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peterku — Polar Bear - scifi handgun

#concept #handgun #scifi
Published: 2015-02-08 07:37:38 +0000 UTC; Views: 32719; Favourites: 641; Downloads: 885
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Description Extending my database.  This concept is bulet free design.  Work has been made in 3ds max + vray as rendering engine. Completed in Photoshop. Picture is larger to see details. 

P.S.
I did another concept similar to this one. FUDO (Fudo-main )


So what do you think. Do you like it or not? tnx for comments if any. bye.

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Comments: 40

shadowzero20 [2019-03-03 13:48:01 +0000 UTC]

a lot these weapons you make are awesome, love to see some of them in a game. ^^Surprise dyou haven't done any sci-fi elemental weapons yet.

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peterku In reply to shadowzero20 [2019-03-06 08:50:31 +0000 UTC]

you are right sooner or later I do something like that. 

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HiroAnimation [2016-04-13 09:58:42 +0000 UTC]

That's a really cool weapon design.

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peterku In reply to HiroAnimation [2016-04-13 18:28:29 +0000 UTC]

tnx mate.

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HiroAnimation In reply to peterku [2016-04-14 15:53:36 +0000 UTC]

Np

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Gennavain [2016-03-20 22:16:31 +0000 UTC]

OH YEAH!!!!!

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alespanda [2015-11-11 22:50:27 +0000 UTC]

fantastic

with there was a replica of this to buy

    

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peterku In reply to alespanda [2015-11-12 13:32:49 +0000 UTC]

tnx. will have to buy 3d printer,

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alespanda In reply to peterku [2015-11-12 22:10:15 +0000 UTC]

or get a deal with  a prop maker

thanx for making such fantastic weapons and art

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GreyAreaRK1 [2015-05-10 06:23:44 +0000 UTC]

Very nice.  Looks powerful, and I like the top rail.

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peterku In reply to GreyAreaRK1 [2015-05-11 12:07:27 +0000 UTC]

tnx you.

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johnson3014 [2015-02-14 18:12:09 +0000 UTC]

wow this is awesome. 

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peterku In reply to johnson3014 [2015-02-16 07:06:33 +0000 UTC]

tnx.

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CrwnPrince [2015-02-11 00:34:14 +0000 UTC]

That is an excellent weapon.

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peterku In reply to CrwnPrince [2015-02-11 07:15:06 +0000 UTC]

tnx mate. 

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nosaintEQUIP [2015-02-08 17:44:04 +0000 UTC]

if i had to knit pick, and im being forced here...maybe the phillips head screw is a little dated? Hex or some kind of security screw?

But as usual, i love it!

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peterku In reply to nosaintEQUIP [2015-02-08 18:57:56 +0000 UTC]

You probably right. Was lazy to create something new so I just coped this part  from my older models...

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Sequito-Equitis [2015-02-08 16:44:11 +0000 UTC]

I'm curious about one aspect of your bullet free designs, which is the placement of the grip.  Rear placement of grips in magazine fed handguns is a product of needing the bullets at the rear where the action is.  In revolvers, the handle is to the rear only because of the need for space of the rotating chamber.

When freed from that constraint, wouldn't it make sense to move the handle forward a bit, improving balance?  Much as I hated them, the pistol-styled Phaser II in Star Trek TOS took advantage of that, with the grip near the middle.

So the question is, is there a reason for that, or are you judging that there just too much of a preconception in your audience toward a rear grip? 

In this particular case, rear grip or no, I really like the curves -- aside from the rail on the top I have a hard time seeing that weapon hanging up or catching on much of anything.  I'd imagine users would be tempted to file off the small right angles at the the front and rear of the rail to make it even easier to draw from concealment!

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peterku In reply to Sequito-Equitis [2015-02-09 10:58:56 +0000 UTC]

Hi. it is main characteristic that in most my work I keep standart profile. I used to sell my models to various studios and bigest interest is in standart profiles. if they want something specific they tell me and I create something for them directly. But those woks are not published here on my account. 

