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peterku — Alex

#concept #modern #sword
Published: 2016-05-18 22:57:59 +0000 UTC; Views: 72486; Favourites: 1863; Downloads: 997
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Description Concept of modern sword constructed over traditional shape. Work has been made in 3ds max + vray as rendering engine. Completed in Photoshop.  


So what do you think. Do you like it or not? tnx for comments if any. bye.


P.S.

I also did:

Choping blade - Ahktar - concept of modern chopping blade
Katana - Yuki
Spear - Valkyrie
Knife -Anansi - concept of modern knife
Knife 2 - Awha
Related content
Comments: 174

peterku In reply to ??? [2024-08-26 18:53:24 +0000 UTC]

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greatwhiteshark1993 In reply to peterku [2024-08-26 18:55:47 +0000 UTC]

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sytac [2023-03-20 17:59:07 +0000 UTC]

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peterku In reply to sytac [2023-03-21 06:07:36 +0000 UTC]

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Megawiregames [2022-09-22 02:17:28 +0000 UTC]

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CeruleanBlack In reply to Megawiregames [2023-01-22 14:32:29 +0000 UTC]

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Spaceland71 [2022-04-06 00:39:48 +0000 UTC]

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peterku In reply to Spaceland71 [2022-04-08 17:52:56 +0000 UTC]

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charactermaker27 [2022-01-17 03:49:50 +0000 UTC]

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peterku In reply to charactermaker27 [2022-01-26 16:37:15 +0000 UTC]

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W1shmaker [2020-06-30 23:18:48 +0000 UTC]

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peterku In reply to W1shmaker [2020-07-02 21:25:55 +0000 UTC]

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jon3s115 [2016-05-25 06:21:46 +0000 UTC]

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When it comes to 3D Modeling, I always look for either insanely detailed or pleasing to look at (you know, an art style that may not be detailed but still beautiful). This here is a mix of both.

The details on this are so great, I could just imagine grabbing the hilt and feeling the texture of the grip. The beauty comes from just looking at it, the amount of detail makes it so pleasing to just see- it looks so real and it's awesome!

To add onto that, your photo realistic skills are off the charts here. Although I can clearly see this is rendered, it still looks like it could be part of a next generation video game or a CG prop in a big budget movie.

Overall this is a fantastic render, keep it up man!

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peterku In reply to jon3s115 [2016-05-25 12:34:42 +0000 UTC]

Hi. tnx you. you described it well. yea there is 2 ways of doing modeling. simple one where you have to keep eye for details or overwhelmed by details (very often repetitive in some way) where you doesnt have to solve quality of details becuase watcher look on main look. personally i preffer first one.

Quality of rendering - there is nothing much to say. as far as I know todays 3d programs are very similar and any of them can provide good result. To be look like real photo instead of rendering look I would have to make good textures and long postprocessing in photoshop.  These process are very time consuming. I dont have time to do it. I know that my pictures are visible they are rendered. Models and visuals is to perfect to be from real world. I mean my pictures are mising those inperfections in models, textures or camera. Watcher eye does not see them on the picture and brain immediately knows there is something wrong.  But for me it is enough to present idea.  tnx one again. 

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ManushMonitor [2016-05-25 02:20:20 +0000 UTC]

