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Phobos-Romulus β€” Clock Tower -Updated

Published: 2009-09-13 04:13:35 +0000 UTC; Views: 19124; Favourites: 230; Downloads: 560
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Description Done for Gamersdigart's Final Boss Art Contest.

Oh and almost Happy 14th Birthday Clock Tower!
EDIT: Added Jen's reflection.
EDIT 2: Edited lighting and scissor wound.
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Comments: 120

elquejumbrosobueno [2018-08-03 10:17:37 +0000 UTC]

you may call me a sadistic, but i loved how jennifer friends act so cocky(particularly in the comic of clock tower) and then they get slashed by scissorman haha.

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Phobos-Romulus In reply to elquejumbrosobueno [2018-08-04 17:48:54 +0000 UTC]

Ha, I remember Anne being a bit insensitive, but the others seemed fine!Β 

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muddyscarecrow [2016-07-06 17:46:05 +0000 UTC]

My favorite part of the entire game. I'd love to either see someone make the moment where he breaks through the ceiling or just make it myself. When I can draw. XD As it stands this aftermath shot is perfect. =3

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Phobos-Romulus In reply to muddyscarecrow [2016-07-08 04:46:30 +0000 UTC]

For sure!Β 

Haha, funny you should mention that, I did one years ago!

phobos-romulus.deviantart.com/…

Thanks dude!

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muddyscarecrow In reply to Phobos-Romulus [2016-07-08 05:47:07 +0000 UTC]

Yeah I actually found that! Felt a little silly when I did >////> I love pretty much all your Clocktower pictures. I LOVE the atmosphere of Bobby's Room. Something about this game captures me in a way I find unexpected. I'd love to make a spiritual successor to it myself. Perhaps set in a haunted museum with a different stalker in each wing/exhibit.

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Phobos-Romulus In reply to muddyscarecrow [2016-07-08 07:11:10 +0000 UTC]

Hehe, thanks so much! The game has been a huge source of inspiration for me, especially when it comes to mood and atmosphere!

I for one would absolutely love a good movie adaptation, the story is strong enough to fit I film I feel, and the game being inspired by Italian giallo films only fuels that desire more!

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muddyscarecrow In reply to Phobos-Romulus [2016-07-08 20:45:28 +0000 UTC]

I've heard a film has been in the works for a while. And I agree, you absolutely could make a decent movie out of it. It's based on horror movies to begin with so why not? Throw in some likable characters in perilous situations, a beautifully designed creepy house, some good monster make up and BAM you got a movie!

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Phobos-Romulus In reply to muddyscarecrow [2016-07-08 20:55:28 +0000 UTC]

Yeah, been canned more than once, I have no ideas who holds the rights to it anymore.

Yeah, and the fact that indie horror movies like It Follows, House of the Devil, The Witch and The Babadook have been making waves recently, I think it could easily be given a very respectable treatment!

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muddyscarecrow In reply to Phobos-Romulus [2016-07-09 15:56:14 +0000 UTC]

If I were to make it, and if it were to be an adaptation of First Fear, my one unbreakable rule would be this: Dan is to be a practical effect. NO CGI. Either an animatronic or a guy in a big ol fat suit. Either way he has to be real.Β 

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Phobos-Romulus In reply to muddyscarecrow [2016-07-09 22:32:27 +0000 UTC]

True dat. I think CGI could and should Β be used to enhance certain things(watch Prometheus for a perfect blend of CGI and Practical), but yeah, the majority of it would need to be practical.Β 

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muddyscarecrow In reply to Phobos-Romulus [2016-07-10 06:17:48 +0000 UTC]

The ceiling drop could be a good mix! Have the initial stunt be practical but use CG to add more dynamic glass shards and even some reflections of Ann or Jennifer in them.

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Phobos-Romulus In reply to muddyscarecrow [2016-07-10 17:32:39 +0000 UTC]

Yeah definitely! I don't think CGI is inherently a bad thing at all, its just used inappropriately very often.Β 

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muddyscarecrow In reply to Phobos-Romulus [2016-07-11 15:33:45 +0000 UTC]

Way too often. It's a tool in the box. Use it with the other tools.

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Phobos-Romulus In reply to muddyscarecrow [2016-07-12 04:19:57 +0000 UTC]

Exactly. I think its a very useful tool that too many practical effect disciples like to demonize too much, but practical and cgi alike need to be used in tandem with each other, both highly effective tools that, when combined, create something even better.

