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peterku — Ahktar - concept of modern chopping blade

#blade #concept #machete
Published: 2016-05-22 16:58:27 +0000 UTC; Views: 56231; Favourites: 1649; Downloads: 1064
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Description Work is all mine except snake tribal I found on web. Work has been made in 3ds max + vray as rendering engine. Completed in Photoshop.  Picture is bigger as usual. 


So what do you think. Do you like it or not? tnx for comments if any. bye.

P.S.

I also did:

sword - Alex
Katana - Yuki
Spear - Valkyrie
Knife - Anansi - concept of modern knife
Knife 2 - Awha
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Comments: 118

peterku In reply to ??? [2021-10-01 12:54:05 +0000 UTC]

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Random223 [2016-05-23 15:28:51 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


I understand that the concept was found on the web and you only rendered. So take my critique lightly.

When I sit down to look at a weapon, I split my opinion into two parts. Visual and martial design. Vision, Originality and Technique is not something to judge here. I strictly comment on the martial porpouse.

A weapon's only measure of beauty is the measure of it's lethality. There is a singe elementary flaw your weapon has, and that is the lack of a pointy end. In this case it also givey your weapon an unfinished look. It A nicely curved edge does give a slight advanage in cutting, but only a single edge. The blade itself is also a bit too thick and wide, it would go well with a longer sword that has to endure serious beating. But if you meant a slicing dagger, then it is pointless. Also the upper image tells me that the blade is hollowed. From a closer look it is clear that it is not.

Otherwise complared to other fantasy/scifi weapons it does not need magic to hold it together or lift it, so that is a good thing e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title=" (Smile)"/>

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Valkyrie501 In reply to Random223 [2016-06-28 08:15:02 +0000 UTC]

I think everyone commenting here has got it wrong on the flaws they should point out in your critique. To be honest, I think your critique was fair, but a little inaccurate. The only thing I'm here to do is provide some historical context.

This weapon is very similar to a sickle-like sword used in Ancient Egypt called a Khopesh. This, despite the flaws you have pointed out, is a very practical weapon. I would even go as far as to say more than it's Egyptian counterpart. You said that one of its flaws was the lack of a pointy end. The original Khopesh didn't have one either. In fact, the end of it's blade curved so much that it pointed downward toward the hilt. You also point out that the blade is too thick and wide. This would make it excellent for chopping, which was exactly how a Khopesh was used. Also, I see nothing to indicate that the blade is hollowed out, which is actually a good thing. This would increase the sturdiness and durability of the weapon significantly compared to if it was hollow.

I do, however, agree that a pointy end would have tied the design together nicely.

The Khopesh's original design had a long segment of the blade that separated the hilt from the sickle, giving it longer reach and maneuverability but also hindering it's power on each hack. If you want a picture, here is a link:

upload.wikimedia.org/wikipedia…

If the ancient Khopesh's design was flawed or impractical, it would never have been used after it saw it's first battle. And as far as this weapon goes, I think it would have faired pretty well.

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Random223 In reply to Valkyrie501 [2016-06-28 09:28:45 +0000 UTC]

I know that concept. And I acknowledge the khopesh. Centering WEIGHT to add to chopping power and it's LENGTH adding up to a weapon that might slice off a limb.

Instead we have a blade shorter than an arming sword or a gladius ballancing for a cut with a thick blade (as you said) that is too light for chopping and has no point for stabbing - that would be perfect for it's size.

Still I could handily apply it in different cases - it will be rude to say - in the kitchen.

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freebolt In reply to Random223 [2016-06-11 07:58:54 +0000 UTC]

How can guy, whose weapon design is crystal pure fantasy and any single of his desingned weapon is close to be used without making far more damage to the user then to oponent, judge negatively martial purpose of this plausible blade? There were simmilar blades in history.
Yes, it's not well balanced for chopper, some parts are pure eyecandies, that lanyard ring on end of handle make no sense, but I can imagine that somebody make real version of this and use it happily for chopping coke bottles and rolled mattress. At least, it won't make user to bleed and suffer just because he wear it in sheath.

Btw. It would be nice kitchen chopper.

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Random223 In reply to freebolt [2016-06-11 16:07:40 +0000 UTC]

When I do blades, they are mostly 80% plausible and half of those you would grab in a fight without question. I might get overweighted gaurds. When I make unreal stuff I mostly say that I know how ridiculous it is. I mention when I see fragile, oversized blahblahblah. Still I think what I wrote makes perfect sense and is not offensive. 

And I made a journal about 10-12 of my most ridiculous crap. 

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freebolt In reply to Random223 [2016-06-11 17:55:01 +0000 UTC]

Sorry, but they are absolutely useless. Blades, spears, hammers... unrealistic shape and size, unbalanced, pointy hook thingies everywhere that make them absolutely useless, nonsense guards that hurt users... pure game/anime fantasy weapons. The only one that I found that make sense is the first scimitar from Weaponry 499.