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First of all, I must say that I've been an avid fan of your art for as long as I can remember. I notice your art style being quite distinct in its own way and standing among many other great artists on the web. Having said that, it is also to be noted that every art a person create is an expression of his/her preferred ''likings'' or ''choices''. Here the distinct design that emanates elegance and beauty is a clear sign of your distinct art style. Whenever I see this type of art, I realize that chance is, it is you who made the art (assuming it's a 3D render).
Keeping that in mind, I always look at your art with the thought of balance of technical facts and artistic beauty. Yet that can only go so far when we are dealing with less complex designs that omits complex design philosophy/concept and introduce elegance as a mean of presentation.
This is specially true for things like sword designs. We all know how they are going to be, but to what extent it will do its purpose, that's where lies the real question. Of course, we don't have to assume that, but it is good to have that in mind, since sometimes people would want to create the art into a real world model.
A good example would be the famous Cloud's Fusion Sword (Gatten Ken) that is designed around the First Tsurugi. An amazing piece and while it's obvious it does not pose real world application, many actually built models of it and showed that with enough effort and proper materials being implemented, one may actually use it (minus the magic of course).
If we can do so much with a complex design such as that, surely we can analyze more about swords such as this from that angle of analysis. I tend to do that at least because that brings out the nature of the art and its potential real model.
The first question that came to mind when I saw the cloud's sword (and this amazing 3D render of yours) is: how am I going to clean the blood near or around the sword? That question would be, in this case. more specific to the hand guard! The intricate design just screaming at me: "Do not use me. I'm to be seen, not used."
It's an amazing piece of art, but I would love to know, the design near the guard: is it for decoration only or pose some other functionality. Of course adding that would certainly make me want to consider other factors (i.e. technical details and functionality). Yet I can't help but see the immense potential here for such explanation! The extension of the sword is great, but also the hilt looks amazing. Both are great decorations but could it be that they carry something inside?
Also the question that I always have: Where are the spec for your arts? I want to see more spec for your arts. Not because their absence make the art dull, rather their presence would make the art more believable. We could literally create a fantasy world and ideas around just an art, given it has enough info around it. Your arts are just begging to be explored by the minds of the creative viewers and the artist himself. So why not add more stats/spec/info?
Give it a story OR give it a technical info (length, weight, material, etc).

Adding data to the art could be done separately but if you do, the art will be given a whole new perspective. This is specially true for arts that lack complexity (it's a sword, not a mech or ship or whatever).

You already gave us half of your imagination. Now pave us a way to fill that imagination with our ideas by giving more 'personalty' to your arts.

Having said that, I do not mean anything pessimistic or negative. Quite the contrary actually! Love your art of course, but that is not enough for many of us. Those of us who venture into the world of art and seek something beyond colors, lines, and lights would realize that your art has tremendous potential for expansion.

So keep up the amazing work, while please express yourself more through your art by giving these more 'life'.

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peterku In reply to ManushMonitor [2016-05-25 12:08:23 +0000 UTC]

ok mate. first let me say thank you for quite long positive critic including your few opinions involved. At the begining I say you dont need to be afraid critical. I have no problem with it. It calls critique and it always should be straight pointing out flaws and negative points. Thats the only way how to improve. 

I just google that Cloud's Fusion Sword. I didnt know him according name but when I saw pictures I recognised him immediatelly. It is very popular design.. You are tru. it is unusable in real word but in fantasy it has strong position. Many desing of fantasy swords are build on its idea. 

I do the same. I alway  do some mix between real world and fantasy world. In my opinion it is imposible to create new shape of sword for real world. Swords in real world have ivolved in many cultures for thousands years. So their shapes are result of ideas of milions people through centuries. I dont believe there is something they didnt invent (except technology of manufacturing), which we could. There is also fact that if object is such simple in general shape as swords are then there are not much possible modifications that could be applied while keep it usable in real world. Only some details but they dont change main characteristic of real one swords. Another point is that reality is often usual/boring. and in fantasy you can do anything you want without limitations and restrictions coming out physical laws. In reality you want good steel, simple design to be easy in manufacturing and maintaining while keeping low weight. It is hard to achieve this goals in reality but in 3d program it is very easy  so as creator you want to get some additional values. this caused that concepters try for some crazy desings which makes thier concept swords too big, too heavy or absolutly inpossible to hold. I try for mix of both approach in some balance.  bye.
PK

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Mr-fetish69 [2016-05-22 00:06:12 +0000 UTC]

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A truly remarkable piece of art and definitely a deadly one. I personally find it amazing how this elegant weapon is based off of ancient weaponary and consists of modern technology. The little details on that make it look very futuristic. The sunlight reflection gives off a realistic display of they type metals used in this sword. The little designs on the sword is the thing that gives it the most sense of originality. The 3D design used is quite professionally done and gives off an amazing high definition visuality. The design is both original and badass. The shadowing effect makes it seem quite realistic.