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Sequito-Equitis In reply to peterku [2015-02-09 13:41:00 +0000 UTC]

I suspected as much.  It's like putting foaming agent in detergents:  they don't do anything, but the consumer expects it.

I wouldn't even *ask* any other artist questions like that -- but with you it's clear you really *do* think that much about your work.

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peterku In reply to Sequito-Equitis [2015-02-10 08:00:27 +0000 UTC]

exactly you hit that point . Tnx you mate. 

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KlausTeufel In reply to peterku [2015-02-09 13:05:46 +0000 UTC]

You make a lot of models. Maybe you should experiment more? With minor variations, your weapons look very similar to each other. They look good; but I'd like to see you stretch yourself. I'd like to see your interpretation of a Star Trek phaser. Or the top-and-bottom pistol from Guardians of the Galaxy. Or something else!

We know you can make these, and make them well. But if you try different things, you might catch the eye of someone who's not looking for the same thing as everyone else.

If you're not sure where to start, maybe ask your DA audience?

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peterku In reply to KlausTeufel [2015-02-10 07:59:42 +0000 UTC]

hi. I know they look similar. I used to sell them and was running of the free models. Theefore I did those 4 pistols in row. They are based on similar profile. But you are tru it is time to move on....

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wbread [2015-02-08 14:06:21 +0000 UTC]

cool

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peterku In reply to wbread [2015-02-08 18:57:09 +0000 UTC]

tnx. 

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Harbinger449 [2015-02-08 13:45:37 +0000 UTC]

Really loving the smooth profile, it looks like it would be extremely comfortable to hold as well. Nicely done!

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peterku In reply to Harbinger449 [2015-02-08 18:57:05 +0000 UTC]

tnx you. I'm focused on curved surfaces...

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TheAlexTucci [2015-02-08 11:57:28 +0000 UTC]

what a work of fucken art.

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peterku In reply to TheAlexTucci [2015-02-08 18:56:45 +0000 UTC]

tnx you.

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Akito-Warrior [2015-02-08 09:46:11 +0000 UTC]

what system of lock use this pistol? nice work anyway

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peterku In reply to Akito-Warrior [2015-02-08 18:56:37 +0000 UTC]

mate I did just overal. dont think about internal parts yet.....

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blackdoom [2015-02-08 08:41:30 +0000 UTC]

I'd suggest against the sight being all-barrel, as it might just add weight to the gun. But it's just a guess, otherwise it looks neat.

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peterku In reply to blackdoom [2015-02-08 18:56:04 +0000 UTC]

yes, thats true. It give quite a lot of weight to body. had to narrow upside of curved body. maybe next time willl make something else. 

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blackdoom In reply to peterku [2015-02-08 20:15:12 +0000 UTC]

In hindsight, it might not be a bad thing - especially in a Halo-like melee combat scenario. But I don't see how one could make use of that edge in a proper "hit behind the back of the head" situation. Typically, it'd have to have the handle a tad more massive. Not sure how to put it, but I see you understood my perspective, thus I trust you'll have a better design/image than I can scratch now.

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peterku In reply to blackdoom [2015-02-09 11:01:08 +0000 UTC]

Yes Hope I understand. Actually, I almost never finish my models to 100 percent. Just create basic idea. And if you notice, smaller and small  parts I used over and over just to save a time....

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blackdoom In reply to peterku [2015-02-09 19:31:08 +0000 UTC]

That's not bad - and I am not criticizing here.
Cheers, mate!

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Jonot [2015-02-08 08:13:58 +0000 UTC]

Sleek design.

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peterku In reply to Jonot [2015-02-08 18:54:41 +0000 UTC]

tnx.

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tchalla811 [2015-02-08 08:13:08 +0000 UTC]

Always stylish and professional.

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peterku In reply to tchalla811 [2015-02-08 18:54:37 +0000 UTC]

tnx you mate.

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