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damnudumb In reply to Random223 [2016-06-02 21:08:18 +0000 UTC]

it's a chopping blade, it doesn't need a point. you're thinking "omg the elves will never be able to kill the griffendor who's guarding the princesses rings! SO UNREALS OMG", it's not his fault you're projecting your nerdiness and false pseudounderstanding of weaponry onto him. If you were to use that blade in any modern context (or even historical really) that anyone uses a chopping blade for it would perform completely fine (it MIGHT be a little thin), which is all it was ever stated to be.

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HighPrinceOfWar In reply to Random223 [2016-05-31 02:38:11 +0000 UTC]

I do not agree with your judgement of the weapon's beauty. A pointless blade is a perfectionists weapon, blade-works is an art and stabbing simply ruins the canvas. These blades were designed with some manner of elegance in mind.

I will agree that the tips look unfinished or broken and something is needed to touch it off but you completely lose me on the blades thickness. The only reason a classic dagger is thin on all sides is because it is bladed on all sides (and I've addressed the issue with that). Even a knife like that would be that thick in its center. 

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onebehindthemonitor In reply to HighPrinceOfWar [2016-06-10 06:32:24 +0000 UTC]

I'd find it hard to believe any knife would be that thick. And I like my knives.
But, then again, this isn't a knife. Its a bleeding sword. This thing is a modern khopesh. Look at the handle length and the width of the blade. Calling this a dagger is shameful.

Personally I disagree on the point issue both mechanically and aesthetically. From an artistic standpoint, it gives the blade an elegant, modern feel. From a martial standpoint, if you think lacking a point harms this weapon's lethality, or think it would help it to have one then you've obviously never tried stabbing with a heavily curved blade... Besides that, and the fact this is a slashing and chopping weapon, it HAS a point. Its square and forward facing, and will gut you just the same as a chisel will.

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peterku In reply to Random223 [2016-05-23 22:51:51 +0000 UTC]

Hi. you get me wrong. Concept/idea is also mine. (So all critic is going on my head, but dont worry I take it positively.) Just that snake picture -I used on blade - I found on internet. 

Yea. pointed end. I know you are right. just wanted to try something different. There are even much more crazy concepts  in my gallery

About thinckness of blade I am not going to argue. To hit right proportions on my models is my bigest problems all the time.

That upper hollow picture just show profile from left side, front and back. It is specific way of rendering objects. I used to use  this feature on my pictures. 

tnx mate. 

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l33tn3rdz [2020-06-15 17:19:56 +0000 UTC]

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peterku In reply to l33tn3rdz [2020-06-16 17:14:31 +0000 UTC]

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SkyfireDragon [2019-01-04 09:29:55 +0000 UTC]

Interesting. The only major change I would make if I were making one would be to point it for stabbing attacks.

I do wonder if the slots in the blade would make a sound as they are slashed through the air.

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peterku In reply to SkyfireDragon [2019-01-07 18:22:56 +0000 UTC]

hi you are probably right. everyone is missing tip on the top. I got inspiration from ancient egyptian weapon. 

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SkyfireDragon In reply to peterku [2019-01-08 11:56:40 +0000 UTC]

No worries! Your art, take inspiration from where you like.

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Overloner [2017-11-27 08:56:06 +0000 UTC]

wow

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peterku In reply to Overloner [2017-11-29 05:50:31 +0000 UTC]

tnx you. 

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mja007X [2016-11-16 18:01:28 +0000 UTC]

Awesome weapon.

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peterku In reply to mja007X [2016-11-18 07:09:04 +0000 UTC]

tnx mate

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lonniekm [2016-06-03 06:10:06 +0000 UTC]

If it was real I would get one

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onebehindthemonitor In reply to lonniekm [2016-06-10 06:34:53 +0000 UTC]

Aaaaand now I have something to ad to the list of things to pine for and hope to convince my blacksmith friend to help me make....

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peterku In reply to lonniekm [2016-06-03 11:11:12 +0000 UTC]

if it was real I would sell it to you for reasonable price

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joooooba [2016-05-30 22:21:20 +0000 UTC]

nice 

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Razajin [2016-05-27 22:01:34 +0000 UTC]

I like its mostly sleek look. Definitely seems modern to me with the lack of anything not metal on it

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peterku In reply to Razajin [2016-05-28 13:05:54 +0000 UTC]

tnx. yea I tried to avoid any other materials.

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Razajin In reply to peterku [2016-05-28 18:38:35 +0000 UTC]

It shows, but I do also have to agree with the critique above that it could be a whole lot more effective if it had a pointed end. Cleavers and such obviously look cool but there is usually a reason why they are only used in the kitchen and not on a battlefield. I guess I could see this as a ritualistic blade used for ceremonies though. Or something more for show than use since it is something cool to look at.

