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PixelxPixelGames — Ninja Smoke Bomb Teleport! - Guardians of the Rose

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Published: 2016-02-25 21:16:12 +0000 UTC; Views: 2034; Favourites: 21; Downloads: 0
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Description One of my favorite enemies that will be featured in a cool battle scene on this games' (I think I have finally decided on a name) kickstarter video.

Preorder Guardians of the Rose on Kickstarter now: www.kickstarter.com/projects/b…

As always, I am looking to improve my technique and improve this little guys spriting so critiques please!

Check out some other stuff from the same game:      
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Comments: 22

BizmasterStudios [2016-03-14 18:42:01 +0000 UTC]

Awesome!  I can't wait to see a little demo of the first level or something!

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PixelxPixelGames In reply to BizmasterStudios [2016-03-14 19:03:25 +0000 UTC]

it's gonna be a couple months till any type of alpha comes out but I'll be releasing the kickstarter in a couple days

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GoatMutation [2016-02-26 08:11:48 +0000 UTC]

Nice man! And yeah, if you make the throwing of the smoke bomb on the ground more noticeable, should help it look quite a bit better . I too, didn't notice the hand clap.

👍: 0 ⏩: 1

PixelxPixelGames In reply to GoatMutation [2016-02-26 16:08:48 +0000 UTC]

I suppose I'll have to take some time and do that if you and troy both didn't notice the hand clap.

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TLTroy [2016-02-26 00:55:00 +0000 UTC]

not necessarily saying you should do this, but it'd be cool if you could make him throw down the bomb right quick before he does teleport 

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PixelxPixelGames In reply to TLTroy [2016-02-26 01:03:31 +0000 UTC]

yeah you're prolly right...he does a hand clap but it might not be noticeable...he needs to move a little more to really sell it

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TLTroy In reply to PixelxPixelGames [2016-02-26 01:06:05 +0000 UTC]

yeah, but i thought the hand clap was cool, and after a couple of times of looking for something i saw it

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PixelxPixelGames In reply to TLTroy [2016-02-26 01:22:30 +0000 UTC]

lolafter a couple times of looking for something...definitely don't want ppl to struggle to see it so if I have time I'll try and change it...working on something really cool right now that will be debuted on the kickstarter video before I post it anywhere else but if I remember to (or you remind me via pm) I'll show you on the dl to get your opinion...

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TLTroy In reply to PixelxPixelGames [2016-02-26 01:30:07 +0000 UTC]

alright :3 also dont forget to tell me anything you need done that you dont want to do

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PixelxPixelGames In reply to TLTroy [2016-02-26 01:43:51 +0000 UTC]

cool, I got alot of those creatures animated from the creatures pic that I uploaded here...you wanna try making that butterfly fly or one of the dinos run and bite? or the have the skeleton do a suicide run and when it dies the bones should fly so as to cause damage if the player gets hit...the white slug still needs an attack animation where he opens his mouth way too wide to be possible and bites in a forward direction...the little black guy is supposed to be a very slow walker that shoots a light beam out of his eye

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TLTroy In reply to PixelxPixelGames [2016-02-26 02:02:43 +0000 UTC]

can do the slime sounds fun to do, and are you thinking the skeleton shoots out 8 bones in all cardinal directions? also the little black guy just would shoot a tiny yellow beam right?

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PixelxPixelGames In reply to TLTroy [2016-02-26 02:11:09 +0000 UTC]

the beam would be as big as his eye and the skeleton would need to leave a direction or two where you could destroy him up close or melee and not worry about getting hit...and i've got the slime move animation done if you want me to upload it so you can have more of a reference 

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TLTroy In reply to PixelxPixelGames [2016-02-26 02:30:04 +0000 UTC]

alright please do, and lol i did word it stupidly. i just wanted to know if you wanted skeleton bones to explode in all eight directions or not

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PixelxPixelGames In reply to TLTroy [2016-02-26 02:38:27 +0000 UTC]

oh nah that reply was to the dude that made the "trademark face" stack

and you should give the skeleton 6 directions leaving the front and back to be free from getting hit by bones

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TLTroy In reply to PixelxPixelGames [2016-02-26 02:46:47 +0000 UTC]

oh lol i forgot to check XD and ok cool :3

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PixelxPixelGames In reply to TLTroy [2016-02-26 03:35:14 +0000 UTC]

lol cool and boom: 

👍: 0 ⏩: 1

TLTroy In reply to PixelxPixelGames [2016-02-26 03:50:18 +0000 UTC]

quite nice, very well done mygood man

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PixelxPixelGames In reply to TLTroy [2016-02-26 03:58:15 +0000 UTC]

thanks man

👍: 0 ⏩: 0

sitriri [2016-02-25 21:17:57 +0000 UTC]

Bet he's going to be a pain in the ass to beat

👍: 0 ⏩: 1

PixelxPixelGames In reply to sitriri [2016-02-25 21:20:37 +0000 UTC]

maybe!  teleporters can definitely be tricky

👍: 0 ⏩: 1

sitriri In reply to PixelxPixelGames [2016-02-25 21:23:29 +0000 UTC]

Especially if they teleport often

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PixelxPixelGames In reply to sitriri [2016-02-25 21:42:52 +0000 UTC]

yeah definitely...I'll try not to make him hard to the point of being frustrating

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