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pinali — ALTER 1.P14

Published: 2010-03-30 21:58:23 +0000 UTC; Views: 646; Favourites: 8; Downloads: 12
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Description 3D : saves my ass a buttload of time

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Comments: 12

FelgrandKnight34 [2011-10-21 00:18:37 +0000 UTC]

I love this page. The starting of the battle. Good suspense so far, wishI could draw like this.

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pinali In reply to FelgrandKnight34 [2011-10-21 05:49:14 +0000 UTC]

Thanks a lot. Did you read through the entire thing or not yet? Let me know what you think when you do, the stuff up on here is pretty mcuh the entire first volume so I appreciate knowing if it flows well etc.

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FelgrandKnight34 In reply to pinali [2011-10-21 10:57:09 +0000 UTC]

I've read everything, and I think it is really good, just like your Terra series. I am jealous of how you manage to start stories like that, right into the action.

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pinali In reply to FelgrandKnight34 [2011-10-21 11:18:36 +0000 UTC]

Thanks a lot. I dunno, I wanted to start with action cause I felt like drawing action... and it also helps to draw the reader in, haha. Alter is pretty heavily planned out because there's an overarcing plot, Terra was a more "making it up as I go" but I had a vague idea of what I wanted. Planning is pretty important. It doesn't have to be word-for-word scene-for-scene, just a rough idea of what you want from the work.

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FelgrandKnight34 In reply to pinali [2011-10-21 19:51:20 +0000 UTC]

True, thats what I do with my Stari Chronicles fanfic, I have it mostly planned out, but not word by word.

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phildog [2010-08-15 17:22:27 +0000 UTC]

"3D : saves my ass a buttload of time."

True, but it sacrifices quality for product. Mixing anime and CGI rarely works , although when it does it works great . However, it does it's best job when you don't know it's there . You would get a lot better result if you just rendered the mechs, the quickly taced over them in whatever program you do your inking in.

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blkwhtrbbt In reply to phildog [2010-11-08 01:44:27 +0000 UTC]

actually, many programs have presets that allow for automatic 2d rendering. Google Sketchup is particularly amazing about this, it will even make higher priority lines thicker. While not the best choice for movable objects like mechas, it's great for simple indoor backgrounds. Also, it is actually easier than people will have you believe to combine 2d and 3d. Generate the 3D first, and draw whatever needs to be changed on top, apply focus blur on the appropriate places, and voila...

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phildog In reply to blkwhtrbbt [2010-11-08 16:38:40 +0000 UTC]

I can always spot when someone uses a 3D Background. Anyone can if they know what to look for, and you know why? Because it's easy. You need only look for one thing: perfection.

It's something ever traditional artist yearns for, but can never really achieve. You can make shit look fan-fucking-tastic, but you can't do perfection. You tell a computer where to draw lines and at what depth, it will do it. It will do it perfectly, and that's the problem. Everything around it is great, but ultimately, it's not perfect, and it is a long jump from greatness to perfection. The lines will have perfect curves and weighting. The perspective will be dead on. Everything, too perfect. The unnatural mixture will ruin it.

Take a look at these two peices and tell me which is the better of the two:
[link]
[link]

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blkwhtrbbt In reply to phildog [2010-11-09 03:15:20 +0000 UTC]

I think the 90's Disney Movies exemplify this. The use of 3D in Aladdin was kind of jarring, mainly because the 3D models did not move with the same flexibility that the 2D did(the cave of wonders talking scene), but by the time of Hercules(the Hydra), they seem to have figured it out...

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blkwhtrbbt In reply to phildog [2010-11-09 03:08:12 +0000 UTC]

with indoor backgrounds, though, where there are no organic curves or anything that really needs an artist's touch, it works. It spares the necessity of repeatedly drawing certain backgrounds and eliminates a lot of potential continuity errors. I agree for something as complex as these mechas, the traced version is definitely the better visual, but with the right technique, 3D doesn't necessarily require a sacrifice in quality.

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pinali In reply to phildog [2010-08-15 17:23:54 +0000 UTC]

I started doing that later on actually, I imagine you'll be able to tell when the mechas start looking heaps better. I'll give these early pages the same treatment soon.

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phildog In reply to pinali [2010-08-15 18:05:41 +0000 UTC]

Yea, I noticed you actually started doing that. Good on you.

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