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muddyscarecrow In reply to Phobos-Romulus [2016-07-12 15:11:36 +0000 UTC]

I used to hate CG back when it was popular to. But these days I realize it's not bad. It's just used too damn much. Like Jurassic World. Less of that. And more of Mad Max Fury Road please

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Phobos-Romulus In reply to muddyscarecrow [2016-07-12 21:58:29 +0000 UTC]

Yeah, same here, and I totally agree.Β 

Fury Road is the bomb, so damned fantastic.Β 

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maxvision92 [2015-10-11 14:01:49 +0000 UTC]

Se-s-s-s-SCISSORMAN! You know, I think I'm having second thoughts about this adoption thing.-Jontron, 2014

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RANMA-SAOTOME-France [2015-08-26 15:24:09 +0000 UTC]

Great work,i love Bobby!

I used the hairstyle for my model drawingΒ astrogirl500.deviantart.com/ar…

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Phobos-Romulus In reply to RANMA-SAOTOME-France [2015-08-26 20:48:52 +0000 UTC]

He's an effective villain, that's for sure!

Cool, I'll check it out!

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RANMA-SAOTOME-France In reply to Phobos-Romulus [2015-08-27 05:46:30 +0000 UTC]

Pleasure

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TheJame5X [2015-05-31 00:55:45 +0000 UTC]

Thanks to JonTron, whenever I see Bobby, I just think of a deformed Angus Young.

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Phobos-Romulus In reply to TheJame5X [2015-05-31 05:17:21 +0000 UTC]

Ha, I just think he looks like a cross between an old man and a bulldog with a boy's body. But Jontron's comparison is apt.

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DibbleTheDoppler [2014-06-27 00:42:15 +0000 UTC]

You know, I will propably never pick any other scenario than this while playing the original Clock tower. I mean, this is just one badass way to introduce your main antagonist. None of that "sublty" bullshit needed here. Just straight up bursts through the god damn ceiling window to slam his victim to the ground!

I also do appresiate the fact that you paid attention to making Bobby look more abominable & monstrous. It's a pet peeve of mine when artists portray Bobby with just avarage facial features coloured grey, when even his 16-bit sprite was enough to give you an idea that Bobby is suppoest to look like your avarage sufferer of Patau syndrome. The fact that he's inspired by Phenomena's Patua should be evidence enough as well. So kudos on that front.

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Phobos-Romulus In reply to DibbleTheDoppler [2014-06-27 01:17:28 +0000 UTC]

Yeah, it's definitely Bobby's most memorable entrance, but it's also the most common and easy to get to, haha.

What I hate even more is artwork of Bobby looking exactly like Dan from the sequel, a blond haired boy in a prissy blue school outfit. I've drawn bobby again, but much more deformed than this version even:
phobos-romulus.deviantart.com/…

Thanks man, much appreciated!

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DibbleTheDoppler In reply to Phobos-Romulus [2014-06-27 20:29:26 +0000 UTC]

Well essentually, the only differance between getting this scene or Laura's bathtub scene is a matter of which door you enter in the beginning. Although in terms of memorable scares in Clock tower the 1st fear, that honor goes to the PS1 exclusive zombie in the closet. That thing is absolutely petrifying.

I do find it strange though how Dan managed to look like he does in 2. I thought both of the kids were suppoest to be deformed "Demons" according to Walter's notes. Or was that why Mary crafted that "Second womb" for Dan as the director described it? To allow Dan to grow into a more human form so he can be the family's future inheritor.

Clock tower has a great story, but it's one I don't think was fully realized in the 1st game. Weather it be limited technology, stricter censorship of the time (stuff like giant animate wombs made out of human carcasses doesn't quite slip past contreversy so easily) or just misshandeled excecution, I think that Clock tower is a series that really does need a re-telling (not a reboot or something like that, a re-telling with all the blanks filled out).

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Phobos-Romulus In reply to DibbleTheDoppler [2014-06-28 03:12:34 +0000 UTC]

Yeah, I have yet to play the ps1 version of the first fear, but I'm definitely familiar with the exclusive content.

Yeah, that human boy angle is frustrating. It makes sense, I guess, but it's nowhere near as interesting, design-wise.

Renewed interest in the first game and its story would be a great thing, but for sure, reboots and remakes are rarely handled well.

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DibbleTheDoppler In reply to Phobos-Romulus [2014-06-28 18:22:40 +0000 UTC]

The PS1 version is most definetly the definitive version to those that already know the SNES original backwards & forwards like I do. The only issue with that version is the lack of a translation. Aeon genesis can only do so much, as I am certain that getting a translation patch onto an SNES rom is definetly easier than getting it onto a PS1 ISO. I always recommend playing the translated SNES version first & then play the PS1 version, because that way some of the alterations can amplify the spook factor to someone who is familiar with the original.

Dan in the 2nd game does have a bit of a different effect to him, I think. He's more like the organized killer. Someone who can pull strings in the distance while awaiting his moment to strike. The issue with that is that it loses alot of the intimidating charisma you need to pull this off as "Scary" when you're writing this role to a little boy. The time gap should've been a bit bigger. Give him a chance to grow up to at least his Teenage years so that it would have at least some credibility to it.