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peterku In reply to Razajin [2016-05-30 06:17:08 +0000 UTC]

Yea ost people pointed out missing tip. but in comments there is one defending this kind of blade. there are even some kind of real blade witch such profile. he attached photo as well. 

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stefazenon [2016-05-26 10:06:56 +0000 UTC]

If it can be wielded it can be used! I like it reminds me of a modernised version of Kill Bill.  

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peterku In reply to stefazenon [2016-05-27 06:10:01 +0000 UTC]

tnx .

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jon3s115 [2016-05-25 06:28:35 +0000 UTC]

I really, really, REALLY want to see like a sci fi RPG or another Fantasty RPG that uses your weapon assets... they're so damn cool! 

Hell I'd love to see some of your more fantasy weapons modded into Skyrim or something. 

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peterku In reply to jon3s115 [2016-05-25 12:53:11 +0000 UTC]

tnx you mate

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Djake [2016-05-24 19:14:23 +0000 UTC]

First of all, I'd like to start off by saying that this is a skillful depiction of a gorgeous blade design.  Well done!  However, since you asked for feedback, I'd like to offer my two cents' worth of critique on the technical aspects.  For comparison, please allow me to provide a visual reference of a highly simplified chopping blade:  s961.photobucket.com/user/RHCl… .
If you look at chopping blades throughout history (whether it's an Asian Dao, a Middle Eastern scimitar or khopesh, a European kopis or falchion, or the parang in the link I provided above, there are a few things you'll notice in common.  This is because, regardless of culture, these traits are important to the chopping blade's function.  One of the primary traits among these (noteworthy because this blade lacks it) is that the greatest mass is arranged toward the weapon's tip.  In a modern blade like this, I suppose it could be done by adding a core of heavier material at the tip to give weight, but it's typically much easier to simply have a broader (and, therefore, heavier) tip.  
Having a tip that widens out also means that the weapon bites into resistant surfaces like armour or bone; as the blade arcs through a cut, a tapering, lighter-tipped blade like this would be more inclined to glance off a surface.  This makes it no more (or little more) effective than a straight sword, and probably not worth the extra weight.  Indeed, since you've made the blade narrower at the tip, that projecting "hook" at the blade's base may get hung up in close quarters (on an opponent's clothes/straps, nearby bushes, shield edges) and really bung up the weapon's effectiveness.
Finally, a widening tip places the first point of contact (assuming the stroke goes according to plan) in front of the knuckles of the hand. Think of axes, hammers and other instruments intended for delivering a lot of force.  The striking point is heavily weighted at the end, and that end pokes out ahead of the fist that's wielding it.  Physics dictate that this sort of set-up will deliver more force than a blade that was even with (or behind) the knuckles.  They tend not to poke out too far, as that would make the weapon unwieldy, but that little outward curvature helps.
And that's enough about criticism; now back to the stuff I did like!  I appreciate how to tilted the grip backward, as one might see in a kopis blade.  Doing so on an s-shaped blade like this would return its center of mass to its spacial center somewhat, making it decidedly more agile than a straight grip would allow.  
The texturing on the grip is a nice visual touch, and would be handy in keeping a grip on one's whirling blade of doom.  When wielding a chopping blade, it's good to keep constantly in motion - which is sweaty work - and pausing to adjust one's grip could be lethal.
Finally, I also like how you added what appears to be a reinforced metal point to the pommel.  On a chopping blade, it would be important to have a quick back-hand option (the equivalent to throwing a reverse elbow in a fist-fight) - and having that pommel gives an additional chance to "end him rightly."
Overall, nice concept!  This weapon wouldn't necessarily be perfect for what it does, but it's certainly far from useless.  In art, there is an epidemic of swords that would never hold together on the field (or which would be as much hindrance as hep to their wielder), so work like this is a refreshing change.
Oh, and one last thing:  despite some of the other comments on this image, I wouldn't worry overmuch about the squared tip.  A pointy tip is decidedly the norm in swords (to the point that some folks have trouble visualizing fighting without one), and it adds versatility (like the pommel-strike), but chopping blades use predominantly swings - and switching to a jab probably wouldn't be that effective anyway.  Certainly, there are plenty of chopping swords out there without them.

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peterku In reply to Djake [2016-05-25 12:52:56 +0000 UTC]

hi. tnx for long postive review. and feel free to be straight. I have no problem with straight critic. I use it for improving. 

I have to say that when I started to make swords I went into that with though there is nothing special or complex philosophy around it. Ok, there is some kind of blade in various shape +grip. how dificult it could be. (I know somehing about metalurgy so  am aware how dificult is to get quality from steel while forging, ,hardening, tempering, annealing..) Then when people with sword skills began  to put qualified comments under my works and after I wathed some documents on youtube +some videos from people like skallagrim only then I understood how complex science can be behind such a simple thing as swords are...

