Comments: 38
Manuxd789 [2014-07-22 21:35:55 +0000 UTC]
2 years have passed, what happened with Xenotime?
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PeekyChew In reply to Manuxd789 [2014-10-03 08:17:51 +0000 UTC]
Hey man, not too much honestly. I kind of lost most of my motivation to actually complete the game a couple of years ago, and any progress since then has just been minor changes to the maps as that's what I've always enjoyed doing the most.Β
I do still plan on using the assets from XENOTIME, such as the maps and the menu system on a couple of other much smaller projects, but I'm afraid to say there's almost no chance of XENOTIME itself ever being released anymore
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Master-Pixel [2012-09-17 09:08:34 +0000 UTC]
Looks great, but I still think you need to move the pokemon icon's across slightly - especially the one's on the left, as they overlap the purple bit.
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PeekyChew In reply to Master-Pixel [2012-09-17 13:39:10 +0000 UTC]
Thanks! That was mentioned before, and I did fix it, but since I've redone the menu system again the error has returned. I'll have to fix it again.
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Master-Pixel In reply to PeekyChew [2012-09-17 17:36:53 +0000 UTC]
No problem, it was me who mentioned it before too :L
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RavenInTheSnow [2011-10-14 18:31:05 +0000 UTC]
My only issue is the party script where the writing blends into the background too much, i'd make the shadows darker and possibly outline the pokemon in white? I don't know what to suggest but rattata is also fading into the background in his tail. :3
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PeekyChew In reply to RavenInTheSnow [2011-10-14 18:44:14 +0000 UTC]
I actually still need to change that to be the same gray colour as the rest. And for the Ratatta, in-game they're all hopping so won't fade.
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TheMarkCrafter [2011-09-24 09:58:14 +0000 UTC]
Only if I am a scripter..
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TheMarkCrafter In reply to PeekyChew [2011-09-25 12:17:33 +0000 UTC]
If I am a scripter so now I could make a cool bag system.
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BlueTako [2011-08-20 11:27:40 +0000 UTC]
loving the white space. easier on the eyes than those scanlines. dont get me wrong the scanlines were nice but these are..neater.
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PeekyChew In reply to BlueTako [2011-08-26 11:54:39 +0000 UTC]
Yeah, they weren't that nice honestly.
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PeekyChew In reply to Rhy96 [2011-10-08 18:15:55 +0000 UTC]
Thanks I'll consider using them.
Oh I didn't notice that, I'll try and fix it now xD
Thanks again!
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AlexVonD [2011-08-19 20:20:44 +0000 UTC]
nice! I love it
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KleinStudio [2011-08-19 18:17:04 +0000 UTC]
That PokΓ©mon party screen is awesome!!
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AtomicReactor [2011-08-18 21:43:13 +0000 UTC]
They background of the items (like where the words are) is very plain and boring. do like you did on the trainer card maybe?
and i think you should move the item image down to where it is originally, where the X is now. That would make the most sense.
Just my opinion thought! It all looks great!
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PeekyChew In reply to AtomicReactor [2011-08-19 10:47:35 +0000 UTC]
To have the same border on the menu as on the trainer card I'd need to make the names of the items closer together. But I don't know how to...
And thanks for the suggestion, it does make more sense!
No problem at all, I love constructive criticism xD
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AtomicReactor In reply to PeekyChew [2011-08-19 21:01:11 +0000 UTC]
what? no i mean the background. like how there's grey behind the words! i think it would look nice if you did like, bars for each row or words... if that makes sense.... on the items... idk haha
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PeekyChew In reply to Rhy96 [2011-08-19 10:50:18 +0000 UTC]
Yeah, when making the menu system I was trying to go minimalist, but also show some nice colours. The whole game is actually very inspired by R/S/E, my favourite PokΓ©mon generation.
Well, it is a PokΓ©mon game, so has to be pixel art in my opinion xD
Thanks!
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Cilerba [2011-08-17 20:30:18 +0000 UTC]
Huge improvement
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KleinStudio [2011-08-17 12:41:51 +0000 UTC]
<3
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