Comments: 13
PerlerPixie In reply to Papikari [2016-03-08 02:11:04 +0000 UTC]
You should, it's SOO MUCH FUN!! Thank you very much~ and yeah, there are a lot of shadings with the sprites. I've had to alter a few things on a few of these in terms of colors because of that. But ether way, you can still tell that they're the same characters from the games.
To answer your question. No, I don't iron any of my projects. Very rarely do I iron anything I've made. After I've made something, I'll take a pic of it and then take it apart. Afterwards I'll start working on another pattern and do the same thing. If I didn't conserve my beads like that, you probably wouldn't see half of the stuff I've posted today.
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superalexapple In reply to PerlerPixie [2015-07-18 06:17:34 +0000 UTC]
Hey, sorry for replying so late………… I haven't check my DA for 3 months already……
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PerlerPixie In reply to Nintendo-Dreamer [2015-04-04 20:58:15 +0000 UTC]
Huh, I didn't even notice that. Yeah she does kinda look like a Harvest Moon character.
Yeah, it was hard finding the sprites for this character. No, I didn't have a perler reference this time.
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PerlerPixie In reply to Nintendo-Dreamer [2015-04-05 07:21:24 +0000 UTC]
Yes I had a reference, it was a pixel sprite. (Which was a PAIN to find.) I'll sometimes use cross stitch patterns to make some of my projects. I very rarely make something that I had to make up a pattern myself.
Examples of said rare occasion where I didn't have any patterns to work with:
fav.me/d83t8zq
fav.me/d83wi2t
fav.me/d8icbtn
fav.me/d8ew0ir
Plus I also did the entire alphabet using Tetris blocks, and I think that's about it really.
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PerlerPixie In reply to Nintendo-Dreamer [2015-04-07 09:06:33 +0000 UTC]
Thanks! Sometimes it is. It really all depends on what your making. (How big it is or how much details are going into the project.) If you ever decide to work on perler beads, after working with em for awhile, you get the hang of things. You pretty much figure out what beads go wherever.
Thanks, and it wasn't easy making it ether.
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