I always enjoy comments like yours becouse I always learn something I didnt know before and will try to implement some of advices in future projects. 

I know theay are true and also you are true. If I want to create something new which does not copy all main characteristic of real swords then time by time I have to make some compromise with physic laws and therefore I used to use very often word "fantasy" in description  

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Djake In reply to peterku [2016-05-25 21:30:42 +0000 UTC]

That's a good point about originality of design.  In my own art, I've made plenty of too-big-to-weild anime weapons or overstylized shields and armour (in fact, the next piece I'll be uploading features such items); but there's a world of difference between believable models like yours and contrived nonsense like these:  s-media-cache-ak0.pinimg.com/7… .  The realism in your piece is refreshing; it's not perfect (and needn't be), but one could believe that someone would walk into trouble with it in hand.

You mentioned Skallagrim's YouTube channel, and I fully agree that he's a sensible source of info.  Another you might be interested in is Lindybeige ( www.youtube.com/user/lindybeig… ).  His stuff isn't always about weaponry, but is almost invariably interesting and always well-presented.

I'm glad to hear that you found my comments helpful.  I'm by no means an expert either (I'm far more a sword user than a sword maker), but please feel free to drop me a line, if you want opinions in the future.  

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peterku In reply to Djake [2016-05-27 20:11:41 +0000 UTC]

Hi. Yea I know those concepted swords you put link in your message. Skallagrim also noted them as total nonsense but I actually like  them. From point of concepting their are cool. they are not intended for our world but fantasy. Full of witcher, magics, etc... Like this one: (www.youtube.com/watch?v=rbL-7S… ) And this fantasy worlds those swords suit perfectly. 

And tnx fot reference on that other guy. I will check him when I find time. bye.

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Djake In reply to peterku [2016-06-07 12:31:43 +0000 UTC]

Yeah, a lot of imagery in video games, comics and so on relates more to style than function.  It's in the same vein as Batman or Superman going around in a cape, where most fighters would, historically, doff their cloaks before battle.  Why do so many superheroes wear them?  Coz they look all dynamic and awesome! ^_^

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peterku In reply to Djake [2016-06-09 06:34:37 +0000 UTC]

yea you right. Form beats functionality. But personally I like those extra features It looks good and if we accept all restriction coming out of physics and logic then those fantasy worlds would looks very same like our real one. no reason to watch them then

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dyrhok [2016-05-24 14:45:09 +0000 UTC]

I am sure you've answered this question at some point, but have any of your ideas, concepts, or creations ever been fabricated before?

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peterku In reply to dyrhok [2016-05-25 05:47:35 +0000 UTC]

Hi. I do work for 3d game studios. These sword I did for my own. If any body ask permission to use it as a template for fabrication of real one then I dont mind if it is non-commercial. 

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dyrhok In reply to peterku [2016-05-25 16:24:39 +0000 UTC]

Game studios? what games?  there are so many game cosplayers out there that surely anything that became commercial would have certainly been fabricated by now?

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Fixer444 [2016-05-24 13:51:36 +0000 UTC]

Wonderful visuals. However now I have serious doubts about the practicality of the blade. With a short blade like this youd pretty much only use tip-cuts and the not rounded down tip could suffer increased strain and become damaged. Atleast that's what I think.

It is estetically pleasing tho. Very nice work.

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peterku In reply to Fixer444 [2016-05-25 05:45:53 +0000 UTC]

tnx. Yea I know tip is missing. Just tried for different look. There are more swords in my gallery which are far more crazy then this one (Some of them you would not know which end to hold if they were real .

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Detonation-Imminent [2016-05-23 21:37:42 +0000 UTC]

I like it! Its really pretty, but the lack of a tip unnerves me. I feel like it needs to be able to pierce in order to slice effectively. Maybe try for a reverse tanto tip to keep in with the futuristic look of the blade? Otherwise, I love them!

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peterku In reply to Detonation-Imminent [2016-05-24 07:51:26 +0000 UTC]

tnx. Just made a try for different look. no special reason for that.

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filipahped [2016-05-23 20:31:20 +0000 UTC]

If I ever get the means to hire a weaponsmith, do I have your permission to get one of these made?

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peterku In reply to filipahped [2016-05-23 22:54:32 +0000 UTC]

yea no problem. do whatever you want if it is non-commercial.

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kajukenbo1 [2016-05-23 18:24:31 +0000 UTC]

I would tie some red silk to the bottoms of them. They would look cool and catch some blood splatter.

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peterku In reply to kajukenbo1 [2016-05-23 22:54:09 +0000 UTC]

Yea a did some red silk with gothic textures on it but I preffer this simple background eventually.

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Alpharius713 [2016-05-23 17:39:51 +0000 UTC]

For Nagash and Nehekara !

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