Comments: 18
sstrikerr [2010-04-26 05:16:47 +0000 UTC]
madd nice man whooo
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exizt [2010-04-15 15:11:17 +0000 UTC]
I dont think it looks like a railgun, but its not a bad design. Why are you use a display for ammunition on the holosight? You cant aim with it.
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Exanity-0 [2010-02-06 03:19:20 +0000 UTC]
Awesome metal diffuse texture! Any tips are great metal painting toturials you can give? Thanks in advance!
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tinokundayo [2010-01-14 20:53:38 +0000 UTC]
very nice! this reminds me that I need to try modeling a gun sometime soon.
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Pogimonz In reply to DKDevil [2010-01-14 18:57:01 +0000 UTC]
haha, thanks.. the concept artist named it "railgun" so I figured that's what it is.. to be honest I don't know what a railgun looks like.. I'm about to google it..
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DKDevil In reply to Pogimonz [2010-01-14 20:52:11 +0000 UTC]
Well to me a railgun is a gun that accelerates an aluminum bullet using electric impulses, most likely resembling a rifle because the barrel needs to be sufficiently long to send enough electricity into the round. Then again this is a fictional gun, so It can be whatever it wants. kinda reminds me of the guns in Mass Effect for some reason though.
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Pogimonz In reply to DKDevil [2010-01-16 07:21:27 +0000 UTC]
interesting.. hey where would I go to find more about a gun's anatomy? you seem to know how they work and stuff..
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fr0nti3r [2010-01-14 10:11:38 +0000 UTC]
looks good, the barrel could of used afew extra divisions tho cause its very noticeably a 10sided cylinder probably could of done with around 14. also a emmisive channel on the ammo counters and other lights would make it look more like a display
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Pogimonz In reply to fr0nti3r [2010-01-14 10:43:11 +0000 UTC]
great observation, I agree I coulve maybe used 12-14 sides for the cylinder, haha..
and as for the emmissive map, I did create one, but I'm rendering in marmoset, I don't think they have an emmissive slot for the map, which sucks...
thanks for the crit, I really appreciate feedbacks like yours..
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Pogimonz In reply to AyaneMatrix [2010-01-14 10:53:27 +0000 UTC]
start small, model the simplest gun you can find, then move up from there...
that's kinda how I did it.. small steps really get you far.. "eventually" haha
good luck.
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