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Rhy96 [2011-08-20 08:33:29 +0000 UTC]

The completed menu looks beautiful
I like the choice of purple you've used
If I was you I'd change the Icon's :/
So the Pokeball matches pokemon B/W and the Pokemon animations (Cyndaquil etc)
Could be the Pokemon Mystery Dungeon one's?

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PeekyChew In reply to Rhy96 [2011-09-25 11:05:04 +0000 UTC]

Thank you!
Yep, that's my personal favourite colour.
I haven't seen what they look like in B/W, mind linking me? xD
And sadly I don't actually have enough time to change every one of the icons

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Rhy96 In reply to PeekyChew [2011-09-25 12:56:54 +0000 UTC]

[link]
There's the sheet with the Pokeballs on them

Also Cyndaquil's nose hangs over the box

Good Work though

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PeekyChew In reply to Rhy96 [2011-10-08 18:15:55 +0000 UTC]

Thanks I'll consider using them.

Oh I didn't notice that, I'll try and fix it now xD

Thanks again!

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Aamelo [2011-08-19 20:50:12 +0000 UTC]

Nice, I Like the Style

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PeekyChew In reply to Aamelo [2011-08-26 11:51:59 +0000 UTC]

Thanks

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AlexVonD [2011-08-19 20:20:44 +0000 UTC]

nice! I love it

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PeekyChew In reply to AlexVonD [2011-08-26 11:51:53 +0000 UTC]

Thank you

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KleinStudio [2011-08-19 18:17:04 +0000 UTC]

That PokΓ©mon party screen is awesome!!

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PeekyChew In reply to KleinStudio [2011-08-26 11:51:47 +0000 UTC]

Thanks!

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AtomicReactor [2011-08-18 21:43:13 +0000 UTC]

They background of the items (like where the words are) is very plain and boring. do like you did on the trainer card maybe?
and i think you should move the item image down to where it is originally, where the X is now. That would make the most sense.

Just my opinion thought! It all looks great!

πŸ‘: 0 ⏩: 1

PeekyChew In reply to AtomicReactor [2011-08-19 10:47:35 +0000 UTC]

To have the same border on the menu as on the trainer card I'd need to make the names of the items closer together. But I don't know how to...
And thanks for the suggestion, it does make more sense!

No problem at all, I love constructive criticism xD

πŸ‘: 0 ⏩: 1

AtomicReactor In reply to PeekyChew [2011-08-19 21:01:11 +0000 UTC]

what? no i mean the background. like how there's grey behind the words! i think it would look nice if you did like, bars for each row or words... if that makes sense.... on the items... idk haha

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Rhy96 [2011-08-18 20:59:30 +0000 UTC]

Simple, but effective
You see all these fangames, with flashy screen's and whatnot :/
But this truly shows, how simple a Pokemon Game can be , but be attractive, and draw in the audience

The colour's are nice, reminds me of R/S/E .. Also it doesn't look photoshopped, which is a good thing As pokemon stuff, are from pixels ;D

Good work

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PeekyChew In reply to Rhy96 [2011-08-19 10:50:18 +0000 UTC]

Yeah, when making the menu system I was trying to go minimalist, but also show some nice colours. The whole game is actually very inspired by R/S/E, my favourite PokΓ©mon generation.
Well, it is a PokΓ©mon game, so has to be pixel art in my opinion xD

Thanks!

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Rhy96 In reply to PeekyChew [2011-08-19 15:30:11 +0000 UTC]

No problem
I just like to see original concepts
And me too R/S/E is the best
Good luck with Xenotime

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PeekyChew In reply to Rhy96 [2011-08-26 11:46:30 +0000 UTC]

Yay, another R/S/E lover!
Thanks again

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Cilerba [2011-08-17 20:30:18 +0000 UTC]

Huge improvement

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PeekyChew In reply to Cilerba [2011-08-17 21:00:23 +0000 UTC]

Thank you

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KleinStudio [2011-08-17 12:41:51 +0000 UTC]

<3

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RayLaeAlfori [2011-08-17 12:38:38 +0000 UTC]

I like it, it looks very clean

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PeekyChew In reply to RayLaeAlfori [2011-08-17 12:45:27 +0000 UTC]

Thank you

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