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Phobos-Romulus In reply to DibbleTheDoppler [2014-06-28 20:26:16 +0000 UTC]

Yeah, I'll definitely try to emulate it sometime. I don't have too much experience or luck trying to emulate games more advanced than the 16-bit era.

Beyond the problems you mention, the graphics are a problem to me. Despite being 3D and more "advanced" than the 16 bit prequel, they're so much less atmospheric and artistic, and the awkward blockiness takes me out of it.

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DibbleTheDoppler In reply to Phobos-Romulus [2014-06-28 23:22:28 +0000 UTC]

Emulating PS1 shouldn't be too much different than emulating traditional 16-bit consoles. Usually what trips people up about CD based system emulation around me is the bios. Bios are needed for the emulator to register the region which is being played. Gotta get one for each region, because often times the bios that come with the emulators don't work for whatever reason. That or with a PS1 emulator, you can just pop in a physical disk of the game into the PC & the emulator will read the disk. I recommend PSexe for your PSX emulation. It has served me well for Clock tower & Digimon world 1.

I can understand where you're coming from with the problems of Clock tower 2's graphics. The SNES graphics were state of the art. Very high quality for 16-bit. Clock tower 2's models on the other hand were just standard for 32-bit polygon graphics at the time, which today look incredibly hokey. Still better than Resident evil 1 though. At least Clock tower 2 decided to make lighting an actual thing.

However, how I think Clock tower 2 saves itself is with it's gameplay mechanics. The 1st fear stopped being scary when I knew every spot where Bobby came from & the fact that every hiding spot was a guaranteed savior every time only puncuated this issue. In Clock tower 2, such was not the case. You could be just standing around & then BAM! Sudden Scissorman & even though the bathroom worked the 1st time, it might fail me the second time. This made Scissorman such a more nerve wracking antagonist, as you felt more defenseless against him this time around. At some point, the graphics stopped bothering me & I did become legit spooked whenever Scissorman showed up, because survival was not a guarantee.

Besides that, the game moved faster, was more astetically diverse, had a plot that, while WAY more cheesy & "been there, done that" than the 1st game's was more entertaining (like a traditional good slasher flick) & with that, I'd say that the game's kinda end up even. The 1st fear is like Nightmare on elm street: An absolute classic with a good premace that was delivered near perfectly. Clock tower 2 is more like Elm's street 3. It knew it couldn't beat the 1st in it's own game, so it decided to just have fun & ended up with something that could be compared to the 1st in quality.

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Phobos-Romulus In reply to DibbleTheDoppler [2014-06-28 23:32:56 +0000 UTC]

Yeah, I've never actually played Clock Tower 2. Been meaning to for ages, just haven't got around to it yet.

Good comparison, haha!

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DibbleTheDoppler In reply to Phobos-Romulus [2014-06-28 23:51:09 +0000 UTC]

It can be tons of fun if you just kinda look at it with the mindset that this is not gonna be as scary as Clock tower The first fear. Clock tower: Ghost head on the other hand you should not even spend a fucking brain cell playing (and trust me, those cells are going to commit mass suicide when you play that game). Apologies to those that actually like that game, but I personally despise how cryptic it is & how absolutely blasphemous it is to even be called Clock tower (If you thought Clock tower 2 wasn't scary, then you are going to be bitterly laughing at Ghost head's attempt at "Horror").

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Phobos-Romulus In reply to DibbleTheDoppler [2014-06-29 00:06:48 +0000 UTC]

Yeah, Ghost Head's visual aesthetic alone bores me, but I've heard its also quite a terrible game. The more asian setting is also a turnoff, because I hate Asian horror for the most part. Ever seen the Grudge? It sucks.

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DibbleTheDoppler In reply to Phobos-Romulus [2014-06-29 00:16:39 +0000 UTC]

The main issue with Ghost head is the fucking problem solving. Puzzles & knowing what to even do is all too vague. I could go on about this forever, but I think that this video right here describes it all & then some:

www.youtube.com/watch?v=XBcMVU…
(Linked to part 2 because really, the 1st part wasn't all too progressive)

I don't have a particular opinion towards Asian horror. It's all good in my book, as long as it can be athmospheric, unpredictable (either that or just really damn good at re-telling the classic tricks) & haunting.

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Phobos-Romulus In reply to DibbleTheDoppler [2014-06-29 00:48:02 +0000 UTC]

Ha, I'll check the video out, thanks for the link!

Just the Asian horror I've seen so far, they seem to play out like Soap Operas.

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DibbleTheDoppler In reply to Phobos-Romulus [2014-06-29 00:54:11 +0000 UTC]

I can appresiate Asian horror for attempting a more subtle approach to horror. Really giving build-up to when shit hits the fan. It might lean alot towards melo-drama for some, but I can take it for some good spooks.

