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Pinkolol16 — Inkling/Octoling Eye Pack Updated

Published: 2018-11-27 03:53:26 +0000 UTC; Views: 1220; Favourites: 8; Downloads: 6
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Description

Link: mega.nz/#!tlQRAIiS!UsRsjHrioPH…


Over the next few days I'm going to release stuff for my downloads folder, miscellaneous stuff I experimented with for my own convenience or just as tests. This is stuff I do plan to use in pics, and I feel extremely uncomfortable about keeping to myself, so I'm releasing it to you in a primitive state, the way they are in my folders.


Hence why they're not going on the workshop.


And in this addon's case, I personally do not feel a texture pack of vmts and vtfs, which this is, belongs on the workshop. Despite it having been released before, yes, partially.


Credit to Kitt for making the original textures (partially), reasoning will be below.


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The name of the rar is what it is in my folders. 'InklingOctolingEyesEdited' is the name of the folder, though you can change it if you desire.


(SFMers: Instructions below will be for gmod, the pack is a bunch of vmts and vtfs, I do not know how SFM works, so however you install textures there is your business)


You mount it to your gmod like any other texture pack into your addons folder. Download Extended Spawnmenu if you haven't so you can see legacy addons


steamcommunity.com/sharedfiles…


Then you find the folder with the materials inside (in browse materials) and use the sub-material tool to replace the corresponding texture, which is simply 'eyeball_' on whichever ling you want to replace it with.


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Kitt wasn't exactly lying about this one, though they weren't solely hue-shifts, as that'd be lying (what are the shades then). The eye pack Kitt made did have hue-shifts, because the sclera of the eyes was tinted depending on where the hue was at the time. This bothered me in attempting to use the pack, so I opened photoshop and sliced out the sclera from the original eyeball texture, and slashed it on every one of these textures. Also gave the textures the two flags 'No Mipmap' and 'No Level of Detail' if they didn't have it already (which affects how visible they are from a distance and in what quality)


It was barely noticeable before, but now it's not there, and they might as well be regular eyes along with the rest.


I did make the original vmts for the original pack, however, so all it took for me was to edit the texture itself.

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Comments: 5

BellaBeats [2018-11-27 03:55:24 +0000 UTC]

Wait... OCTOLING?! THERE'S INKLINGS! XDXDXD

👍: 0 ⏩: 1

Pinkolol16 In reply to BellaBeats [2018-11-27 04:04:12 +0000 UTC]

functionally the eyes are no different between them they don't have different uvs, these can be used on them just as it can be used on the inklings, i just didn't have any octos to promo


you can't show off every single thing in a promo, especially if the difference is negligible


if you can sub-material the old versions of these onto octolings then these new ones where all i did was swap the sclera won't change a thing asides from what i mentioned

👍: 0 ⏩: 1

BellaBeats In reply to Pinkolol16 [2018-11-27 04:04:54 +0000 UTC]

Uh... WAT

👍: 0 ⏩: 1

Pinkolol16 In reply to BellaBeats [2018-11-27 04:05:50 +0000 UTC]

read it again please

👍: 0 ⏩: 1

BellaBeats In reply to Pinkolol16 [2018-11-27 04:07:18 +0000 UTC]

Oh. M- My bad...

👍: 0 ⏩: 0