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Gator3D [2016-05-19 22:41:22 +0000 UTC]

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Outstanding work and render.

It's really good work in all areas, the design, mesh, material, shaders and final render. Importantly it looks very cool too. Lots of attention to all the details like the design in the pommel and the pommel itself and the bit of color added with the cord wrapping.

I like the modern sci-fi look to it a lot. The different colors or metals really give it a good look without being gaudy. Only thing I would say is that we could use another render in 16:9 format to make a really good wallpaper. Ultra HD would be awesome!

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AlairaArt [2016-05-19 20:59:44 +0000 UTC]

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This is the first time I've been exposed to your artwork. After sending the critique, I am DEFINITELY checking out the rest of your gallery. e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title=" (Smile)"/>

This is several different levels of awesome! It really holds the aesthetic of a medieval sword while clearly looking like it was designed for the modern era. It's very impressive and I love all of the details that you've put into the modeling. What really helps make this work so well is all of the design elements that we see in modern pocket knives. Nothing about this looks out of time. From a visual standpoint, you really aced this!

I must applaud your photorealistic 3D skills. The modeling, texturing and lighting are all top notch. Incredible work. I see nothing technically wrong with this. On a closer look, I'm curious about the corded grip. It is modeled or did you use displacement maps? Either way, it looks very real.

There's a lot that you got right with the design of this sword. Traditionally, a sword's blade is one solid piece that goes from tip to pummel. I see evidence of that here and I'm very glad to. The cross guard, grip and pummel also look minimalistic while still lending grooves and surface variance enough to aid in the wielder's grip. Some of the small details look like they might catch and hurt the hand if not wearing gloves in a duel, but that's more of a preference thing when the swordsman is selecting a sword.

Forgive me if this is the wrong name for it, but the rain guard (base of the blade immediately above the cross guard) confuses me a little bit. It appears to send screws directly into the blade which I imagine would compromise the blade's integrity. Granted, it's modern, so the compromise wouldn't be that much. I may be wrong, but that's my observation.

Overall, I'm very impressed. Well done! e.deviantart.net/emoticons/c/c… " width="20" height="20" alt="" data-embed-type="emoticon" data-embed-id="60" title="Clap"/>

Just out of curiosity, how long did it take you to make this? Also, is this a clean render or did you do post-production work in Photoshop on the sword?
Is there a version of this render that shows us the topology? If you want an in-depth critique, I suggest linking in the description to an similar image revealing the topology of the sword. It's difficult to discern from a finished render how different aspects were constructed. I can't earnestly give you five stars on technique without that. It would be disingenuous of me.

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peterku In reply to AlairaArt [2016-05-20 06:38:50 +0000 UTC]

Tnx you mate. that corded grip is fully modeled and textured. originally I have intention to make final render in very close look on tha grip, therefore I did it preciselly, but then I changed plans. Normally I do grip through bumb maps or displacement maps. Modeling of whole model can be done quickly. It took me 2 evenings to do it completelly. More things like rendering scenes or materials settings I have pre-prepared from earlier projects so I just copied it which saved me time. This is how the result from rendering looks like. In photoshop I just sligthly increased sharpness, brightness, added texts and black border around picture. Plus I applied that very soft textures over metal parts. Thats all.

once again tnx you mate. 

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Ikki-Towaras [2016-05-19 13:31:50 +0000 UTC]

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Let me begin with the balance of detail. There's a fine line between cluttered and unique and you seem to walk it every time. There's plenty of detail to look at without it being too flashy or gaudy and I love it. Modern is quite the understatement when it comes to this sword and yet the shape definitely holds the classic zweihander feel. I do have to point out that the cording and metal decor over it seems a bit strange and hard to comprehend as it seems the two wouldn't fit together, only needing one or the other, but otherwise this is quite the piece.

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peterku In reply to Ikki-Towaras [2016-05-19 18:03:23 +0000 UTC]

tnx mate. that cording I did in order to show that that parts are holow. (Bottom of the handle) but htere is not enough light so it looks black. II didnt notice it while setuping and when final render has been done I didnt have time to repair it and run rendering process once again.