The thing I personally don't enjoy about japanese is usually their humour. At least the humour they display in the anime culture. Their thing seems to just be wierd & bizzare for the sake of it without much a nuance, rhyme or reason to the joke itself. I might be just my exposure to their comedy culture (I'm sure there are brilliant Japanese stand-up acts for instance), but from what I've seen, I just don't like it.

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Phobos-Romulus In reply to DibbleTheDoppler [2014-06-29 03:03:17 +0000 UTC]

I still have yet to see the best Asian horror films I'm sure.Β 

Yeah, I don't know if you've ever seen a movie called House, known as Hausu in the original Japanese, but it's somehwat creepy, but overtly goofy and comical, resulting in one of the Β most downright strangest films I've ever watched.

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DibbleTheDoppler In reply to Phobos-Romulus [2014-06-29 09:52:03 +0000 UTC]

Well, there is too kinds of horror I do enjoy. There is the stuff I watch while sitting on a bedpan & then there is the narmy & silly kind of B-horror like House on haunted hill. I might enjoy House for just the utter silliness of it all. Kinda like how Sweet home made me chuckle at it's ridiculousness at times (Although the most memorable part of that movie is the Famicom game).

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kyrtuck [2014-03-10 13:23:43 +0000 UTC]

Grouchy face!

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187charger [2013-09-22 01:35:16 +0000 UTC]

Hey that is pretty damn awesome very cool indeed!

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Phobos-Romulus In reply to 187charger [2013-09-22 20:35:56 +0000 UTC]

Thanks very much!

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187charger In reply to Phobos-Romulus [2013-09-22 21:41:38 +0000 UTC]

your welcome!!!Β 

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MarvaraTorrent [2013-03-02 04:32:48 +0000 UTC]

Love it

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MarshHam [2012-10-31 01:22:28 +0000 UTC]

Now THIS is what I'm looking for.

Something scary like this fits perfectly for this game, let alone the fact it looks like it should have been part of the game. Bobby and Jennifer have never looked better in HD than this.

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Phobos-Romulus In reply to MarshHam [2012-10-31 07:19:47 +0000 UTC]

Thanks very much! I'd love an HD remake!

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MarshHam In reply to Phobos-Romulus [2012-10-31 21:40:00 +0000 UTC]

*Capcom announces HD remake*
Me: Shut up and take my money!

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Phobos-Romulus In reply to MarshHam [2012-11-01 05:55:47 +0000 UTC]

Same here! As long as Udon doesn't do it. I wasn't too thrilled about the SF2 HD remix.

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trogy In reply to Phobos-Romulus [2013-06-16 06:23:05 +0000 UTC]

As long as it keeps the 2D style and doesn't have a huge emphasis on gore as too much gore ruins the subtle atmospere that Clock Tower nailed perfectly. Personally, I also think it would really lose something if it was given hyper-realistic 3D visuals that most games are plagued with now.

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DibbleTheDoppler In reply to trogy [2014-06-27 01:02:30 +0000 UTC]

At this point, I feel that Clock tower: the first fear could use more than just an HD remake. It needs a fully fleshed out reimagening. The original game always felt like an adaptation of an already there story as it was. It told the basic ideas & ran through most of the events in a streamlined fashion, but alot of the background flavour was absent here. Only Jennifer & Mary have any actual history to speak of & all the characters seem very empty in personality, leaving everything from Jennifer's friends to Mary's true motivations as ambiguous & vague. It worked by giving us just a simple horror game flick, but the story also has such brilliance to it that the streamlined nature feels more like a setback.

It might not seem like much, but not giving a shit about the people who die in a horror story really takes me away from it all. To really get at the audiance, you gotta make an emotional connection to what is going on to make us more concerned of the terrible events around us. It's not mandatory to make something scary, but it is needed to make something frightening. I wanna know what kind of people Ann, Laura & Lotte were, what their lives were like before this horrible event & information on their friendship.

There is also something tragic to be said about Bobby's character. While Dan is given a godly altar & made a giant secondary womb out of people that were killed for him, Bobby is stuck doing the dirty work. Makes me think what his emotional connection to Mary truly is. Was he just raised to be a killer with no love from even his own mother? Stuff like this is something I wanna see from Clock tower! I'm fine with the original story, but if they really are ever gonna remake it, they need to exand on that story IMO.

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Phobos-Romulus In reply to trogy [2013-06-16 21:50:30 +0000 UTC]

Yeah, most likely better to leave the game where it's at.

I can appreciate the artistry that goes into 3D graphics, but there's something special about 2D graphics that's been totally lost in recent years.

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Shush1989 [2012-07-30 00:20:54 +0000 UTC]

fucking awesome!!!!!

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