Comments: 21
PimpcessTyna In reply to Velvet--Glove [2007-11-21 06:31:42 +0000 UTC]
Thank you. It really wasn't too difficult, but it gave me a bit of trouble but as you can see I figured it out. I think I may do a few more, I hope you don't mind. It is your style afterall, wouldn't want to infringe upon it...
I agree with what you said. I think it really bothers me because I see something "done" in UF and I sit back and wonder to myself, "how did they do that?" only to scroll down to see that there was post work done. That usually kills my buzz and I bypass it. I just think that UF is such a great tool and you don't have to venture outside of it to achieve certain things. You just have to press yourself to figure it out and make it work for you.
But hey, that's just me...
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PimpcessTyna In reply to Zooreka [2007-11-14 06:27:52 +0000 UTC]
Um ok...
I must admit that I am somewhat offended but that's my own fault, I asked for the advanced critique. If I didn't want to hear the truth then I shouldn't have asked, right?
As I said, I really did this to figure out the framing technique. Photoshop is not an option and I have no desire to use it but, as I said to someone else, that's just me. I'm a UF purist and if it can be done in UF then I'm going to use UF, plain and simple.
Secondly, although I pointed out Chris' tutorial doesn't mean that I used it. No offense to her or anyone else but her technique is not written in stone nor does it mean that that's the correct way to do it. I've studied other artists and figured things out on my own so I see how my sphere looks different from hers.
I'm not a master with masking but I'm well versed in it and I'm pretty sure that I know what I'm doing. I'll admit that my lighting does need work but my work does tend to be on the dark side, just what I'm used to and what I like.
I do appreciate your comments, please understand that. I hope my response does not come off too harshly.
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Zooreka In reply to PimpcessTyna [2007-11-14 08:58:02 +0000 UTC]
To each their own - good luck!
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WiseWanderer [2007-11-14 02:38:26 +0000 UTC]
That's a fantastic marble. The depth of the swirls in the marble is awesome. The brown border doesn't do much for me, but I like the green background. I think the brown border detracts from the spheriness of the ball because the colours are too similar.
If it was mine, I would inset the marble into the green background, and put a dark circular shadow border around the ball alone, like it was pushed into the green background. Of course I have no idea how to do that in UF for you purists, but I would Photoshop it.
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PimpcessTyna In reply to WiseWanderer [2007-11-14 03:05:33 +0000 UTC]
I find it interesting the way you see it. From what you're saying, you see the "marble" and brown border as being on top of the green. I myself intended the green to be the border, more like a frame. Also, I think it's hard to see but there is actually a shadow coming off the sphere on the bottom left hand side, but I think that the brown is so dark though that it is hard to see. I like the way this looks but I can see the flaw in the fact that the brown background is too similar to the sphere. I also get what you say about the round shadow, I think that would make it look more like it's resting on a cushion. I'll consider changing it.
I hope, that is if I choose to do more of these, that I can find my own twist on these. If I do I'll try the round shadow border in the background and see how that works. This was really for me trying to figure out the framing considering I already knew how to make the spheres, my intention was never to bite her style.
Btw, UF and photoshop? *cringe* That is such a pet peeve of mine, but I think it's only because there is so much that you can do in UF and many people don't take advantage of the capabilities available in UF. But hey, that's just me...
Thank you for your feedback and for the as well.
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pandashekki [2007-11-14 01:29:49 +0000 UTC]
i like it a lot! love the border and how the marble cuts into it. altho i think the brown area could be "blurier" if that's a possibility. looks good tho!
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