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l33tn3rdz [2020-06-15 01:24:09 +0000 UTC]

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peterku In reply to l33tn3rdz [2020-06-16 17:16:10 +0000 UTC]

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desmondnista [2019-03-13 01:31:29 +0000 UTC]

Blade.

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SkyfireDragon [2019-01-04 09:32:23 +0000 UTC]

Found in Camelot 4000, with the return of the once and future king!

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LazyRayFinkle [2018-11-25 06:16:56 +0000 UTC]

Nice work. 

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peterku In reply to LazyRayFinkle [2018-11-25 17:43:19 +0000 UTC]

tnx.

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samw2048 [2018-06-22 22:12:27 +0000 UTC]

how big is it? Dimensions and specifications in terms of materials?

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peterku In reply to samw2048 [2018-06-25 05:05:31 +0000 UTC]

hi. dont know exactly. more or less it should be in size of one and half hand sword....

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Thomas150 [2017-07-14 18:13:24 +0000 UTC]

Very nice work.

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peterku In reply to Thomas150 [2017-07-16 17:26:30 +0000 UTC]

and tnx you once again

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Thomas150 In reply to peterku [2017-07-16 19:44:52 +0000 UTC]

No problem.

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sydraculo [2017-06-25 11:02:22 +0000 UTC]

I was fascinated by it.

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peterku In reply to sydraculo [2017-06-26 06:36:50 +0000 UTC]

tnx you mate. 

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JamesBrown98 [2017-06-22 15:55:27 +0000 UTC]

can I know....which software or designing tools did you use to design this sword?

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peterku In reply to JamesBrown98 [2017-06-22 17:55:36 +0000 UTC]

hi. all work is in 3ds max + vray.  

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CorneredFox [2017-04-14 05:22:40 +0000 UTC]

Sorry to say, but you don't give me much to go on in this pic. Handle is decent, but the tube thing going down the middle of the flat seems like it would be annoying to hold. The... Ricasso? Habaki? Is a bit too large for not having some kinda design on it, or parrying hooks like we see on a bidenhander/zweihander. Anyway the heart of the sword is the blade, and this is kind of a weird design. Parallel edges with a diamond cross section? In the picture in the corner it looks like it has a profile taper, but the silhouette suggests otherwise. I dunno. It looks good but, if I was looking for a sword and saw this sitting on the shelf, I'd have to pass.

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peterku In reply to CorneredFox [2017-04-18 05:15:45 +0000 UTC]

Yea you right. There are few features fro different sword types. In this I think most mandatory is that part above guard.  

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RedEngineer900000000 [2017-03-03 06:28:58 +0000 UTC]

Beautiful modernization of a sword.

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peterku In reply to RedEngineer900000000 [2017-03-03 17:31:27 +0000 UTC]

tnx you mate. 

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bondbrother11 [2016-10-14 14:11:36 +0000 UTC]

is it a one handed or a two handed 

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peterku In reply to bondbrother11 [2016-10-17 07:05:51 +0000 UTC]

one and haf but upper part is longer then it should be  I think. 

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S7venth [2016-07-11 03:11:37 +0000 UTC]

Man this is a beautiful sword, i wish one day i could have one like this.

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peterku In reply to S7venth [2016-07-11 06:36:32 +0000 UTC]

tnx. mate.

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Spamer52 [2016-07-07 11:48:52 +0000 UTC]

Would anyone actually *make* those weapons please? Just way too cool not to exist in the real world.

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Rygartkrasnaya [2016-07-04 03:17:47 +0000 UTC]

As someone beginning to study long sword combat, this gives me the vapors.

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peterku In reply to Rygartkrasnaya [2016-07-05 17:39:31 +0000 UTC]

not sure. good or bad feeling?

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Rygartkrasnaya In reply to peterku [2016-11-16 03:45:54 +0000 UTC]

Good

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2JAGS [2016-06-30 23:10:27 +0000 UTC]

AS WITH ALL/ANY OF YOUR WORK .  .  .  .  ITS GOD DAMN AWESOME . NEVER STOP CREATING ! 

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